FFXIV Island Sanctuary Rare Animals Guide | List, Locations, etc

Well well well, if you’re here then you’re interested to get your foot in the door, and hopefully catch the Rare Animals in FFXIV’s Island Sanctuary! This is a pretty straightforward mini-guide that has a list of them with locations, time, weather, and other info, as well as a general FAQ about rare animals down there.

“Patience is a weapon that sanity sharpens.”
– Mahiko “Thousand Trap” San

Oh, it will be sharpened.


Island Sanctuary Rare Animals List

Here’s a table that lists down all rare animals in the Island Sanctuary, along with other info like Location, Time, Weather, etc.

Animal NameRarityTierLeavings ALeavings BXYETAETDWeather
AlligatorRareLargeClawFang17246a9aShowers
Apkallu of ParadiseRareSmallEggFleece191112p3pNA
BeachcombRareSmallCarapaceClaw181312a3aRain
Black ChocoboRareMediumFeatherFur1311.5NANAClear Skies
Dodo of ParadiseRareMediumFeatherEgg16113p6pNA
GlyptodonRareMediumClawCarapace311112a3aNA
Gold BackRareLargeFeatherEgg3128NANARain
GoobueRareLargeFangClaw33169a12pClouds
Grand BuffaloRareLargeHornMilk1217NANAClouds
Island BillyRareLargeHornFleece26223a6aNA
Island StagRareMediumFurHorn20206p9pNA
LemurRareSmallFurClaw20266a9aNA
Ornery KarakulRareSmallMilkFleece2023NANAFair Skies
PaissaRareMediumClawFleece242812p3pFair Skies
Star MarmotRareSmallFurClaw15199a12pNA
TwinklefleeceRareSmallFleeceFur22206p9pFog
Yellow CoblynRareSmallCarapaceFang2719NANAFog

PAISSA: Has a “unlisted” requirement that you need to have Island Rank 10 with flying mounts unlocked – its spawnpoint can’t be reached otherwise!

For some clarifications, Leavings A and B are basic and rare leavings. ETA and ETD are spawn time start and end. I just want the table headings shorter.

Anyways, I put this up here since this is probably the main point of interest of people reading this.

If you’re thinking ‘holy mother of leavings imbalance’, yeah – check this pasture setups guide.

Rare Animals mini-guide and FAQ

How many rare animals are there? Seventeen. Hopefully this increases!

What exactly makes an animal rare? Any animal that has a spawn condition would be considered “rare”.

What are these spawn conditions? Rare animal spawns can be triggered by Time and or Weather conditions.

Where do they spawn? Each rare has it’s own set spawnpoint once its conditions are met.

Are all rare animals equally rare? I suppose the short answer is NO. Many of these animals require a combination of Time AND Weather. Any animal which spawns during “fair skies” are of course much more common than animals that spawn during, lets say, showers.

Here’s a few examples:

  • Ornery Karakul only requires Fair Skies – no matter the time.
  • Star Marmot only requires Time – regardless of weather spawns at 9A to 12P.
  • Alligator requires weather is Showers, and only spawns at 6A to 9A.

Are there any other weird ways these guys are rare? Paissa has the only weird requirement – you need to be Rank 10 to reach his spawnpoint.

How long of a window do you have to catch them? Most if not all time gated rares are up for three Eorzean hours – a little less than 9 minutes.

Are they harder to catch? I don’t assume so. There’s really no way to prove otherwise, haha. Given my luck, I’d like to believe they are harder to catch because DAMN if I’ve seen them despawn a zillion times.

Summary and Outro

Welp, that’s about it! Honestly getting them all isn’t so bad. There are a few creatures that are a lot rarer than the others – but as per my quote above…. patience truly is the weapon you need. Hopefully, your sanity can last long enough to sharpen it. Negativity and memes aside, I honestly wish you the best of luck with the actual catching RNG.

If I were to suggest the most relevant reading after this:

Good luck out there!

FFXIV Island Sanctuary | Pasture & Animal Guide

Okay, so this guide is just to cover the absolute basics of your FFXIV Island Sanctuary Pasture. Basics on catching, feeding, and (TBA) info on the best pasture setups. Welp, I suppose lets go ahead and “Gotta capture ‘em all!”. You know something along those lines was coming.

Best animal setups for your pasture? That’s a more thorough guide!

While I’m certain you got the gist of it during the Island Sanctuary “tutorial” and the Island Sanctuary Codex does cover most of the basics. However, if you’re here, then that means theres something you need clarification on.

“What time is it!? What’s the weather!?”
– Mahiko “tchum” San

More advanced info on feeding and pasture setups are in a separate page, if you wan’t to learn more about those.


Island Sanctuary Pasture – the Basics

You catch animals found roaming around your island. You can keep 5/10/20 of them depending on your Pasture / Island rank. Feeding them from various choices of food can potentially improve their mood – but more importantly well fed animals drop leavings. The happier they are, they have a chance to leave another type of leaving. Ultimately, these leavings are used for more advanced workshop recipes that typically yield better prices. That’s it in a nutshell.

Now, for the usual FAQ

What, how often, and what’s the mechanics behind feeding animals? TLDR is better food is always better, and once every human day is enough. A well fed animal will always provide their primary leaving. The happier they are, the higher chances for them to leave their second leaving type. The long answer? FFXIV Island Sanctuary Animal Feed Guide. It’s pretty basic, but the few nuances deserve a small little guide on it’s own.

FFXIV Island Sanctuary Animal Mood Chart
FFXIV Island Sanctuary Animal Mood Chart – This is why you’re feeding them!

How many animals can I keep? 5/10/20 depending on your Island Rank. You’ll be at 5 (Rank ~3) for a short while, and 10 for quite a while (Rank 4) – finally unlocking 20 and caretaking at Rank 9.


How do I catch animals? You can craft consumable items that, depending on your rank, allow you to catch small / medium / large animals. It’s not a 100% chance, though – to the annoyance of many. You can’t catch anymore animals if your pasture is full. Your option of ‘pokeballs’ are as follows:

  • Makeshift Net (Unlocked at Rank 4~) allows Small animal capture. (needs: 1 Branch, 2 Vine)
  • Makeshift Restraint (Unlocked at Rank 6) allows Medium animal capture. (needs: 3 Hemp, 1 Copper Ore)
  • Makeshift Soporific (Unlocked at Rank 8) allows Large animal capture. (needs: 2 Laver, 1 Sap, 2 Jellyfish)

The actual mechanics of catching, is changing your action mode to Capture, and selecting the appropriate trap item for the animal you want to catch. From there, simply right-click the, hopefully, unsuspecting creature.

You then get 1 of 3 possible results. 1) You catch it successfully and it goes to your pasture (angrily, I might add). 2) You fail, and it doesn’t notice you – giving you more chances (which use up more traps. Yeahp). 3) You fail, and it DOES notice you – then it runs away. Super annoying for Weather + Time gated rare animals.

MEMEWORTHY NOTE: My friend, and I’m tempted to name him here, advised me that catching animals from directly behind prevents them from running away. I’ll test this further but this guy is known to troll me. If I find this to be a meme… I should really blame myself at this point. UPDATE: This is very likely a meme. That *****.


Are there special animals? Yes. These so-called rare usually spawn during time windows, or during weather conditions – with some requiring time AND weather conditions to be met. I’ll probably make a small table / mini-guide about this.

What are the chances for rare leavings? Pretty high. Over 50% I’d say if their happiness level is gleeful.

What’s the best animal setup? This is too broad, and honestly subjective, depending on your goals. There is no one answer to fit all, but check this out for pasture animal setup ideas.

Island Sanctuary Pasture – Feeding and Setups?

As state above, these two topics deserve a little segment of their own.

What’s best and how best to feed the animals? While Feeding your animals is pretty basic, there’s some information here and there and optimizations that I don’t want to bog down this really basic guide with. For most people “Best food, once a day, caretaking” is enough of a guideline. Otherwise, if you want to learn more about feeding your animals in your Island Sanctuary.

