FFXIV All Jobs Unlocking & Requirements (Pictomancer & Viper Added)

SHADOWBRINGERS UPDATED: Dancer and Gunbreaker added. Learn the requirements and how to unlock all jobs and classes in FFXIV!

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Hello there and welcome to our completely overhauled FFXIV Job Unlocking & Requirements Guide! This guide is updated up to Dawntrail! Let’s get right to it, straight to a summary table! Althrough I have a feeling you’re here for (SCROLL TO:) Viper or Pictomancer lol. Beastmaster? Kinda like Blue Mage, Dawntrails limited job. Not much info yet will update asap.

I’ll add a small blurb at the very end for Unlocking DoH and DoL jobs. If you’re confused, or maybe looking for a base class – look at the notes below the table.

LOST IN YOUR JOB QUEST?
CHECK RIGHT BELOW YOUR MAIN SCENARIO QUEST BOX!

Prefer to discuss / give feedback on reddit? See /r/MahikoSan FFXIV Job Unlocking Guide

Job Requirements & Unlock Quest: SUMMARY

Click on the class name to scroll to its more detailed section.

JobCodeUnlock Quest NameLocation & AreaXYRequirement Note
ViperVPREnter the ViperUldah99Disciple of War or Magic L80
PictomancerPCTThe Joy of PictomancyOld Gridania810Disciple of War or Magic L80
AstrologianASTStairway to the HeavensThe Pillars1510Disciple of War or Magic L50
BardBRDA Song of Bards and BowmenNew Gridania1511Archer (ARC) L30
Black MageBLMTaking the BlackUldah - Steps of Nald712Thaumaturge (LNC) L30
Blue MageBLUOut of the BlueLimsa Lower Decks1011Disciple of War or Magic L50
DancerDNCShall We DanceLimsa Lower Decks912DoW or DoM L60
Dark KnightDRKOur EndThe Pillars138Disciple of War or Magic L50
DragoonDRGEye of the DragonOld Gridania145Lancer (LNC) L30
GunbreakerGNBThe Makings of a GunbreakerNew Gridania1111DoW or DoM L60
MachinistMCHSavior of SkysteelFoundation810DoW or DoM L50
MonkMNKBrother from Another MotherUldah - Steps of Nald910Pugilist (PGL) L30
NinjaNINPeasants by Day, Ninjas by NightLimsa Lower Decks816Rogue (ROG) L30
PaladinPLDPaladin's PledgeUldah - Steps of Thal911Gladiator (GLD) L30
ReaperRPRThe Killer InstinctUl'dah - Steps of Nald139Disciple of War or Magic L70
Red MageRDMTaking the RedUldah - Steps of Thal1411Disciple of War or Magic L50
SageSGESage's PathLimsa Lominsa Lower Decks913Disciple of War or Magic L70
SamuraiSAMThe Way of the SamuraiUldah - Steps of Nald99Disciple of War or Magic L50
ScholarSCHForgotten but Not GoneLimsa Lower Decks411Arcanist (ACN) L30
SummonerSMNAusterities of FlameLimsa Lower Decks411Arcanist (ACN) L30
WarriorWARPride and Duty (Will Take You...Limsa Upper Decks116Marauder (MRD) L30
White MageWHMSeer FollyOld Gridania610Conjurer (CNJ) L30

From here, let’s have a little note about each and every job (or class) you want to unlock, its requirements, and a little protip for each!

Base Classes Unlocking, Requirements & Tips

ALMOST ALL base classes (WITH THE NOTABLE EXCEPTION OF ROGUE), can be accessed as you create your character, as you spawn into this world! Here’s a quick table of base classes (click on the box below), and where to unlock them.

Base Class unlocking table
JobCodeUnlock Quest NameLocation & AreaXY
ArcanistACNWay of the ArcanistLimsa Lower Decks411
ArcherARCWay of the ArcherNew Gridania1512
ConjurerCNJWay of the ConjurerOld Gridania611
GladiatorGLDWay of the GladiatorUldah - Steps of Thal911
LancerLNCWay of the LancerOld Gridania145
MarauderMRDWay of the MarauderLimsa Upper Decks116
PugilistPGLWay of the PugilistUldah - Steps of Nald910
RogueROGMy First DaggersLimsa Lower Decks816
ThaumaturgeTHMWay of the ThaumaturgeUldah - Steps of Nald712

ALL OF THE BASE / ARR JOBS
seem to have ditched the old requirements to unlock..?
You only need Level 10 in your original base class?

Rogue is a little different. It’s the only base class you cannot START THE GAME WITH. So any new player aspiring to be a Rogue (and eventually Ninja) would be best served by choosing a starter base class that spawns in Limsa, either Arcanist or Marauder. But honestly, it doesn’t make much of a difference.

Astrologian Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Astrologian.

  • Astrologian Unlock Quest: Stairway to the Heavens
  • Location: The Pillars (15,10)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet: Ishgard / Foundation
  • Expansion: Heavensward

New players wanting to play AST asap will have to take a bit of a detour. The requirements are having a disciple or magic or war at level 50. So you might as well level up a healer. Start the game as Conjurer (into White Mage), or Arcanist (into Scholar).

The sad part is Astrologian starts at L30. Ouch.

Bard Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Bard.

  • Bard Unlock Quest: A Song of Bards and Bowmen
  • Location: New Gridania (15,11)
  • NPC:
  • Requirements: Level 30 Archer (ARC), and all class quests.
  • Aetheryte -> Aethernet: New Gridania -> Archers Guild
  • Expansion: Base / A Realm Reborn

Being part of the original roster of Jobs, new players aspiring to play BRD have it easy. Simply start the game as an Archer, and you’ll be well on your way to being a Bard!

Black Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Black Mage.

  • Black Mage Unlock Quest: Taking the Black
  • Location: Uldah – Steps of Nald (7,12)
  • NPC:
  • Requirements: Level 30 Thaumaturge (THM), and all class quests.
  • Aetheryte -> Aethernet:
  • Expansion: Base / A Realm Reborn

As one of the original Jobs, new players wanting to blow up the world with BLM simply have to start the game as Thaumaturge, and you’ll be burning your path to Black Mage in no time.

Blue Mage Unlocking, Requirements & Tips

WARNING: MEME TIER JOB. PLEASE READ

Here’s a quick summary on unlocking Blue Mage.

