Here’s quick guide about Magical Ranged Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!
(As a note, people informally refer to these classes as “Caster”)
|8||Addle||Lowers target's intelligence and mind by 10% for 10s.||10||Instant||90|
|18||Swiftcast||Next spell is cast without cast time.||10||Instant||60|
|24||Lucid Dreaming||Regain MP over time.||21||Instant||60|
|44||Surecast||Spells can be cast without interruption. Ignore most position altering effects.||6||Instant||120|
Here we talk a little bit about each of the role actions, and their applications.
Very useful for raids and other boss fights. Severely reduces the targets magic damage for a short period of time. Usually used to help mitigate heavy tank busters or raid AoE. Remember it only works on magic damage!
Usefulness depends from class to class, but generally speaking any caster can benefit from this. Will mostly be used to “move while doing a cast”, and can be saved for a fast Resurrection for Summoners. Black Mages love this, while Red Mages, well… It comes up every now and then.
Slowly restores mana. Should be used as often as possible for Red Mages and Summoners to regain mana over longer fights. Is it even useful for Black Mages!?
Very niche skill in some raid encounters. It’s super rare that a strategy would require the use of Surecast, but please be aware of this skill in your repertoire in case it does!
Well, that’s about it for the Magical Ranged Role Actions! FOR NOW! I’ll be adding to this soon.