What’s the best animal setup for your pasture? TLDR – while it depends on your personal preference, the typical end-game setups are “I want all the rare animals”, “I want the most balanced yield of leavings”, “I want to fulfill my custom workshop ‘rotation’”, “I only want to feed low level food”, or a combination of these. Check out: Island Sanctuary Animal Setups.

Summary and Outro

Like I said, this is a basic of the basic rundown of the pasture. If you have any basic questions, this will probably answer most of ‘em. If you’re in need of more advanced info on the related systems of the pasture, you’ll find that on the related link on here too.

Learn more about FFXIV Island Sanctuary!

Good luck out there, and, forgive me – I only did  two Pokemon references alright…

FFXIV Island Sanctuary Farm Guide (Basic, Setups, FAQ)

Welcome to my little guide about the Island Sanctuary Farm in FFXIV. It’s a simple system, but hey, it’s easy to miss a few bits of knowledge here and there. Here we discuss the Basics, FAQ, Best Setups for 5/10/20 plots, and Farm Caretaking.

Welp, onto the absolute basics to start it off

FFXIV Island Sanctuary Farm – Basics & FAQ

In a nutshell, you plant seeds, you water your plants (”once a day”), and after a few days you will get the corresponding island sanctuary produce – 5 pieces per full grown plant. Plants will not grow if dry. Rain waters all your plots automatically. Eventually, you can leave them to mammet caretakers for a daily fee.

That’s basically it! Now, for the usual questions…

How many max plots will my Island Sanctuary farm have, eventually? You get 5/10/20 plots at rank 3/4/9.

How many types of seeds / produce are there? You start with 2, then get an addition 2 when you get your shovel (4 total), and finally 6 more buyable seeds at Rank 9 (10 total). 4 Gatherable, and 6 buyable.

How often should I water plants? Once a day is fine – you can get caretakers later on at Rank 9 to do that for you. Plants only grow if they’re watered.

How often can I harvest? Every few human days. Caretakers do this for you too – and can store a maximum of 50 produce units before stopping care.

Do plants die out? From what I hear, yes. A fully grown plant that’s not harvested will die off in a few days. This should happen very rarely if ever at all, especially with caretaking down the line.

Best Island Sanctuary Farming Setups

I suppose there’s an answer to all farm level when you have 5/10/20 plots.

Best farm setup for 5 plots? Since you can only plant 2 types of produce during this phase, you’re forced into a 3/2 split of Pumpkin and Cabbage. You won’t have 5 slots for long so don’t sweat it.

Best farm setup for 10 plots? Since you can gather up Island Parsnip and Popoto seeds at this point, you probably want to do a 2/2/2/3 split between the three types of plants you can grow. You’ll be at this point for a long while until the next upgrade.


Best farm setup for 20 plots? Since there will be 10 total produce types – 2 per seed is the “default” action most would take, however, after some time I came up with this…

The lazy setup: Plant 1/1/1/1 of the gatherable seeds (Parsnip, Popoto, Cabbage, Pumpkin) and DO NOT USE THEM for making feed. Of the remaining 6 buyable seed types go for something like 2/2/2/2/4/4 – then use the “4/4” produce pair to make your feed. Gathering seeds is a pain, at least for me, and this reduces both my gathering actions, and thoughts when making feed.


Honestly calling it the lazy setup is a disservice.
It’s the setup of value and heavens.

Any nuances to these farming setups?

Well, this even split will work for a vast majority of people. I can see only two “options”, and they’re not even that big of a deal.

Note that this knowledge is pretty irrelevant to most people
if you’ve read all of the above.

ONE: This is related to the “lazy mans setup” above. f you’re always making premium greenfeed and you’re lazy to keep finding the produce you have more of, simply grow 2 more of 2 produce, and only 1 of 2 other produce. So you’ll end up with a 1/1/2/2/2/2/2/2/3/3 split among the 10 produce types. Then, keep making Premium Island Greenfeed using the “3/3” produce. Takes a little off your mind. (See: FFXIV Island Sanctuary Feed Guide). This, however, can’t properly fulfill your feed requirements with a bunch of animals so you might wanna go something like 1/1/1/1/1/1/1/1/6/6 or whatever if you really don’t ever want to think and make extra clicks.

TWO: You have some special “workshop rotation” that completely ignores some produce types (or you want to fulfill the above requirement also, while doing this). In which case simply plant more of the produce you want and go to 1 or 0 on the rest. I can’t really recommend a setup for this for obvious reasons as it changes from person to person.

Again, these situations might not ever apply to everyone. That first one though, is looking tempting to me to reduce in-game actions taken lol.

Island Sanctuary Farm Caretakers – how does it work?

At Rank 9 you can enlist the service of farm caretaker mammets (Just like your pasture). These guys do a couple things

  • They water and harvest the crops for you.
  • They keep up to 50 units of harvested produce for you for each plot (then they forcibly stop caretaking if you don’t offload ‘em)
  • They automatically replant the seed IF YOU HAVE IT IN STOCK.

You can only tell them which seed to plant on which plot at the start of caretaking services. SImply end and restart the caretaking if you want to change it up.

These mammets take a load of your mind, for the low cost of a few cowries everyday per plot.

Summary and Outro

Well that’s about it. The farming system in your FFXIV Island Sanctuary isn’t all that complex but it wont harm anyone for me to put all I know about it here. The biggest nugget of knowledge I can share here IMO is the “20 plant lazy setup” up there.

Learn more about FFXIV Island Sanctuary!

But it really be doe, the setup of value and heavens. Change my mind.

FFXIV Island Sanctuary Walkthrough / Guide (Rank Unlocks ETC)

Aloha, Islanders! Here’s a guide on what to do every rank in your Island Sanctuary. Here, you’ll see what each rank unlocks and a little advice on what to do every rank in your island in FFXIV. Watcha waiting for? Let’s get our feet wet!

FFXIV Island Sanctuary Walkthrough / Guide – Navigation
Island Rank –  1/2/3 | 4 | 5 | 6 | 7 | 8 | 9 |10

Island Sanctuary Rank 1, 2, 3 – “Tutorial”

If your Island Rank is in this range, just keep following your island “MSQ”. These early levels are FFXIV’s way to onboard you to your own Island Sanctuary. Just keep going, while taking note of what they’re teaching you.

You’ll get an intro to farming, the pasture, and workshops. Getting past this tutorial can be done within a few minutes so don’t sweat it.

Island Sanctuary Rank 4

Let’s start with what you should have DURING your stay in Island Rank 4

  • 2 Workshops (the only thing you can build on the plots)
  • Level 2 Cabin (Just visual upgrades, do it anyway since I don’t know if it correlates with other upgrades)
  • Level 2 Pasture (Up to 10 animals)
  • Level 2 Farm (Up to 10 plots) (See: FFXIV Island Sanctuary Farm Guide)

Island Rank 4 – What to do?

For this rank 4, it’s a little jarring as you’re just plopped down after the tutorial into all this. Your important goals are listed above, if you have all of those built, then it’s time to level up to R5.

The best way to gain Island EXP is through the workshop. Grinding materials is also OK if you’re that type – you’re gonna need quite a bit of ‘em anyway. Farm and pasture give a little, but it’s not relevant or very repeatable. Completing island upgrades gives some EXP too.

As you gather the materials for these upgrades, you should get pretty close to leveling up to R5 anyway.

If your island rank increases but seemingly nothing changes, wait for the next hour and / or zone in and out of your Island Sanctuary. This “bug” happened to me once and it might be a thing to look out for.