  • Quest: Out of the Blue
  • Location: Limsa Lower Decks (10,11)
  • NPC: Zealous Leatherjacket
  • Requirements: Level 50 DoW or DoM
  • Complete the main scenario quest “The Ultimate Weapon.”
  • Aetheryte -> Aethernet: Limsa Upper Decks -> Limsa Lower Decks
  • Expansion: Base / A Realm Reborn

HOLD IT! BEFORE YOU HAVE DELUSIONS OF GRANDEUR ABOUT YOUR CARREER AS A BLUE MAGE – BLU is the first “Limited Job” which means quite a bit IT DOES NOT REACH MAX LEVEL! So hold your horses. Sadly you have to choose something else for a serious path.

It’s meant to be a fun sidejob which has a completely different progression path and goals from your typical combat jobs. Currently, Blue Mage is a purely “for fun” kinda job… I suppose…

Fun is loosely defined, btw. Don’t @ me if it doesn’t pan out.

Dancer Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dancer.

  • Dancer Unlock Quest: Shall We Dance
  • Location: Limsa Lower Decks (9,12)
  • NPC: Eager Lominsan
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: Lower Decks Aetheryte straight up… it’s near.
  • Expansion: Stormblood

As one of the Shadowbringer Jobs, Dancer requires you have a level 60 disciple or war or magic to unlock. So new players have a bit of a journey ahead before they get to shake dat booty.

Technically the quickest way to level up to 60 is by taking advantage of tank or healer queues, but I would highly advise newer players to play a similar role – so starting from Archer into Bard should get you in rhythm.

Dark Knight Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dark Knight.

  • Dark Knight Unlock Quest: Our End
  • Location: The Pillars (13,8)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet: Ishgard / Foundation –
  • Expansion: Heavensward

New players wanting to play DRK asap will have to wait a bit. You need a Level 50 disciple of magic or war to unlock Dark Knight. My advice is to get used to tanking, and start the game as Gladiator (into Paladin), or Marauder (into Warrior).

Sadly, Dark Knight is one of three jobs that “backtrack” in level, starting out their journey at Level 30. Oof.

Dragoon Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Dragoon.

  • Dragoon Unlock Quest: Eye of the Dragon
  • Location: Old Gridania (14,5)
  • NPC:
  • Requirements: Level 30 Lancer (LNC), and all class quests.
  • Aetheryte -> Aethernet: New Gridania –
  • Expansion: Base / A Realm Reborn

New players attracted by the flashiness of DRG are in luck – it’s one of the original jobs so starting the game out as Lancer (LNC) will “point” you in the right direction.

Gunbreaker Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Gunbreaker.

  • Gunbreaker Unlock Quest: The Makings of a Gunbreaker
  • Location: New Gridania (11,11)
  • NPC: Gods’ Quiver bow
  • Requirements: Level 60 DoW or DoM
  • Aetheryte -> Aethernet: New Gridania straight up. Near aetheryte.
  • Expansion: Shadowbringers

New players who wanna squall it up as GNB will have to put in some work first. You need an L60 combat class of any other kind. I highly recommend picking something of the same role though. So Gladiator into Paladin, or Marauder into Warrior are your best bets.

Gunbreaker starts at L60 so there’s no real time lost there.

Machinist Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Machinist.

  • Machinist Unlock Quest: Savior of Skysteel
  • Location: Foundation (8,10)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet: Ishgard / Foundation
  • Expansion: Heavensward

New players who want to pile it in with the bots as MCH are in for a bit of work… You need an L50 combat class, which technically is easiest reached by a tank or healer.

HOWEVER, I will always recommend another class of the same role so Archer (ARC) into Bard (BRD) would be my shot at a recommendation.

Sadly, Machinist is one of three classes that backtrack their level – starting out as a Level 30 character. Hnnng.

Monk Unlocking, Requirements & Tips

Here’s a quick summary on unlocking the Monk job.

  • Monk Unlock Quest: Brother from Another Mother
  • Location: Uldah – Steps of Nald (9,10)
  • NPC:
  • Requirements: Level30 Pugilist (PGL), and all class quests.
  • Aetheryte -> Aethernet:
  • Expansion: Base / A Realm Reborn

New players who have the unexplained desire to punch stuff ASAP with MNK are in luck – it’s one of the original jobs so starting the game off as Pugilist (PGL) will allows you to hit it off in no time.

Ninja Unlocking, Requirements & Tips

Here’s a quick summary on unlocking the Ninja job.

  • Ninja Unlock Quest: Peasants by Day, Ninjas by Night
  • Location:  Limsa Lower Decks (8,16)
  • NPC:
  • Requirements: Level 30 Rogue (ROG), and all class quests.
  • Aetheryte / Aethernet: Limsa Upper Decks
  • Expansion: Base / A Realm Reborn

New players wanting to live the NIN dream will want to get to Rogue (ROG) ASAP. However, you cannot start the game as rogue!

That being said Rogues need a relatively low unlock requirement (L10, and a low level MSQ). The most efficient choice for me personally is picking any other class that starts in Limsa: Marauder or Arcanist, then switch to Rogue when able.

Paladin Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Paladin.

  • Paladin Unlock Quest: Paladin’s Pledge
  • Location: Ul’dah – Steps of Thal (9,11)
  • NPC:
  • Requirements: Level 30 Gladiator (GLD), and all class quests.
  • Aetheryte -> Aethernet: Ul’dah
  • Expansion: Base / A Realm Reborn

New players wanting to star the game as PLD are lucky – it’s one of the original jobs! Simply starting the game as Gladiator will reinforce your path straight into the shield.

Pictomancer Unlocking, Requirements & Tips

See: Pictomancer Starter Guide – Rotation, Setup, etc

Here’s a quick summary on unlocking the Pictomancer Job.

  • Pictomancer Unlock Quest Name: The Joy of Pictomancy
  • Location: New Gridania -> Conjurer’s Guild (8.0, 10.3)
  • NPC: Cheerless Hearer
  • Requirements: Level 80 Disciple of War or Magic.
  • Aetheryte -> Aethernet: TBA
  • Expansion: Dawntrail

New players wanting to star the game as PLD are lucky – it’s one of the original jobs! Simply starting the game as Gladiator will reinforce your path straight into the shield.

Aspiring artists apply! If you wanna be a Pictomancer, you’re gonna any other combat class at Level 80. If you want a “similar” job, then go with Black Mage on your journey upward. Once you make the switch, Pictomancer starts at Level 80!

Along your way you can try the Summoner (start game as arcanist), or Red Mage (once you reach L50).

Otherwise, pick tank or healer to improve your queue time haha.

Reaper Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Reaper.

