Where is the Carpenters Guild? The Carpentry Guild is Located in Gridania, and is Headed by Beatin, who is pictured above.
[City & Guild Locations]
If you’re new to crafting, you might want to check out Crafting General Guide / FAQ first, and our Crafting General Leveling Guide.
What do carpenters craft?
Lancer Arms (Lance)
Archers Arms (Bow)
Caster Shield (THM,CNJ, WHM, BLM)
Goldsmiths Grinding Wheel (Off-Hand)
Weavers Spinning Wheel (Off-Hand)
Fishing Rod (Main Hand)
Components used by other crafting classes
What classes should be Carpenters?
Lancers (Dragoon), and Archers (Bard) benefit most from being a Carpenter. Carpentry is pretty narrow for non-conjurers, but they do craft many important pieces (9 arms-type gear). Lumber is also used by a lot of other crafting classes.
Again, every crafting class benefits / relies on other crafting classes for components, so it’s never truly useless to train Carpentry (or all crafting classes)
Every Crafting (Disciple of Hand) shares a large pool of skills, four of which are unique to each class. Below are the Carpentry only skills.
|Rumination||15||Free||Removes inner quiet effect and resotres CP proportional to the number of times control was increased.|
|Brand Of Wind||37||15 CP||Increases progress. Progress doubles when recipe affinity is Wind. |
Success Rate: 90%
|Byregot's Blessing||50||24 CP||Increases Quality.|
Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet
Success Rate: 70%
|Name Of The Wind||54||15 CP||For the next five steps, Brand of Wind efficiency is increased. Increase determined by current progress. |
Only one Name of the Element action can be used per synthesis.
Carpenter Skill Discussion
Rumination: Very good. More CP is always good, because it keeps you going, and gives you more options. You’re almost always going to use Masters Mend after this.
Brand of Wind: Like any ‘brand’ skill, this is almost always better than any generic synthesis skill. As a cross-class skill, this of course depends on the element of the item you’re crafting. Use it if you the item you’re crafting is ice element. (Determined by shard used?)
Byregot’s Blessing: At 3 bonuses from inner quiet, this becomes the strongest quality raising skill. The best time to use this is obviously after you have stacked more than 3 bonuses from Inner Quiet. It starts getting bonkers after that.
All in all, the carpentry skill set is strong. Both unique skills revolve around inner quiet, and are very useful. They’re better off when crafting items with an extreme quality bar. Brand of Wind is, just like any brand, useful when applicable.
Carpenter Leveling Guide
We suggest starting crafting by leveling all crafting classes to 15 at once.
Where are the Carpenter Levequests?
- Level 1-45 Levequests: Gridania.
- Level 1-5: The Bannock
- Level 10: Bentbranch Meadows
- Level 15: Hawthorne Hut
- Level 20 – 25: Quarrymill.
- Level 30: Costa Del Sol
- Level 35: Coerthas, Observatorium.
- Level 40: Coerthas, Whitebrim.
- Level 45: Mor Dhona, St. Coinachs Find.
- Level 50 – 60: Ishgard
The items required, and more details on this and the crafting log can be found in the Carpenter Leveling Guide.
- Not big on variety.
- Carpentry is most beneficial Lancers and Archers.
- Carpenters unique skills are good, but require practice to use well. (Byregot’s Blessing is amazing)
Check out our other crafting class guides:
Alchemist | Armorsmith | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver
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7 thoughts on “FFXIV Carpentry (CRP) Class Guide & FAQ”
IMO, if you’re leveling ANY craft skill, you should always get carpenter to 15 for Rumination. It makes leveling a lot less painful since when you’re leveling, you are very often CP starved and will find yourself with more durability than CP and are unable to use any extra touch skills.
Unfortunately because of how ridiculous byregot’s blessing is for 2 star recipes, you’ll pretty much stop using it once you have all the skills needed for 100% HQing 2 star crafts.
Thanks for the guides – they are very helpful!
Thought I could help out with a couple of things;
Firstly, in the Brand of Wind bit, you talk about using it if the element is ice. I assume this is meant to be if the element is wind?
Secondly, to work out the affinity of a recipe, it will have it listed under Characteristics as “Aspect: ” if you inspect the recipe at the top. Hope this makes sense!
whoops i didnt specify, but my comment is asking about the skill inner quiet
Inner quiet increases your control stat every time you successfully increase the quality of the item you are currently crafting.
Control is the stat that determines by what amount you increase the quality.
how exactly does this skill work? does it depend on the times or amount you increase in quality. e.g. is it more efficient to do basic touch three times, or advanced touch, or is it the same. Lastly, does the effect of inner quiet cap, or does it keep increasing without stooping?
Brand of wind, however is obtained at level 37
and Byregot’s Blessing at level 50
Yes! Alot of our skill tables are unupdated past beta P4, as there are many little minor changes. The lack of an official changelog has made it quite tedious, but it is on the menu for next week. Thank you for the feedback and know that we are aware of it, Ben!