Island Sanctuary Rank 5

Island Rank 5 Unlocks:

  • Islekeep Shovel – gives additional new resources from soil nodes. Island Parsnip Seeds, Island Popoto Set, Island Tinsand, and Island Clay.
  • Granary unlocked – allows you to build Granaries
  • Basic Mammet Sized Building Tools – Craft to unlock your first Landmark plot.
  • Better Mammet Sized Building Tools – Craft to unlock Landmark plot, and 2 more basic plots.

Island Rank 5 – What to do?

Crafting the Shovel should be your first goal, as it allows you to gather the materials needed for further upgrades.

You can now build Granaries! Granaries are for Island Expeditions, which give you a pile of resources per day depending on where you choose to explore. I didn’t try to build a 3 Workshop 1 Granary split – which would be preferable as it gives you more EXP. I did a 2/2 split, but if you can do 3 Workshops do that.

Landmarks, of which you’re gonna get two plots for, are just small generic boosts to your island overall. Just make ‘em, as you can’t use the plots for other things anyway.

FOR THE FUTURE: as soon as your Granaries are up, you can start gathering for higher tier upgrades later on. This isn’t so important, but at least I can tell you now. You’re gonna need 9 Island Spruce log, and 9 Raw Island Garnet for these future tier III upgrades. You can get these from Wild Woods and Fatal Falls expeditions respectively.

Island Sanctuary Rank 6

Island Rank 6 Unlocks:

  • Islekeeps Copper Scythe – gives additional new resources from plant nodes. Island Hemp, Island Sugarcane, Island Cottonboll
  • Makeshift Restraint is now craftable, which allows you to catch medium sized monsters.

Workshop and Granary Tier II upgrades.

Island Rank 6 – What to do?

Crafting the Scythe should be your first goal, as it allows you to gather the materials needed for further upgrades.

Makeshift Restraint gives you more options for your pasture (Middle sized, tier II animals). Notably Carapace from Glyptodon Pup, Feather from Black Chocobo (an easy to get rare animal), and Eggs from Wild Dodo being the resources you’re gonna more easily gain with these medium animals.

The Tier II upgrades for Workshop and Granary are welcome upgrades, which increases overall yield.

Island Sanctuary Rank 7

Island Rank 7 Unlocks:

  • Islekeep’s Bronze Gig – gives additional new resources from the ocean nodes. Island Squid, Islefish, and Island Jellyfish
  • Best Mammet-sized Builder’s Tools. Craft to unlock Landmark III and Facility V.
  • Cabin tier III upgrade – seemingly only aesthetic.

Island Rank 7 – What to do?

Crafting the Gig is, again, the best first course of action. New resources!

Crafting the mammet-sized tools unlocks your third Landmark plot and fifth facility plot. Note that you are “forced” to build a 3 Workshop 2 Granary split – It’s a limitation set by the game.

The cabin upgrade, I mean, just do it. It’s your lowest priority IMO but you shouldn’t skip it as I don’t know if it correlates to future upgrades. Save this for last.

A rather boring tier, but the Gig does allow you to make a whole lot more stuff for your Workshops.

Island Sanctuary Rank 8

Island Rank 8 Unlocks:

  • Islekeeps Bronze Beakaxe – gives additional new resources from mineral nodes. Island Leucogranite, Island Iron Ore, Island Quartz.
  • Makeshift Soporific gives you more options for your pasture (Large sized, tier III animals)
  • Workshop and Granary Tier III upgrades.

Island Rank 8 – What to do?

Start off by making the Beakaxe – no surprise here. New resources, new recipes yada yada.

Workshop and Granary tier III should be your next goal. Improving the yield and efficiency of these buildings is never bad, right. You’ll be using alot of the new minerals.

Makeshift Soporific gets you large animals for you pasture. Most notable additions would be any of the animals that give Horn. Sadly, Horn is only a primary resource on rare animals like Grand Buffalo, and Island Billy. It is a secondary material on the basic catch Aurochs.

Island Sanctuary Rank 9

Island Rank 9 Unlocks:

  • Tier III Pasture and Farm – which allows for caretaking services.
  • Indirectly, new purchasable seeds from the NPC seeds for Isleberry, Island Onion, Island Tomato, Island Wheat, Island Corn, and Island Radish.

What to do?

First of all, upgrade your farm and pasture to tier III. Doing so allows for “automatic” caretaking. Here’s how it works for each. For both the farm and pasture, the maximum capacity will be increased to 20.

Tier III Pasture – For a small fee, each animal will be fed the “BEST AVAILABLE FOOD THEY CAN MAXIMIZE”, and their leavings will be gathered up to a max of 20 banked leavings. As for what food they’re gonna use, its a priority system that goes like this. “Food that can possibly raise or maintain their mood” > “Any lower food” > “Basic feed”. So they’re never gonna feed the tier III food to a miserable animal, and will only feed tier I or II food to a happy animal if there’s no choice.

Tier III Farm – For a small fee, the mammets will water, gather (up to 20??? as well, I’ll recheck), and replant your crops. Since you have 20 plots, and 10 kinds of seeds – it’s a basic split of 2 each.

Island Sanctuary Rank 10

Island Rank 10 Unlocks:

  • Flying Mount access on your Island Sanctuary.
  • Which indirectly allows you to access a few more unrevealed areas that aren’t that interesting…
  • And not much else, sadly.

Island Rank 10 – What to do?

Well, for now, this is how you “win” your island. Here’s where you can start doing what you want, and chasing all the bells and whistles that you’d want out of your Island Sanctuary like…

Get all the unique Island Sanctuary items / rewards.
Get all the Island Sanctuary related Achievements.
Get the ultimate Pasture setup for you.

Try and find a good weekly setup for yourself so you can get a steady stream of resources without much management – if that’s your thing. Your main reward for this is DoL and DoH materia.

FFXIV Island Sanctuary Walkthrough / Guide – Navigation
Island Rank –  1/2/3 | 4 | 5 | 6 | 7 | 8 | 9 |10

Summary & Outro

Well that’s about it for this little walkthrough guide for your Island Sanctuary in FFXIV. It’s a pretty cool side system that I wish they continue to expand on or tie in with other systems. You get some decent rewards that you can ONLY get here – but honestly the gameplay shift is enough of an attraction for most players to try this out. It’s not difficult to “max out” your island anyway.

Just don’t expect to get “rich” in the outside non-island world here. Your island economy isn’t gonna make you a gillionaire.

All in all it’s a nice “retreat” from the real game that everyone should try! Good luck out there!

FFXIV All Jobs Unlocking & Requirements (Sage & Reaper added)

SHADOWBRINGERS UPDATED: Dancer and Gunbreaker added. Learn the requirements and how to unlock all jobs and classes in FFXIV!

Hello there and welcome to our completely overhauled FFXIV Job Unlocking & Requirements Guide! This guide is updated up to Endwalker! Let’s get right to it, straight to a summary table! Althrough I have a feeling you’re here for Reaper, or Sage lol. I’ll add a small blurb at the very end for Unlocking DoH and DoL jobs.

If you’re confused, or maybe looking for a base class – look at the notes below the table.

LOST IN YOUR JOB QUEST?
CHECK RIGHT BELOW YOUR MAIN SCENARIO QUEST BOX!

Job Requirements & Unlock Quest: SUMMARY

Click on the class name to scroll to its more detailed section.