  • Reaper Unlock Quest: The Killer Instinct
  • Location: Ul’dah – Steps of Nald (12.8, 8.6)
  • NPC: Flustered Attendant
  • Requirements: Level 70 DoW or DoM
  • Aetheryte / Aethernet: Ul’dah – Steps of Nald, Adventurer’s Guild
  • Expansion: Endwalker

Since RPR unlocks at a high level with many skills, check out our Reaper initial skills, setup and rotation guide.

New players wanting to be up and coming edgelords rushing into Reaping might want to start as any melee DPS. Pick any starting melee DPS (Monk, Dragoon, or Ninja) as your goal, and unlock its base class (Pugilist, Lancer, or Rogue respectively).

Alternatively, if you want to reach L70 ASAP you can abuse tank or healer queues, but, I heavily suggest going for a similar role and job as the one you’re aspiring to me.

Red Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Red Mage.

  • Red Mage Unlock Quest: Taking the Red
  • Location: Uldah – Steps of Thal (14,11)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet:
  • Expansion: Stormblood

New players itching to swashbuckle as RDM will have to level up another combat class to L50 first. While technically leveling a tank or healer would improve your speed I always recommend picking a similar class to kickstart your journey!

That being said, the closest thing would be Thaumaturge (THM) into Black Mage (BLM). From there, get to Red Mage!

Luckily RDM starts as L50 so you’ll pick up right where you left off.

Sage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Sage.

  • Sage Unlock Quest: Sage’s Path
  • Location: Limsa Lominsa Lower Decks (9, 13)
  • NPC: Sharlayan Maiden
  • Requirements: Level 70 DoW or DoM
  • Aetheryte / Aethernet: Limsa Lominsa Lower Decks
  • Expansion: Endwalker

Since SGE unlocks at a high level with many skills, check out our Sage initial skills, setup and rotation guide.

Rushing for Sage? Then you might wanna train up any other healer first until L70 then switching up to Sage. If you’re absolutely new then you’re going to want to start the game as one of the healer classes, Conjurer or Arcanist, which becomes White Mage and Schiolar Respectively.

Samurai Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Samurai.

  • Samurai Unlock Quest: The Way of the Samurai
  • Location: Uldah – Steps of Nald (9,9)
  • NPC:
  • Requirements: Level 50 DoW or DoM
  • Aetheryte -> Aethernet: Uldah

New players wanting to train in the blade of SAM have to level up another combat class to Level 50 first… Technically, the fastest way is to level up a tank or healer to take advantage of faster queues –

BUT! I always advise going for a similar role on your journey. Pick any starting melee DPS (Monk, Dragoon, or Ninja) as your goal, and unlock its base class (Pugilist, Lancer, or Rogue respectively).

Luckily Samurai starts at L50 – right where you left off!

Scholar Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Scholar.

  • Scholar Unlock Quest: Forgotten but Not Gone
  • Location: Limsa Lower Decks (4,11)
  • NPC:
  • Requirements: Level 30 Arcanist (ACN), and all class quests.
  • Aetheryte -> Aethernet: Limsa Upper Decks
  • Expansion: Base / A Realm Reborn

New players strategizing their way to SCH should rest easy since it’s one of the original jobs! Starting out as an Arcanist (ACN) should put you right in the books to become a Scholar!

As an added bonus, SCHOLAR EXP IS SHARED WITH SUMMONER – so you can choose to pew pew when it suits you! (Soloing, for example). By shared I don’t mean halved – they gain it equally!

Summoner Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Summoner.

  • Summoner Unlock Quest: Austerities of Flame
  • Location: Limsa Lower Decks (4,11)
  • NPC:
  • Requirements: Level 30 Arcanist (ACN), and all class quests.
  • Aetheryte -> Aethernet: Limsa Upper Decks
  • Expansion: Base / A Realm Reborn

New players wanting to control deez SMN pets are in luck. It’s one of the original jobs so starting the game as Arcanist (ACN) will put you right in control up to Summoner!

As an added bonus SUMMONER EXP IS SHARED WITH SCHOLAR, so you get a healer to boot! Double value! By shared I don’t mean halved – they gain XP at the same time!

Viper Unlocking, Requirements & Tips

See: Viper Starter Guide – Rotation, Setup, etc

Here’s a quick summary on unlocking the Viper job.

  • Viper Unlock Quest Name: Enter the Viper
  • Location: Ul’dah – Steps of Nald (9.3, 9.2), It’s near the main Aetheryte.
  • NPC: Worried Weaver
  • Prerequisites: Level 80 Disciple of War or Magic.
  • Aetheryte -> Aethernet:
  • Expansion: Dawntrail

If you’re itching to stab your way (multiple ways, actually) through with the Viper – you’ll have to wait. You need another Level 80 combat class of any other kind! But don’t sweat it, because Viper starts at Level 80 as well!

If I could recommend a class most similar to Viper from the base game (for new players wanting to rush in), it’s probably Monk, or Dragoon – both melee DPS. You can progress to other melees like Ninja, Samurai, or Reaper down the line.

I don’t advise this, but, you can also roll healer or tank to improve your queue time while leveling up. Heh.

Warrior Unlocking, Requirements & Tips

Here’s a quick summary on unlocking Warrior.

  • Warrior Unlock Quest: Pride and Duty (Will Take You…)
  • Location: Limsa Lominsa Upper Decks (11,6)
  • NPC:
  • Requirements: L30 Marauder (MRD), and all class quests.
  • Aetheryte -> Aethernet: Limsa Lominsa Lower Decks -> Marauders Guild.
  • Expansion: Base / A Realm Reborn

New players itching to be an Axe-wielding WAR, fret not! It’s one of the original jobs so starting off as a Marauder (MRD) will put you in the right direction straight to Warrior!

White Mage Unlocking, Requirements & Tips

Here’s a quick summary on unlocking White Mage.

  • White Mage Unlock Quest: Seer Folly
  • Location: Old Gridania (6,10)
  • NPC:
  • Requirements: Level 30 Conjurer (CNJ), and all class quests.
  • Aetheryte -> Aethernet: New Gridania
  • Expansion: Base / A Realm Reborn

New players who want to go straight to WHM are in luck. It’s one of the original jobs so simply starting your journey as a Conjurer (CNJ) will set you on the straight and narrow to White Mage!

DoH and DoL Jobs – Might as well put it here!

Just a quick addition here, if you’re trying to unlock all of ’em I’ll list ’em by location first.

Crafters (DoH) Disciple of the Hand
Limsa: Armorsmith, Blacksmith, Culinarian.
Ul’dah: Alchemist, Goldsmith, Weaver.
Gridania: Carpenter, Leatherworker.

Gatherers (DoL) Disciple of the Land)
Limsa: Fisher
Ul’dah: Miner
Gridania: Botanist

Summary, Closing , Related Info

THAT’S IT FOR ALL JOB UNLOCKS!

I’ll be updating this guide with further supplemental info in the very near future, so stay tuned! GOOD LUCK UNLOCKING THOSE JOBS AND GETTING THOSE REQUIREMENTS!

I suppose I can add some links here in the future as well.

Prefer to discuss / give feedback on reddit? See /r/MahikoSan FFXIV Job Unlocking Guide

FFXIV Melee DPS Role Actions: Guide & FAQ (Dawntrail UPDATE)

All you need to know about the Melee Role Actions in Shadowbringers!

Here’s a quick guide for the Melee DPS Role Actions.  We no longer have to choose – and have access to all Role Actions! Used to be the “cross-class” system.

Dawntrail Update: Added Viper to the mix. Dawntrail changes are:

  • Second Wind more powerful, almost double potency to 800. (L94)
  • Feint increased duration to 15s.
What Jobs benefit from the Melee DPS Role Actions?

Job Class

Monk (MNK)
Dragoon (DRG)
Ninja (NIN)
Reaper (RPR)
Samurai (SAM)
Viper (VPR)

Base Class

Pugilist (PUG)
Lancer (LNC)
Rogue (ROG)

Melee DPS Role Actions – Navigation:
Melee DPS Actions List | Role Actions Uses & Discussion

Melee DPS Role Actions List

LvlActionDescriptionCastRecast
8Second WindRestore own HP, scales with attack power.Instant120
10Leg SweepStuns target for 3s.Instant40
12BloodbathConverts part of your damage to HP for 20s.Instant90
22FeintLower target's strength and dexterity by 10% for 10s.Instant90
32Arm's LengthIgnore most position altering effects for 6s. Cause Slow +20% when struck.Instant120
50True NorthNullifies all action direction requirements. Duration: 10s. Max charges 2.Instant45

Second Wind improves via a Role Trait at L94.

Melee DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions and their applications.

Second Wind

Can save your life in raids when expertly used. Learn how to use it well! Never bad to have a self-heal while soloing too, of course.

Note: As a healer main there are very few instances where Second Wind ACTUALLY helps. It’s great for when you accidentally took a hit before a damaging mechanic. Ask your healers about it! I’d rather you Second Wind “before” mechanics if you aren’t full, than heailng up after it.

Leg Sweep

Great for soloing and dungeons, rare for raids. a 3 second stun works wonders for mass dungeon pulls.

Bloodbath

A strange skill that has limited usefulness outside of soloing. As for raiding, this is about as useful anytime a regen would be…

Ask your healers when’s the best time to pop this per encounter as they would give you the best use-case.

Feint

Reduces enemy physical damage by a large amount for a short duration. Best used to help mitigate heavy physical tank busters (and the rare physical AoE) in raids. Coordinate with your tanks and healers about it!

Arm’s Length

Comes up in raids. Anytime there’s a knockback in an encounter try to imagine how this skill would be best utilized to mitigate its effect on your DPS, or to ease up the mechanics.

True North

Oh boy… a godlike cheese when your raid needs to take sub-optimal melee positioning. You’ll be using this often.

Melee DPS Role Actions – Navigation:
Melee DPS Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Melee DPS Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Caster DPS Role Actions: Guide & FAQ (Dawntrail UPDATE)

All you need to know about Caster Role Actions in FFXIV, the replacement for cross-class skills!

Here’s quick  guide about Magical Ranged Role Actions! (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions! (As a note, people informally refer to these classes as “Caster”)

Dawntrail Update: Added Pictomancer (PCT) into the mix. Dawntrail changes are:

  • Addle: Duration up to 15s from 10s. (L98)
  • Swiftcast: Cooldown reduced to 40s from 60s. (L94)
What Jobs get the Magical Ranged Role Actions?

Job Classes

Black Mage (BLM)
Pictomancer (PCT)
Red Mage (RDM)
Summoner (SMN)

Base Classes

Arcanist (ACN)
Thaumaturge (THM)

Caster DPS Role Actions – Navigation:
Caster Role Actions List | Role Actions Uses & Discussion

Magical Ranged Role Actions List

LvlActionDescriptionDurationCastRecast
8AddleLowers target's intelligence and mind by 10% for 10s.10Instant90
10SleepPuts targets to Sleep in an AoE.302.52.5
14Lucid DreamingRegain MP over time.21Instant60
18SwiftcastNext spell is cast without cast time.10Instant40
44SurecastSpells can be cast without interruption. Ignore most position altering effects.6Instant120

Swiftcast improves it’s cooldown from 60 to 40 via Role Trait at L94.

Caster DPS Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions, and their applications.

Addle

Very useful for raids and other boss fights. Severely reduces the targets magic damage for a short period of time. Usually used to help mitigate heavy tank busters or raid AoE. Remember it only works on magic damage!

Sleep

An AoE sleep spell with giga long duration. Amazing for story content. (Sleep -> interact). Very niche to borderline useless otherwise.

Lucid Dreaming

Slowly restores mana. Should be used often (I suppose) for Red Mages, Summoners, and Picto to regain mana over longer fights. Is it even useful for Black Mages!?

Swiftcast

Usefulness depends from class to class, but generally speaking any caster can benefit from this. Will mostly be used to “move while doing a cast”, and can be saved for a fast Resurrection for Summoners.

Can improve DPS by converting longer (2.5+) cast speed spells into instant ones.

Surecast

Anti-knockback. Super useful for raiding. Negating a knockback is huge to “cheese” mechanics, but also prevents your cast bar from being interrupted.

Swiftcast improves via Role Trait at L94.

Caster DPS Role Actions – Navigation:
Caster Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for the Magical Ranged Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Tank Role Actions: Guide & FAQ (Dawntrail UPDATE)

All you need to know about the Tank Role Actions introduced in Stormblood!

Welcome to our quick dirty guide on Tank Role Actions! (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

Dawntrail Update: Minor changes to Rampart, and Reprisal.

  • Rampart: Added +Healing effect.
  • Reprisal: Increased Duration.
What Jobs get the Tank Role Actions?