JobCodeUnlock Quest NameLocation & AreaXYRequirement Note
ReaperRPRThe Killer InstinctUl'dah - Steps of Nald139Disciple of War or Magic L70
SageSGESage's PathLimsa Lominsa Lower Decks913Disciple of War or Magic L70
AstrologianASTStairway to the HeavensThe Pillars1510Disciple of War or Magic L50
BardBRDA Song of Bards and BowmenNew Gridania1511Archer (ARC) L30
Black MageBLMTaking the BlackUldah - Steps of Nald712Thaumaturge (LNC) L30
Blue MageBLUOut of the BlueLimsa Lower Decks1011Disciple of War or Magic L50
DancerDNCShall We DanceLimsa Lower Decks912DoW or DoM L60
Dark KnightDRKOur EndThe Pillars138Disciple of War or Magic L50
DragoonDRGEye of the DragonOld Gridania145Lancer (LNC) L30
GunbreakerGNBThe Makings of a GunbreakerNew Gridania1111DoW or DoM L60
MachinistMCHSavior of SkysteelFoundation810DoW or DoM L50
MonkMNKBrother from Another MotherUldah - Steps of Nald910Pugilist (PGL) L30
PaladinPLDPaladin's PledgeUldah - Steps of Thal911Gladiator (GLD) L30
Red MageRDMTaking the RedUldah - Steps of Thal1411Disciple of War or Magic L50
NinjaNINPeasants by Day, Ninjas by NightLimsa Lower Decks816Rogue (ROG) L30
SamuraiSAMThe Way of the SamuraiUldah - Steps of Nald99Disciple of War or Magic L50
ScholarSCHForgotten but Not GoneLimsa Lower Decks411Arcanist (ACN) L30
SummonerSMNAusterities of FlameLimsa Lower Decks411Arcanist (ACN) L30
WarriorWARPride and Duty (Will Take You...Limsa Upper Decks116Marauder (MRD) L30
White MageWHMSeer FollyOld Gridania610Conjurer (CNJ) L30

From here, let’s have a little note about each and every job (or class) you want to unlock, its requirements, and a little protip for each!

Base Classes Unlocking, Requirements & Tips

ALMOST ALL base classes (WITH THE NOTABLE EXCEPTION OF ROGUE), can be accessed as you create your character, as you spawn into this world! Here’s a quick table of base classes (click on the box below), and where to unlock them.

Base Class unlocking table
JobCodeUnlock Quest NameLocation & AreaXY
ArcanistACNWay of the ArcanistLimsa Lower Decks411
ArcherARCWay of the ArcherNew Gridania1512
ConjurerCNJWay of the ConjurerOld Gridania611
GladiatorGLDWay of the GladiatorUldah - Steps of Thal911
LancerLNCWay of the LancerOld Gridania145
MarauderMRDWay of the MarauderLimsa Upper Decks116
PugilistPGLWay of the PugilistUldah - Steps of Nald910
RogueROGMy First DaggersLimsa Lower Decks816
ThaumaturgeTHMWay of the ThaumaturgeUldah - Steps of Nald712

ALL OF THE BASE CLASSES
seem to have ditched the old requirements to unlock..?
You only need Level 10 in your original base class?

Rogue is a little different. It’s the only base class you cannot START THE GAME WITH. So any new player aspiring to be a Rogue (and eventually Ninja) would be best served by choosing a starter base class that spawns in Limsa, either Arcanist or Marauder. But honestly, it doesn’t make much of a difference.

Astrologian Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Astrologian.

  • Quest: Stairway to the Heavens
  • Location: The Pillars (15,10)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players wanting to play AST asap will have to take a bit of a detour. The requirements are having a disciple or magic or war at level 50. So you might as well level up a healer. Start the game as Conjurer (into White Mage), or Arcanist (into Scholar).

The sad part is Astrologian starts at L30. Ouch.

Bard Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Bard.

  • Quest: A Song of Bards and Bowmen
  • Location: New Gridania (15,11)
  • NPC:
  • Requirements: Level 30 Archer (ARC), and all class quests.
  • Aetheryte -> Aethernet: New Gridania -> Archers Guild

Being part of the original roster of Jobs, new players aspiring to play BRD have it easy. Simply start the game as an Archer, and you’ll be well on your way to being a Bard!

Black Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Black Mage.

  • Quest: Taking the Black
  • Location: Uldah – Steps of Nald (7,12)
  • NPC:
  • Requirements: Level 30 Thaumaturge (THM), and all class quests.
  • Aetheryte -> Aethernet:

As one of the original Jobs, new players wanting to blow up the world with BLM simply have to start the game as Thaumaturge, and you’ll be burning your path to Black Mage in no time.

Blue Mage Unlocking, Requirements & Tips

WARNING: MEME TIER JOB. PLEASE READ

Here’s a quick summary on unlocking Blue Mage.

  • Quest: Out of the Blue
  • Location: Limsa Lower Decks (10,11)
  • NPC: Zealous Leatherjacket
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

HOLD IT! BEFORE YOU HAVE DELUSIONS OF GRANDEUR ABOUT YOUR CARREER AS A BLUE MAGE – BLU is the first “Limited Job” which means quite a bit IT DOES NOT REACH MAX LEVEL! So hold your horses. Sadly you have to choose something else for a serious path.

It’s meant to be a fun sidejob which has a completely different progression path and goals from your typical combat jobs. Currently, Blue Mage is a purely “for fun” kinda job… I suppose…

Dancer Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dancer.

  • Quest: Shall We Dance
  • Location: Limsa Lower Decks (9,12)
  • NPC: Eager Lominsan
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: Lower Decks Aetheryte straight up… it’s near.

As one of the Shadowbringer Jobs, Dancer requires you have a level 60 disciple or war or magic to unlock. So new players have a bit of a journey ahead before they get to shake dat booty.

Technically the quickest way to level up to 60 is by taking advantage of tank or healer queues, but I would highly advise newer players to play a similar role – so starting from Archer into Bard should get you in rhythm.

Dark Knight Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dark Knight.

  • Quest: Our End
  • Location: The Pillars (13,8)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players wanting to play DRK asap will have to wait a bit. You need a Level 50 disciple of magic or war to unlock Dark Knight. My advice is to get used to tanking, and start the game as Gladiator (into Paladin), or Marauder (into Warrior).

Sadly, Dark Knight is one of three jobs that “backtrack” in level, starting out their journey at Level 30. Oof.

Dragoon Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dragoon.

  • Quest: Eye of the Dragon
  • Location: Old Gridania (14,5)
  • NPC:
  • Requirements: Level 30 Lancer (LNC), and all class quests.
  • Aetheryte -> Aethernet:

New players attracted by the flashiness of DRG are in luck – it’s one of the original jobs so starting the game out as Lancer (LNC) will “point” you in the right direction.

Gunbreaker Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Gunbreaker.

  • Quest: The Makings of a Gunbreaker
  • Location: New Gridania (11,11)
  • NPC: Gods’ Quiver bow
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: New Gridania straight up. Near aetheryte.

New players who wanna squall it up as GNB will have to put in some work first. You need an L60 combat class of any other kind. I highly recommend picking something of the same role though. So Gladiator into Paladin, or Marauder into Warrior are your best bets.

Gunbreaker starts at L60 so there’s no real time lost there.

Machinist Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Machinist.

  • Quest: Savior of Skysteel
  • Location: Foundation (8,10)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players who want to pile it in with the bots as MCH are in for a bit of work… You need an L50 combat class, which technically is easiest reached by a tank or healer.

HOWEVER, I will always recommend another class of the same role so Archer (ARC) into Bard (BRD) would be my shot at a recommendation.

Sadly, Machinist is one of three classes that backtrack their level – starting out as a Level 30 character. Hnnng.

Monk Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Monk.

  • Quest: Brother from Another Mother
  • Location: Uldah – Steps of Nald (9,10)
  • NPC:
  • Requirements: Level30 Pugilist (PGL), and all class quests.
  • Aetheryte -> Aethernet:

New players who have the unexplained desire to punch stuff ASAP with MNK are in luck – it’s one of the original jobs so starting the game off as Pugilist (PGL) will allows you to hit it off in no time.

Ninja Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Ninja.

  • Quest: Peasants by Day, Ninjas by Night
  • Location:  Limsa Lower Decks (8,16)
  • NPC:
  • Requirements: Level 30 Rogue (ROG), and all class quests.
  • Aetheryte / Aethernet:

New players wanting to live the NIN dream will want to get to Rogue (ROG) ASAP. However, you cannot start the game as rogue!