Dark Knight (DRK)
Gunbreaker (GNB)
Paladin (PLD)
Warrior (WAR)

– base classes –
Gladiator (GLD)
Marauder (MRD)

Tank  Role Actions – Navigation:
Tank Role Actions List | Role Actions Uses & Discussion

Tank Role Actions List

LevelActionDescriptionCastRecastDuration
8RampartReduce damage taken by 20%, and Increase Healing taken by 15% for 20s.Instant9020
12Low BlowStuns Target for 5s.Instant255
15ProvokeGain top enmity of a target.Instant30-
18InterjectInterrupts cast bar of your target.Instant30-
22ReprisalLowers target's damage dealt by 10% for 15s.Instant605
32Arm's LengthIgnore most position altering effects for 5s. Cause Slow +20% for 15s when struck.Instant1206(15)
48ShirkDiverts 25% of enmity to target party member.Instant120-

Tank Role Actions: Quick Strategy & Discussion

Rampart

“Take less damage, and get more healing for TWENTY SECONDS”. Yeah, it’s not thar powerful, but it can help with multiple mechanics due to its absurd duration. No need for me to go on and on about how useful this is!

Low Blow

Great for soloing and dungeons, rare for raids. a 5 second stun works wonders for mass dungeon pulls.

Provoke

Integral for raids, and important for dungeons. Puts you at the top of your targets enmity list, BUT YOU NEED TO FOLLOW UP or else you’ll lose it again. No tank worth their salt should ever fumble their Provokes!

Interject

Interrupts are rarely used in raids, but very important when they are. It’s usually tanks or ranged that “silence” things. Don’t sweat binding to a useful button, as it doesn’t come up very often.

Reprisal

Amazing for raids. Use it to help mitigate tank busters, or other AoE nukes. Coordinate with your co-tank and healers for a cooldown rotation!

Thankfully Dawntrail buffed its duration! You might be able to tag two mechanics.

Arm’s Length

Godly skill especially for tanks. Preventing knockback definitely helps positioning in raids, so keep an eye out for the best uses of this.

Shirk

INTEGRAL for many if not all raids. Allows for smoother tank swaps, used directly after your co-tank Provokes.

Servers are up so uhh… I’ll add this later.

Tank  Role Actions – Navigation:
Tank Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Tank Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Healer Role Actions: Guide & FAQ (Dawntrail UPDATE)

All you need to know about Healer Role Actions in FFXIV, the replacement for cross-class skills!

Here’s quick  guide about Healer Role Actions! (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!

Dawntrail Update: Just a minor update to Swiftcast.

  • Swiftcast: Cooldown reduced to 40s from 60s. (L94)
What Jobs get the Healer Role Actions?

Job Classes

Astrologian (AST)
Sage (SGE)
Scholar (SCH)
White Mage(WHM)

Base Class 

Conjurer (CNJ)

Healer Role Actions – Navigation:
Healer Role Actions List | Role Actions Uses & Discussion

Healer Role Actions list

LvlActionDescriptionDurationCastRecast
8ReposePuts target to Sleep.302.52.5
10EsunaRemoves a single debuff from your target.-12.5
14Lucid DreamingRegain MP over time.21Instant60
18SwiftcastNext spell is cast without cast time.10Instant40
44SurecastSpells can be cast without interruption. Ignore most position altering effects.6Instant120
48RescuePull a party member to your side.-Instant120

Swiftcast improves it’s cooldown from 60 to 40 via Role Trait at L94.

Healer Role Actions: Quick Strategy & Discussion

Here we talk a little bit about each of the role actions, and their applications.

Repose

I dont think this has ever been used in raiding, but this is a godlike soloing and questing skill. Putting enemies to sleep so you can interact with objects is the best.

Esuna

Bind it close – this comes up in almost all dungeons and many raids. And it’s very important to use when it does come up! Clearing a debuff is often the difference between life and death.

Lucid Dreaming

Use it often. Restoring your mana is great for reasons I need not expound on. “Mo’ Mana, No Problems”. Timing on using it isn’t so important these days but try to avoid “mega overflow”.

Swiftcast

Will mostly be used to instant cast your resurrection. You can use it to cast while moving, which is another good use-case (even for DPSing). I don’t really need to explain how or why this is good haha.

Surecast

Very useful in raids, and sometimes in dungeons. Preventing a knockback can cheese mechanics, as well as prevent your spell from being interrupted!

Rescue

An amazing skill that saves lives. Admittedly it’s quite difficult to use sometimes because of its “animation lock”. Admittedly I forget to use this when I could have saved someone – bind it “close enough”. I had it bound to 8 before, and I didn’t get much saving done until I bound it closer.

Healer Role Actions – Navigation:
Healer Role Actions List | Role Actions Uses & Discussion

Well, that’s about it for Healer Role Actions! FOR NOW! I’ll be adding to this soon.

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FFXIV Conjurer (CNJ) Leveling Guide & Rotation | ShB UPDATED

How to level up your Conjurer (CNJ) fast! Important reminders, and the best places to be in any level – HERE!

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Tempted by the song of “ez ranged deeps”, ey? Aren’t we all! Well if you’re looking to have a shot at Conjurer, you’ve found the right place. Hopefully, our Conjurer Leveling Guide helps you out!

While this page focuses on Conjurer info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Conjurer up to 30.

Conjurer Unlocking? Other basics?

How to unlock the CNJ Class? Taken from Conjurer General Guide & FAQ – which you should read if you need more basic info about CNJ.

Location: Old Gridania, Conjurer’ Guild (6, 10)
NPCs: E-Sumi-Yan, Madelle
Related Quests: (all in the same place)
> So you want to be an Conjurer
> Way of the Conjurer
> My First Cane
Others: You may also begin the game as Conjurer

Conjurer is a Disciple of Magic, falling under the Disciple of Magic category. Also, if you’re curious about the job you turn into, Conjurer are the prerequisite class for unlocking White Mage.

This guide has three major segments:

  • Conjurer Leveling Rotation & Skill Changes – How new skills affect your play.
  • Conjurer L1 to L16 – General reminders and notes.
  • Conjurer L15 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.

Conjurer Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Conjurer’s rotation during the leveling process.

L1 Skill Unlocked Stone – Your basic DPS spell. Nothing special here!

L2 Skill Unlocked Cure – Aaaand your basic Healing spell. Healing capability really improves a healers chances at soloing things (albeit slowly). You’ll be using this often in group content soon!

L4 Skill Unlocked Aero – Damaging DoT (Damage over time) spell with no cast time. Always open up fights with this DoT, or if you’re fighting multiple enemies DoT them all! Keep in mind that enemies must have a certain “life expectancy” to be effective. If an enemy dies too quickly, then the DoT isn’t worth it.

L8 Role Action Unlocked Repose –  An underused spell that’s oft forgotten. Used as an emergency long duration CC that can save you in many scenarios. An example is, tank wiped in dungeon? Sleep everything. The “true” use of this skill is sleeping enemies in quests or fates so you can interact with NPC’s and objects!

L10 Skill Unlocked Medica – is a somewhat weak AoE heal, but it’s not like you have other choices right now. If you need to heal multiple targets – this is all you’ve got right now. You’ll likely use this in dungeons, and almost never soloing. A quick tip, sometimes you need to focus on tank healing before AoE healing. 

L10 Role Action Unlocked Esuna – Erases most debuffs on your allies. Keep in mind that debuffs you can Esuna are marked by a white line on top of the debuff icon. Generally speaking, you want to Esuna all debuffs on allies – yes I know there are exceptions to this but try to build the habit unless you’re ABSOLUTELY sure.

L12 Skill Unlocked Raise – Resurrect fallen allies, albeit at a hefty mana cost and cast time. FFXIV has a weakness system wherein recently resurrected friends get a penalty to stats – but it’s better than kissing the floor right?

L15 Skill Unlocked Fluid Aura – A simple, instant, OGCD bind. Not bad for soloing? Bind enemies so you can talk to and interact with objects. Bind so you can run away… Not much else to say.

L18 Skill Unlocked Stone II – No change in gameplay, but simply improves the damage of your basic spell Stone, and turns it into Stone II automatically. Value.

L18 Trait Unlocked Stone Mastery – This is the trait that allows the use of / transforms Stone into Stone II.

L18 Role Action Unlocked Swiftcast – Makes your next spell instant, which naturally pairs best with Resurrection! Another common use is to cast Stone while moving. For the most part, as long as you’re in a dungeon you want to save this for dressing your buddies.

L20 Trait Unlocked Maim and Mend – No effect on gameplay whatsoever. It simply increases your damage and healing passively. Great!

L24 Role Action Unlocked Lucid Dreaming – Gives you mana! Use this early and often as there’s almost no point holding on to it. Don’t wait until you’re low on mana.

L30 Skill Unlocked Cure II – A stronger Cure. Generally speaking you will use this more often than not in combat. While the basic good ‘ol Cure is great for mana efficiency, Cure II is very “GCD” efficient. And as you learn more about being a healer, the GCD is your most important resource.

Completing this quest and unlocking Cure II marks your final class quest as Conjurer. You now have the right to become a White Mage!


Conjurer Rotation – L1 to 30 SUMMARY

Here’s the rundown of what your CNJ rotation is in the early leveling process. Adjust to your currently learned skills.

CNJ 30 Single Target RotationCNJ AoE Rotation

CNJ L30 Single Target Rotation

    • Aero (Open, keep up and refresh only if enemy life expectancy is high)
    • Stone
    • Repeat

CNJ L30 AoE Rotation

    • Any number of targets above 1 (2+), multi DoT with Aero.
    • Stone
    • Downgrade to single target rotation at 1 enemy.

It’s sadly, that simple. It doesn’t get much more complex! However, in L30+ WHM or other Healer leveling guides I’ll give additional HEALING insights for dungeons.

Conjurer Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Conjurer Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

CNJ 1 to 16CNJ 16 to 30

CNJ Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

CNJ Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Conjurer Leveling L1 to 30 Important Notes

Here are the important things to keep in mind during the process.

CNJ L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

CNJ 1 to 16CNJ 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Fluid Aura. It’s a little irrelevant, admittedly. It can help you while questing (bind enemies then run or interact), and sometimes saving from wipes in dungeons…

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

Dungeons (and to a lesser extent PotD) are best for healers since
your SOLOING SPEED is the absolute worst.
You have short queue times as well!

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

At level 30 get your class quests done, as it’s one of the prerequisites to transform into White Mage!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

Stop at Level 30! Unlock your advanced job as soon as you can!
(CNJ turns into White Mage at Level 30)

Conjurer L30 Onward: Unlocking White Mage

STOP WHAT YOU’RE DOING ONCE YOU HIT Conjurer LEVEL 30.
Unlock WHITE MAGE ASAP!

How to become a White Mage? Unlocking White Mage requires a Level 30 Conjurer, and completion of the L30 CNJ Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP is, not only to get a new skill at L30 (In your case Presence of Mind), but most if not all new skills and traits going forward are for WHITE MAGE and not CONJURER, so you have no reason to stay as an CNJ any longer.

Conjurer Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Conjurer! Congrats! Hopefully our Conjurer Leveling Guide helped you out. Thanks for, literally, sticking it out with CNJ (into WHM) and healing in general!


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FFXIV Lancer (LNC) Leveling Guide & Rotation (Shb Updated)

How to level up your Lancer (LNC) fast! Rotation, useful reminders, and the best places to be in any level – HERE!

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Piercing through the early game? If you’re going to thrust yourself to level a Lancer, you’ve found the right place. Hopefully, our Lancer Leveling Guide helps you out!

While this page focuses on Lancer info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Lancer up to 30.

Lancer Unlocking? Other basics?

How to unlock the LNC Class? Taken from Lancer General Guide & FAQ – which you should read if you need more basic info about LNC.

Location: Old Gridania, Lancer’ Guild (14, 6)
Related Quests: (all in the same place)
> So you want to be an Lancer
> Way of the Lancer
> My First Spear
Others: You may also begin the game as Lancer

Lancer is a melee dps class, falling under the Disciple of War category. Also, if you’re curious about the job you turn into, Lancer is the prerequisite class for unlocking Dragoon.

This guide has three major segments:

  • Lancer Leveling Rotation & Skill Changes – How new skills affect your play.
  • Lancer L1 to L16 – General reminders and notes.
  • Lancer L15 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.

Lancer Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Lancer’s rotation during the leveling process.

L1 Skill Unlocked True Thrust – Your basic attack and very first skill! Spam this until you unlock the combo skill at L4.

L4 Skill Unlocked Vorpal Thrust – This combos from True Thrust. Combo actions need to be pressed within a certain timeframe or else the combo opportunity falls off. 

L6 Skill Unlocked Life Surge – Causes your next weaponskill to do increased damage and heal you. Basically, always use this right before your most powerful weaponskill – at this point that’s Vorpal Thrust. 

L8 Role Action Unlocked Second Wind – A personal, instant self-heal. Useful both in soloing and leveling, dungeons, raids, ANYTHING! For the purpose of this guide, Second Wind will definitely help you in the leveling process. One habit to get into is, USE IT EARLY so you can use it again soon  (for example, when soloing a FATE boss). 