That being said Rogues need a relatively low unlock requirement (L10, and a low level MSQ). The most efficient choice for me personally is picking any other class that starts in Limsa, Marauder or Arcanist, then switch to Rogue when able.

Paladin Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Paladin.

  • Quest: Paladin’s Pledge
  • Location: Uldah – Steps of Thal (9,11)
  • NPC:
  • Requirements: Level 30 Gladiator (GLD), and all class quests.
  • Aetheryte -> Aethernet:

New players wanting to star the game as PLD are lucky – it’s one of the original jobs! Simply starting the game as Gladiator will reinforce your path straight into the shield.

Reaper Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Reaper.

  • Quest: The Killer Instinct
  • Location: Ul’dah – Steps of Nald (12.8, 8.6)
  • NPC: Flustered Attendant
  • Requirements: Level 70 DoW or DoM
  • Aetheryte / Aethernet: Ul’dah – Steps of Nald, Adventurer’s Guild

Since RPR unlocks at a high level with many skills, check out our Reaper initial skills, setup and rotation guide.

New players wanting to be up and coming edgelords rushing into Reaping might want to start as any melee DPS. Pick any starting melee DPS (Monk, Dragoon, or Ninja) as your goal, and unlock its base class (Pugilist, Lancer, or Rogue respectively).

Alternatively, if you want to reach L70 ASAP you can abuse tank or healer queues, but, I heavily suggest going for a similar role and job as the one you’re aspiring to me.

Red Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Red Mage.

  • Quest: Taking the Red
  • Location: Uldah – Steps of Thal (14,11)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players itching to swashbuckle as RDM will have to level up another combat class to L50 first. While technically leveling a tank or healer would improve your speed I always recommend picking a similar class to kickstart your journey!

That being said, the closest thing would be Thaumaturge (THM) into Black Mage (BLM). From there, get to Red Mage!

Luckily RDM starts as L50 so you’ll pick up right where you left off.

Sage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Sage.

  • Quest: Sage’s Path
  • Location: Limsa Lominsa Lower Decks (9, 13)
  • NPC: Sharlayan Maiden
  • Requirements: Level 70 DoW or DoM
  • Aetheryte / Aethernet: Limsa Lominsa Lower Decks

Since SGE unlocks at a high level with many skills, check out our Sage initial skills, setup and rotation guide.

Rushing for Sage? Then you might wanna train up any other healer first until L70 then switching up to Sage. If you’re absolutely new then you’re going to want to start the game as one of the healer classes, Conjurer or Arcanist, which becomes White Mage and Schiolar Respectively.

Samurai Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Samurai.

  • Quest: The Way of the Samurai
  • Location: Uldah – Steps of Nald (9,9)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:

New players wanting to train in the blade of SAM have to level up another combat class to Level 50 first… Technically, the fastest way is to level up a tank or healer to take advantage of faster queues –

BUT! I always advise going for a similar role on your journey. Pick any starting melee DPS (Monk, Dragoon, or Ninja) as your goal, and unlock its base class (Pugilist, Lancer, or Rogue respectively).

Luckily Samurai starts at L50 – right where you left off!

Scholar Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Scholar.

  • Quest: Forgotten but Not Gone
  • Location: Limsa Lower Decks (4,11)
  • NPC:
  • Requirements: Level 30 Arcanist (ACN), and all class quests.
  • Aetheryte -> Aethernet:

New players strategizing their way to SCH should rest easy since it’s one of the original jobs! Starting out as an Arcanist (ACN) should put you right in the books to become a Scholar!

As an added bonus, SCHOLAR EXP IS SHARED WITH SUMMONER – so you can choose to pew pew when it suits you! (Soloing, for example).

Summoner Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Summoner.

  • Quest: Austerities of Flame
  • Location: Limsa Lower Decks (4,11)
  • NPC:
  • Requirements: Level 30 Arcanist (ACN), and all class quests.
  • Aetheryte -> Aethernet:

New players wanting to control deez SMN pets are in luck. It’s one of the original jobs so starting the game as Arcanist (ACN) will put you right in control up to Summoner!

As an added bonus SUMMONER EXP IS SHARED WITH SCHOLAR, so you get a healer to boot!

Warrior Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Warrior.

  • Quest: Pride and Duty (Will Take You…)
  • Location: Limsa Lominsa Upper Decks (11,6)
  • NPC:
  • Requirements: L30 Marauder (MRD), and all class quests.
  • Aetheryte -> Aethernet: Limsa Lominsa Lower Decks -> Marauders Guild.

New players itching to be an Axe-wielding WAR, fret not! It’s one of the original jobs so starting off as a Marauder (MRD) will put you in the right direction straight to Warrior!

White Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking White Mage.

  • Quest: Seer Folly
  • Location: Old Gridania (6,10)
  • NPC:
  • Requirements: Level 30 Conjurer (CNJ), and all class quests.
  • Aetheryte -> Aethernet: New Gridania

New players who want to go straight to WHM are in luck. It’s one of the original jobs so simply starting your journey as a Conjurer (CNJ) will set you on the straight and narrow to White Mage!

DoH and DoL Jobs – Might as well put it here!

Just a quick addition here, if you’re trying to unlock all of ’em I’ll list ’em by location first.

Crafters (DoH) Disciple of the Hand
Limsa: Armorsmith, Blacksmith, Culinarian.
Ul’dah: Alchemist, Goldsmith, Weaver.
Gridania: Carpenter, Leatherworker.

Gatherers (DoL) Disciple of the Land)
Limsa: Fisher
Ul’dah: Miner
Gridania: Botanist

THAT’S IT FOR ALL JOB UNLOCKS!

I’ll be updating this guide with further supplemental info in the very near future, so stay tuned! GOOD LUCK UNLOCKING THOSE JOBS AND GETTING THOSE REQUIREMENTS!

FFXIV DoL Gathering Collectables Guide

Hello fellow dusty gatherers! This is a quick n dirty guide on DoL / Gathering Collectables. Why did make this? Well, I don’t want to repeat myself in the gatherer leveling guides many times every tier. Instead, Whenever I need to mention or explain this information (which happens quite a bit), I’ll simply link our aspiring Disciples of the Land here! As always, the black sheep of the bunch, Fishing, gets its own segment near the bottom.

If you’re a returning player and wondering what happened… The system was reworked around the back half of Shadowbringers.

Unlocking the Collectables system

Basically you need to be a few MSQ’s into Heavensward (you have Ishgard city unlocked), and a Level 50 Crafter or Gatherer.

  • Quest: Inscrutable Tastes.
  • NPC & Location: Morgayne, Ishgard – Foundation (x10 y10).
  • Requirements: Level 50. Main Scenario Quest Pre-req: The Better Half.

This unlocks the Collectable system for both crafters and gatherers.


Gathering Collectables: How does it work?

Once you find the gathering node you’re looking for, if you attempt to gather a collectable item you will AUTOMATICALLY be “converted” into the collectable minigame for gatherers. From here, your goal is simple “Get to the desired collectability ratings” and “Gather as many times as you can by the end”. Look, it’s an oversimplification for sure, but at it’s core that’s it.

Gathering Collectables “minigame”

It’s a bit basic compared to before, but a lot more streamlined, since the skills are “contained” in this minigame. Discussing HOW or what rotation you should use is not in the scope of this guide. It’s not too complex, though. Use Scrutiny if you must to reach your desired collectability safely with Scour, and gather as many as you can. Go for consistent rotations and “highest collectability” isn’t always best if you can gather one more piece.

If you’re a bit confused, I’ll be reworking and updating the gathering rotations guide a little after Endwalker launches, as I suspect there will be a few changes then…

Finally, you submit them to any Collectable Appraiser found in many “main cities”, and gain a corresponding amount of EXP, Scrips, and Gil depending on the item collectability and tier.


Gathering Collectables: Uses? Worth it?

Easy answer? YES. If you like EXP and Scrips, then definitely Yes. I mean, its another option in your ascent. It was my main method of leveling DoL jobs for many expansions. I don’t expect this to change any time soon, and even if it does I’m sure DoL collectables will remain a viable source of EXP and or scrips.

Custom Deliveries: a weekly activity that gives you, well, quite a lot of EXP.

Rarefied Turn-ins: an infinitely repeatable way to gain decent EXP, and scrips. It’s honestly your basic source of EXP while leveling up. It’s quick and free.

Checking the Collectable Appraisers for possible submissions

What can I gather and submit as a Collectable? (See above and below pictures): Well, first you have to FIND OUT what item is being accepted as a collectable. The main sources for gatherers are the basic rarefied turn-ins and custom deliveries (more on this later). If you’re not familiar with the items you can submit, go to any Collectable Appraiser and see what they’re taking from you at your level. From there, you can right click the item and “search for gathering method”. You can also search for “rarefied” items.

Searching for rarefied gathering items via the gathering log

Fishing Collectables!?

Obviously, fishing has a different system. It still uses the toggle-able “collect”. That’s basically it. If you have Collect on, it will convert any fish you catch INTO a collectable if it’s possible. It doesn’t turn “uncollectable fish” into “useless collectables” don’t worry. That’s basically it. There’s no change whatsoever to the process of fishing.

I’m guessing there will be changes here too sometime in Endwalker… but maybe not? It’s gonna be a pain updating the system for FSH.


Summary and Outro

There’s really not much to say here. It’s a very specific guide, and I made it primarily for a central place I can link to from other guides so I only need to update in one place. But, it is what it is, and I hope I answered most of your questions. If you have other ideas or things I should add here feel free to mention it!

You might wanna see these other related resources: (linking once I fix em up)

  • DoH Gathering Collectables
  • Custom Deliveries
  • Crafting Leveling
  • Gatherer Leveling

FFXIV DoH Crafting Collectables Guide

Hello there fellow crafters! This is a very quick little guide on DoH / Crafting Collectables. Why did I make this? Well, I don’t want to repeat myself eight times every new tier in the crafter leveling guides. Instead, this page will serve as the singular source of info on this topic, and I’ll link to it from where I need it. In any case, here we go!

If you’re a returning player whose a bit confused… There was a significant rework to this system on the tail end of Shadowbringers.

Unlocking the Collectables system

Basically you need to be a few MSQ’s into Heavensward (you have Ishgard city unlocked), and a Level 50 Crafter or Gatherer.

  • Quest: Inscrutable Tastes
  • NPC & Location: Morgayne, Ishgard – Foundation (x10 y10).
  • Requirements: Level 50. Main Scenario Quest Pre-req: The Better Half.

This unlocks the Collectables system for both crafters and gatherers.


Crafting Collectables: How does it work?

No matter which collectable system you’re going for (rarefied turn-ins, custom deliveries, or whatever) all use the same collectable crafting subsystem. This essentially changes the “HQ” mechanic, or rather, eliminates is. It gets replaced by a “Collectability” bar instead.

Crafting collectables. See the Collectability bar, not HQ%?

In the regular crafting system, HQ is expressed as a percentage chance, and by the end of it either you “hit HQ or you don’t”, depending on your chances. With the collectability system, instead of increasing HQ chance, you increase collectability and the item will have its own unique collectability rating once you complete synthesis.

Functionally, there is no difference from regular crafting. You use the same skills and all that jazz. You open this collectability crafting mode AUTOMATICALLY when trying to actually craft a collectable item. Nifty! Back in the day you used to have a toggle-able skill… wew. Good Riddance.

Finally, you submit them to any Collectable Appraiser found in many “main cities”, and gain a corresponding amount of EXP, Scrips, and Gil depending on the item collectability and tier.


Crafting Collectables: Uses? Worth it?

The short answer is YES. EXP and Scrips are the main resources you’ll get. Think of it as another tool in your toolbelt for doing crafter stuff! Use it when and if you need it.

Custom Deliveries: a weekly activity that gives absolutely ridiculous amounts of EXP. Decent amounts of scrip too. Guide linked!

Rarefied Turn-ins: an infinitely repeatable way to gain decent EXP, and scrips. While not super efficient, there’s no limit but your materials! These are like pseudo levequests and are a super legitimate option while leveling your crafters. At max level, yeah, its your “basic” source of scrips.

Most (all?) possible Collectables are here

How do I know which items are collectables? They have their own categories in your crafting menu. As seen above. Crafting Log → Collectables or Custom Delivery submenu on the lower left.

These are the main repeatable systems that use Collectables, but there are other things like Restoration activities.


Summary and Outro

There’s really not much to say here. It’s a very specific guide, and I made it primarily for a central place I can link to from other guides so I only need to update in one place. But, it is what it is, and I hope I answered most of your questions. If you have other ideas or things I should add here feel free to mention it!

You might wanna see these other related resources: (linking once I fix em up)

  • Custom Deliveries Guide
  • DoL Gathering Collectables Guide
  • Crafting Leveling Guides
  • Gatherer Leveling Guides

FFXIV Sage starting Skill Setup & Rotation (L70)

Need a Sage starter guide? Well you found the right place. If you found yourself here, you probably need advice on one of these – Making sense and setting up the Sage initial skills, or help with exactly HOW to use them (“rotation”). BTW, SGE unlocks in Limsa.

Sage can be overwhelming when you first start out. There’s a bunch of skills, and it all feels a little technical. Don’t worry, I’ll help you out the best I can while yer’ here.

I PLACED THE LEVEL OF THE SKILL BESIDE THE SKILLNAME SO YOU CAN EASILY FIND THEM!

While I could list the initial Sage skills by level, I think discussing them by logical “grouping” is better.

Sage Systems and Basics – a short rundown

Here’s a quick summary on the sage subsystems that will help give you context on the skill discussions to come.

Addersgall: You gain a stack of this every 20 seconds. It’s like an automatic Aetherflow I suppose. You can spend Addersgall on powerful healing and utility skills that all restore a little bit of your MP, while also being free (they only cost Addersgall, and have a short cooldown).

Addersting: When a barrier you apply gets completely consumed, you get Addersting. You can only use this on Toxikon

Kardia / Kardion: Gives “free healing” to a selected party member whenever you DPS. Why not.

Eukrasia: CONVERTS other skills into their Eukrasian counterpart. Sounds weird, but essentially it’s a way to save hotbar space. It’s pretty cool once you get to use it.


Sage DPS Skills

Forgive me for discussing DPS first, but you will be pressing this most while leveling up (or most other things). In terms of preparation, Kardia (L4) should always be up, especially in group content. I suppose your Chocobo is the very minimum target for this, lol.

Sage Single Target DPS skills

Dosis (L1) is your basic pew pew spell.

Eukrasia (L30) Converts certain skills to have different effects (saving hotbar space). Eukrasia should have a very accessible keybind.

Eukrasia + Dosis = Eukrasian Dosis (DoT). Keep this up on enemies that will live for a while.

Phlegma (L26) instant OGCD with charges. It’s AoE, but you should still use it for single target.

Toxikon (L66) instant AoE (uses Addersting). Single target usage ONLY if you’re busy moving.

Sage AoE DPS skills

Dyskrasia (L46) is your basic AoE spell.

Phlegma (L26) instant OGCD AoE with charges. Preferably used in AoE, but OK for single target.

Toxikon (L66) instant AoE (uses Addersting). Preferably AoE, but great for to use while moving.


Sage Healing Skills

Addersgall Spells

These 4 spells all require Addersgall stacks. I’ll list them here first, and in their respective categories again later. Again, you get a stack of Addersgall every 20 seconds in combat. All of these skill restore MP as an added effect.

Druochole (L45) Heavy single target instant heal.

Ixochole (L52) Heavy AoE instant heal.

Kerachole (L50) AoE Damage Mitigation (and regen later on).