L10 Role Action Unlocked Leg Sweep – An instant OGCD stun. Interrupting enemy spells is the most basic use case here, but honestly keep in mind that in dungeons stunning an enemy will greatly reduce the damage your tank receives, and helps your healer out. 

L12 Role Action Unlocked Bloodbath – Your third “self-heal”, this one essentially gives you a “lifesteal” effect that scales on your own DPS. This is actually great. Again, it’s better to use these kinds of skills early if you know you’re soloing a long fight, or just to help your healer out.

L15 Skill Unlocked Piercing Talon –  a ranged attack that’s typically only used if you’re not in range of your enemy. Generally speaking do not use this simply when “approaching” an enemy as it’s typically a DPS loss compared to just using your skill straight up.

L18 Skill Unlocked Disembowel – Gives you an increased damage buff that you have to try and keep up at all times!

L22 Role Action Unlocked Feint – Reduces an enemy’s physical damage dealt. Almost useless in soloing (reduces mostly auto attacks and the rare physical boss skill). Of course, very good in terms of group mitigation options in a group scenario. In the leveling process, however, this will almost never be used.

L26 Skill Unlocked Full Thrust – Your combo finisher! Anytime you would press Vorpal Thrust

L30 Skill Unlocked Lance Charge – A straight up damage steroid. In solo, leveling, and dungeon type content simply use this early and often. Not much to optimize here right now, but optimizing DPS cooldowns are something you will grow into over time.

Completing this quest and unlocking Windbite marks your final class quest as Lancer. You now have the right to become a Dragoon!


Lancer Rotation – L1 to 30 SUMMARY

Here’s an overarching shot of what your LNC rotation is in the early leveling process. Adjust to your currently learned skills.

LNC 30 Single Target RotationLNC AoE Rotation

LNC L30 Single Target Rotation

    • Lance Charge if you have the opportunity to maximize its duration.
    • True Thrust > Disembowel – Keep this buff up at all times!
    • True Thrust > Vorpal Thrust > Full Thrust – is your basic filler.
      • Life Surge + Full Thrust, is pretty much the only time you should use it.

LNC L30 AoE Rotation

    • None

Not even kidding, there’s no AoE skill for Lancers at L30. You’ll wait a while, sadly.

Lancer Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Lancer Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

LNC 1 to 16LNC 16 to 30

LNC Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

LNC Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Important Notes (LNC L1 to 30)

Here’s the straight and pointy about what to keep in mind during the leveling process.

LNC L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

LNC 1 to 16LNC 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Piercing Talon. Just use it if you can’t reach your target. Don’t use it when “approaching”, it’s not optimal.

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

As a DPS class, you’ll likely queue up for dungeons or POTD then do FATES and “other activities” while you’re in queue.

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

At level 30 get your class quests done, as it’s one of the prerequisites to transform into Dragoon!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

Stop at Level 30! Unlock your advanced job as soon as you can!
(LNC turns into Dragoon at Level 30)

Lancer L30 Onward: Unlocking Dragoon

STOP WHAT YOU’RE DOING ONCE YOU HIT Lancer LEVEL 30.
Unlock Dragoon ASAP!

How to become a Dragoon? Unlocking Dragoon requires a Level 30 Lancer, and completion of the L30 LNC Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP is, not only to get a new skill at L30 (In your case, the famous Jump skill – your first of many), but most if not all new skills and traits going forward are for DRAGOON and not LANCER, so you have no reason to stay as an LNC any longer.

Lancer Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Lancer! Congrats! Hopefully our Lancer Leveling Guide helped you out. As you enter into the Dragoon tier, I wish you luck in your literal flight.


Join our IRL Cross-World Linkshells (socials lol): 

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FFXIV Pugilist (PGL) Leveling Guide & Rotation (Shb Updated)

How to level up your Pugilist (PGL) fast! Rotation, useful reminders, and the best places to be in any level – HERE!

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Looking for a fistful of EXP? If you’re leveling a Pugilist, you’ve found the right place – avoid all the hooks go for the straights! Hopefully, our Pugilist Leveling Guide helps you out!

While this page focuses on Pugilist info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Rogue up to 30.

Pugilist Unlocking? Other basics?

How to unlock the PGL Class? Taken from Rogue General Guide & FAQ – which you should read if you need more basic info about PGL.

Location: Ul’dah – Stept of Nald, Pugilist’s Guild (9, 10)
Related Quests: (all in the same place)
> So you want to be an Pugilist
> Way of the Pugilist
> My First Hora
Others: You may also begin the game as Pugilist

Pugilist is a melee dps class, falling under the Disciple of War category. Also, if you’re curious about the job you turn into, Pugilist is the prerequisite class for unlocking Monk.

This guide has three major segments:

  • Pugilist Leveling Rotation & Skill Changes – How new skills affect your play.
  • Pugilist L1 to L16 – General reminders and notes.
  • Pugilist L15 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.

Pugilist Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Pugilist’s rotation during the leveling process.

L1 Skill Unlocked Bootshine – An attack that always crits from BEHIND. Your combo starter – but don’t bother with the positional bonus if soloing…

That being said, for 99% of situations you’ll be ignoring positional bonuses for solo content. Barring niche scenarios like Stun / True North etc.

L4 Skill Unlocked True Strike – Your first combo attack. Combo actions should be pressed within a certain timeframe or else they fall off. As an aspiring Pugilist and Monk, you’ll be learning A LOT about combo’s lemme tell ya. 

L6 Skill Unlocked Snap Punch – Weirdly, Pugilists gain a combo finisher at such an early level. Bootshine > True Strike > Snap Punch (Back Back Flank) is your basic rotation.

What is GREASED LIGHTNING
Is a buff you get typically from your combo finishers.
It DECREASES your GCD (Increases skillspeed), and increases your damage.
It’s the PGL/MNK cornerstone buff. Keep it up as often as you can!

L8 Role Action Unlocked Second Wind – A personal, instant self-heal. Useful both in soloing and leveling, dungeons, raids, ANYTHING! For the purpose of this guide, Second Wind will definitely help you in the leveling process. One habit to get into is, USE IT EARLY so you can use it again soon  (for example, when soloing a FATE boss). 

L10 Role Action Unlocked Leg Sweep – An instant OGCD stun. Interrupting enemy spells is the most basic use case here, but honestly keep in mind that in dungeons stunning an enemy will greatly reduce the damage your tank receives, and helps your healer out. 

L12 Role Action Unlocked Bloodbath – Your third “self-heal”, this one essentially gives you a “lifesteal” effect that scales on your own DPS. This is actually great. Again, it’s better to use these kinds of skills early if you know you’re soloing a long fight, or just to help your healer out.