Taurochole (L62) Heavy single target instant heal WITH damage mitigation.

Finally, Rizomata (you’ll get this at 74, though) grants you 1 Addersgall via a CD.

Sage Single Target Healing

Diagnosis (L2) Is your el basic of the basic “Cure I” type heal. Weak but efficient.

Eukrasian Diagnosis (L2) Heavy single target shielding. Gives Addersting when shield consumed. If it isn’t obvious by now, you need to “modify” Diagnosis with Eukrasia to get this spell.

Pepsis (L58) Instant OGCD spell that STRIPS all of your shields from allies, in exchange for healing. The heal is stronger from Diagnosis shields, compared to your AoE shield.

Haima (L70) Long Cooldown, ultra heavy long duration shielding. This is a pretty awesome CD that essentially shields your target up to 5 times. If some of these are unused, you get a scaling heal at the end.

Sage AoE Healing

Prognosis (L10) is your basic AoE healing.

Eukrasian Prognosis converts it into an AoE shielding spell.

Holos (L20) Instant OGCD AoE heal with a moderate cooldown.

Physis (L20) Instant OGCD AoE heal over time with moderate cooldown.

Pepsis (L58) Instant OGCD spell that STRIPS all of your shields from allies, in exchange for healing.

Physis (L60) Instant OGCD spell that lightly heals, but adds a buff to healing done.


Sage 70 other Cooldowns and Utility

Kardia (L4) is discussed earlier. Gives your DPS spells a free little heal on your selected “beacon”.

Soteria (L35) Doubles the heal of Kardion effects. Eh, not bad. It’s “free healing” and gives you 4 or 5 DPS spells worth of Kardia healing without “guilt or worry”.

Icarus (L40) Mobility spell that jumps you to a friendly target.

Zoe (L56) Doubles the effectivity of your next healing spell.

Eukrasia (L30) is discussed earlier, yeah technically this spell also falls in this category.


Sage L70 ‘Rotation’

I guess I can place a little ‘how to play SGE basics’ here, as there really isn’t a rotation to speak of for the most part as healer… Lemme update this in a bit.


Summary & Outro

Sage seems a little daunting when you’re setting it up… and it probably is haha. But, just remember, if you’re learning… “DONT WASTE TOO MUCH, AND DONT HOLD ON TOO LONG”. Use your utility and cooldown skills “when you need ’em”. As you gain human experience, your ways to gauge this will be more refined.

Welp, I hope you took our “Sage advice” to get you started right up. Careful out there, and don’t drop ‘yer tank!

FFXIV Reaper Starting Skill Setup & Rotation (L70)

If you’re here, well, welcome to what’s essentially a Reaper starter guide. You probably need help with at least one of these two things – Making sense and setting up the Reaper initial skills, or figuring out your starter Reaper rotation. Well, if that’s the case, lemme slice it up for ya. BTW RPR unlocks in Ul’dah.

In a nutshell your Reaper initial rotation revolves around building up Soul Gauge with your basic moves, then (this may sound confusing) “spend soul gauge to gain soul reaver stacks”, which is the more powerful half of your rotation.

I PLACED THE LEVEL OF THE SKILL BESIDE THE SKILLNAME SO YOU CAN EASILY FIND THEM!

While I could list the initial Reaper skills by level, I think discussing them by logical “grouping” is better.

RPR Initial Skills: Soul Gauge Builders

In the case of both single target and AoE, you will want to maintain your debuff on enemies at all times, while building Soul Gauge through pretty much any action you take here.

Basic Single Target (Soul Gauge Builders)

Slice L1 – Waxing Slice L5 – Infernal Slice L30: Basic 1-2-3 combo that generates Soul Gauge.

Shadow of Death L10: applies Death’s Design, which debuffs target to take more damage from you.

Soul Slice L60: OGCD that vies a significant amount of Soul Gauge.

The above is your bread and butter single target skills, your AoE skills, listed below, are like exact mirrors of them!

Basic AoE (Soul Gauge builders)

Spinning Scythe L25: Nightmare Scythe L45: Basic 1-2 AoE combo that generates Soul Gauge

Whorl of Death L35: applied Death’s Design in AoE, which debuffs target tot take more damage from you.

Soul Scythe L65: OGCD that gives a significant amount of Soul Gauge.

As you can see, they were kind enough to make the single and AoE versions very similar to each other.


RPR Initial Skills: Soul Gauge Spenders / Soul Reaver

The short of it is using up Soul Gauge for skills that give Soul Reaver. Then, use up Soul Reaver for more powerful attacks.

Soul Gauge Spenders: Single Target

Blood Stalk L50: Uses Soul Gauge. Single target strike and gives you 1 Soul Reaver.

Gallows L70 & Gibbet L70: Uses Soul Reaver. Rear and Flank bonus respectively. Using one will transform Blood Stalk into an enhanced version of the “other one”. Gains Soul Gauge as well.

Ok so for Soul Gauge and Soul Reaver, this minigame is pretty cool. Basically you go Blood Stalk (uses Soul Gauge – gains Soul Reaver) into Gallows or Gibbet (Uses Soul Reaver). Then the next time you get here, you will use “Blood Stalk” to Gibbet or Gallows (the reverse of whatever you used the first time).

Blood Stalk changes name into either “Unveiled Gibbet”, or “Unveiled Gallows” inversely to which one you chose. This is pretty much irrelevant in the grand scheme of things, and I think only serves as “reminder” for which of the two you should be using next.

Soul Gauge Spenders: AoE

Thankfully the AoE version of the spenders is also very very similar.

Grim Swathe L55: Uses Soul Gauge. Cone AoE that gives you 1 Soul Reaver.

Guillotine L70: Uses Soul Reaver for a cone AoE attack.

The AoE version of doesn’t have that fancy little positional swapping minigame, but it’s very similar. Enter the phase with Grim Swathe, and use up Soul Reaver with Guillotine.


Reaper Misc. Skills (CD’s, Utility, etc)

DPS Cooldowns

RPR has no DPS centric cooldowns at L70.

Mobility

Hell’s Ingress L20: forward dash (L74: that leaves a Hellsgate, and gives you Treshold).

Hell’s Egress L20: backward dash (L74: that leave’s a Hellsgate, and gives you Treshold).

At L74 these skills “evolve”. They allow you to teleport back to your initial position. The forward and backwards dash share a recast, and even better yet, the “opposite” one you didn’t use becomes Regress (the backtrack teleport skill). Talk about hotbar saving! I just thought it was worth mentioning, as it affects your initial binds.

Each of the dashes gives you an instant Harpe, which is your run of the mill ranged attack.

Ranged Attack

Harpe L15: Ranged attack with a cast time. Almost never used unless desperate.

Defensive

Arcane Crest L40: Give your self a shield for a short duration.


Reaper L70 Initial Rotation

To sum it all up and give you a look at the RPR starter rotation as a whole. Here’s a short summary of the single target and AoE rotations of your Reaper at L70 after your whole starting skills setup.

Weirdly, it’s a lot more simple than you imagine, when stated as a whole…

Reaper L70 Rotation – Single Target

Keep your debuff on the enemies via Shadow of Death

Build Soul Gauge via 1-2-3 combo or Soul Slice when it’s up.

Have 50 Soul Gauge?

Blood Stalk (Gain +1 Soul Reaver) – Gallows or Gibbet.

Next time you’re here, use Gibbet or Gallows (opposite of previous use)

Reaper L70 Rotation – AoE

Keep your deuff on the enemis via Whorl of Death.

Build Soul Gauge via Spinning Scythe – Nightmare Scythe combo. Soul Scythe if up.

Have 50 Gauge?

Grim Swathe (Gain +1 Soul Reaver) into Guillotine.

Enemies that die with your debuff give you Soul Gauge which is very good in AoE and dungeon run scenarios. You’ll have a lot more gauge than usual.


Summary & Outro

Reaper might seem a little complex at first glance, simply becuase you’re at such a high starting level and have a lot of skills to consider… but take a look at the rotation segment. If you take a little time to understand all the skills with the initial setup – the final rotation can be summarized pretty damn easily!

Welp, that’s it! I hope we helped you out getting your Reaper started, setting up your initial skills and getting your starter rotation down pat! Have fun on the rest of your Reaping!

FFXIV Chocobo Guide | Unlocking Battle Companion & Mount

403 Issues SHOULD BE SOLVED: After a very convoluted hunt to discover why and how this was happening - I took a rather extreme approach to squash the problem. There should be no more of this issue going forward.

Well, you’re playing a Final Fantasy game – you’re bound to get a Chocobo some time, right? Well, if you’re here – then you’re well on your way to a feathered friend. In our FFXIV Chocobo Guide, you’ll learn a few things about them, primarily How to Unlock and get your Chocobo (Mount), and how to get your Battle Chocobo Companion.

FFXIV Chocobo Guide – Navigation
Initial unlock & Mount | Battle Chocobo

How to Unlock Chocobo Mount

It all starts here! This quest starts pretty much everything chocobo-centric.

The quest is “My Little Chocobo”, location depends on which Grand Company you’re in. It’s always in your GC Headquarters!

FFXIV-ARR-Chocobo-Quest-My-Little-Chocobo

So that’s Limsa for Maelstrom, Gridania for Twin Adder, and Ul’dah for Immortal Flames.

My Little Chocobo Requirements:

  • You must be at least Level 20.
  • You must be part of a Grand Company. 
  • You should have completed the Level 20 story quest ‘Hero in the Making‘. (Pretty irrelevant, as this quest is what gives you the right to join a GC)

Completing “My Little Chocobo” Quest

After pledging allegiance to your chosen Grand Company, speak to your Grand Company Commander to get the quest

FFXIV-ARR-Serpent-Commander

Nowadays, you only need 200 company seals to purchase a Chocobo Issuance. 

How to farm GC Seals?

FFXIV-ARR-Company-Leves

The quickest way to earn seals is Grand Company Leves, it takes only a few to earn 1,000 seals, if you maximize the bonuses. Company Leve locations (near this level) are as follows:

  • Moraby Drydocks in Lower La Noscea for The Maelstrom
  • Hawthorne Hut in the East Shroud for The Order of the Twin Adder
  • Camp Drybone in Eastern Thanalan for  The Immortal Flames

FATES are a great way to farm seals and EXP! Never pass up on a FATE!

If you have started crafting, you can also submit crafted items to earn seals through Delivery Missions.

FFXIV-ARR-Grand-Company-Delivery-Missions

To see how many seals you have, click on your currency indicator and it will show your Seals.

After you get 200 seals, purchase a Chocobo Issuance from your Grand Company Quartermaster.

FFXIV-ARR-Grand-Company-Seal-Exchange

Present the Chocobo Issuance to the stablemaster at the Chocobo Stable located in the city of your allegiance and receive a Chocobo Whistle.

FFXIV-ARR-Cingur-Chocobo-NPC

FFXIV-ARR-Chocobo-Whistle

Name your new Chocobo, and there you have it!

FFXIV-ARR-Name-your-chocobo

Congratulations! You’re now the proud owner of your very own Chocobo!

The Chocobo mount is likely one of the first mounts most players get. You can access this mount, and others, from the Character > Mount Guide menu, where you can place your mount into your hotbar for easy access.

Customize your Chocobo’s look via the barding system!
Character > Compation > Appearance tab.


How to unlock battle Chocobo?

While mounting your Chocobo is one thing – fighting alongside your plumed buddy is certainly another! Not all new players know about this, but it’s here! Formally, the “Battle Chocobo” system is called the “Companion” system.

The quest to unlock the companion system is called
“My Feisty Little Chocobo”, located at
Gridania, South Shroud – Camp Tranquil (17,28).

My Feisty Little Chocobo Requirements

  • You must be at least Level 30.
  • You must have completed “My Little Chocobo” (For the chocobo mount)

Quest Completion notes

Where do you buy Gysahl Greens? To complete the quest AND use your Chocobo in battle, you’re gonna need to use these. Here’s a basic example of where to buy ’em.

  • Gridania: Maisenta – Vendor NW of Aetheryte Plaza
  • Limsa Lomania: Bango Zango – Only vendor in Aetheryte Plaza
  • Ul’dah: Roarich – Vender SE of Aetheryte Plaza, Ruby Road Exchange

Basically, these “basic vendor NPCs” sell them, and pretty much every major questing hub in the future.

FFXIV-ARR-Gysahl-Greens

 

Combat Chocobo Companion FAQ

How to summon your chocobo, or how to fight with a Chocobo?

  • use a Gysahl Green to summon your chocobo. These are in your inventory, and can be placed on a hotkey.
  • You can order your Chocobo to take on different roles in the party (Free, Attacker, Defender, and Healer Stances), using special commands that you can access  in the Actions & Traits screen, click on Companions.
  • Combat chocobos last a set period of time per Gyashl Green consumed, until felled in battle, or withdrawn.

Back in the day, Chocobo companions had a lot of BS surrounding it. You can’t queue up and they take up a party space! Plus other little annoyances that thankfully they patched out!


Can a Chocobo gain EXP and skills? What’s the best way to level them up?

Yes they gain EXP and skills. Discussion about these is found below. Best EXP for chocobos? Honestly, I can list down all the ways, in terms of “value”, in my perspective.

  • Weekly Challenge Logs – the two “Bosom Buddy” entries are the single best way to get EXP for your battle chocobo hands down.
  • Daily Training – I’m super lazy to do this, but any FC with a chocobo stable can make use of this feature. I think you gain 1% of your level with this? Care to chime in? it’s been a while since I did this.
  • Killing mobs – Please don’t do this purely for leveling your chocobo. Just remember to keep him summoned while you’re in the outside world (doing FATE’s etc). Again, if you grind solely for the purpose of Chocobo EXP, that’s insane. Its SUPER SLOW.

Combat Chocobo FAQ: Best Skills?

Well, this question was bound to come up. Chocobo skills are hard to come by as the game progresses, as they level up super slowly. This makes Chocobo SP (Skill Points, presumably) pretty valuable. If I was to give you a ROUGH GUIDELINE:

Healer  (up to a point) > DPS (up to a point) > Tank (up to a point)

Why this priority? Healer is useful to almost every class, Tanks and DPS moreso. The times they are useful are SUPER NOTICEABLE. Allowing you to possibly solo content you previously could not have.

DPS is of course, “basic as it gets” since any extra DPS is welcome. However, this doesn’t come close to the potential upside of a healer chocobo. A tiny fraction faster with DPS chocobo is a lot worse than “making something previously impossible, possible” which is the ceiling for a healer chocobo.

Primarily invest in Healer and DPS Chocobo skills nodes!

Tank is almost utterly useless in its current state. It’s a junk version of DPS. I only traverse this tree for the stats. Try it out if you don’t believe me. Or maybe try it out for research sake. Every time I’ve gone back and did it – the tank tree sucked badly. Basically, they can’t take / hold aggro for the life of ’em!

I can place my own personalized skill order here in the future, but honestly… is it even needed…

Chocobo Flying Quest? (Discontinued)

Back in the day you needed a quest to unlock flight functionality on your GC issued chocobo. Now, I don’t think this is the case.

The quest was removed from the game and I’m pretty sure they give the GC chocobo flight by the time you’re allowed to fly on any mount at the map you’re in.

Typically, this unlocks for A Realm Reborn tier content at L50 MSQ, and for each expansion and map afterward after attuning to their respective “Aether Current” system.

Summary & Closing

Well that’s about it regarding Chocobos in FFXIV. Good luck leveling ’em up, coloring ’em up, and dressing ’em up! If you think we should be adding or correcting something on here, feel free to let us know!


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