L15 Skill Unlocked Fists of Earth – A toggleable stance skill. No reason to ever off this for now, as it’s a “free and passive” damage reduction. We take those.

L18 Skill Unlocked Twin Snakes –  “second attack” flank combo that gives you an increased damage buff. Keep this buff up at all times!

Instead of using the “animal stances”  I’ll be calling them
“first, second, and third” attack, or something a little more “intuitive”.

L20 Trait Unlocked Enhanced Greased Lightning – allows you to stack a second pip or Greased Lightning! Zoom zoom! Doesn’t really affect your active gameplay, except for your GCD that will get increasingly faster as you unlock more and more “GL” stacks.

L22 Role Action Unlocked Feint – Reduces an enemy’s physical damage dealt. Almost useless in soloing (reduces mostly auto attacks and the rare physical boss skill). Of course, very good in terms of group mitigation options in a group scenario. In the leveling process, however, this wil almost never be used.

L26 Skill Unlocked Arm of the Destroyer – An AoE “first skill”. You DO NOT have to continue the combo, you can simply spam it if you choose (wise at 4+ enemies). Typically this is safe to use at 2 enemies, but continue your normal combo after.

L30 Skill Unlocked Demolish – A rear attack DoT (Damage over time) combo finisher, which should only be used on enemies that have a longer life expectancy. As a quick rule, you don’t wanna use this on enemies with less than 15 or so seconds of life remaining. Of course, against bosses just keep this DoT up!

Completing this quest and unlocking Demolish marks your final class quest as Pugilist. You now have the right to become a Monk!


Pugilist Rotation – L1 to 30 SUMMARY

Here’s an overarching shot of what your PGL rotation is in the early leveling process. Adjust to your currently learned skills.

PGL 30 Single Target RotationPGL AoE Rotation

PGL L30 Single Target Rotation

    • Demolish (DoT) if enemy will live for more than 15s~ ish.
    • Keep Twin Snakes buff up. (Bootshine > Twin Snakes > Either finisher)
    • Otherwise, Bootshine > True Strike > Snap Punch

PGL L30 AoE Rotation

    • 4+ Enemies, straight up spam Arm of the Destroyer.
    • 3 or 2 Enemies, Use single target rotation but Arm of the Destroyer replaces Bootshine.

At 3 enemies or less, Demolish on every target is good. Basically it’s your single target rotation but you swap Bootshine for Arm of the Destroyer.

Keeping up Greased Lightning is your highest priority
in essentially almost all cases.

Pugilist Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Pugilist Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

PGL 1 to 16PGL 16 to 30

PGL Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

PGL Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Important Notes (PGL L1 to 30)

Here’s the one-two about the leveling process. Make sure to hit the unlocks so you won’t miss out on unique EXP sources.

PGL L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

PGL 1 to 16PGL 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Fists of Earth. Meh, it makes you tougher – which is only relevant when soloing. Even if this skill ain’t so hot, it’s best to keep up with class quests.

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

As a DPS class, you’ll likely queue up for dungeons or POTD then do FATES and “other activities” while you’re in queue.

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

At level 30 get your class quests done, as it’s one of the prerequisites to transform into Monk!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

Stop at Level 30! Unlock your advanced job as soon as you can!
(PGL turns into Monk at Level 30)

Pugilist L30 Onward: Unlocking Monk

STOP WHAT YOU’RE DOING ONCE YOU HIT Pugilist LEVEL 30.
Unlock Monk ASAP!

How to become a Monk? Unlocking Monk requires a Level 30 Pugilist, and completion of the L30 PGL Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP is, not only to get a new skill at L30 (In your case Rockbreaker, another AoE), but most if not all new skills and traits going forward are for MONK and not PUGILIST, so you have no reason to stay as an PGL any longer.

Pugilist Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Pugilist! Congrats! Hopefully our Pugilist Leveling Guide helped you out. In no time you’ll be striking fear, among other things, into your enemies.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Rogue (ROG) Leveling Guide & Rotation (Shb Updated)

How to level up your Rogue (ROG) fast! Rotation, useful reminders, and the best places to be in any level – HERE!

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Gettin’ Restless, rolling a Rogue? If you’re leveling a Rogue, you’ve found the right place! Take a stab at it, and hopefully our Rogue Leveling Guide helps you out!

While this page focuses on Rogue info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Rogue up to 30.

Rogue Unlocking? Other basics?

How to unlock the ROG Class? Taken from Rogue General Guide & FAQ – which you should read if you need more basic info about ROG.

Location: Limsa Lominsa – Lower Decks, Rogue’s Guild (8, 16)
Related Quests: (all in the same place)
> So you want to be an Rogue
> Way of the Rogue
> My First Daggers
Others: Rogue is the ONLY base class you can’t start the game with.

Rogue is a melee DPS class, falling under the Disciple of War category. Also, if you’re curious about the job you turn into, Rogue is the prerequisite class for unlocking Ninja.

This guide has three major segments:

  • Rogue Leveling Rotation & Skill Changes – How new skills affect your play.
  • Rogue L1 to L16 – General reminders and notes.
  • Rogue L15 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.

Rogue Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Rogue rotation during the leveling process.

L1 Skill Unlocked Spinning Edge – Your “basic attack”, essentially your combo starter. Spam this until you get Gust Slash at L4.

L2 Skill Unlocked Shade Shift – A self-shield that scales with your max HP. It’s a welcome defensive cooldown. Use it early and often when soloing tough encounters. Very similar to Second Wind, which you’ll unlock soon (and the notes I place there are applicable here).

L4 Skill Unlocked Gust Slash – Your first combo! Basically Spinning Edge combos into Gust Slash. You have a limited time to press this (or any combo skill) before your combo “expires”. 

L8 Role Action Unlocked Second Wind – A personal, instant self-heal. Useful both in soloing and leveling, dungeons, raids, ANYTHING! For the purpose of this guide, Second Wind will definitely help you in the leveling process. One habit to get into is, USE IT EARLY so you can use it again soon  (for example, when soloing a FATE boss). 

L10 Skill Unlocked Hide – Avoid monsters by moving stealthily. While this has more uses in the future – this is it for now. (At L15, Trick Attack is a skill you can only use while hidden)

Hide Macro

Here’s a useful macro that we will evolve over time…. This functionality should honestly be baked into the base game.

/micon “Hide”
/ac “Hide”
/statusoff hidden

How this works is press it once to hide, and press it again to reveal yourself.

L10 Role Action Unlocked Leg Sweep – An instant OGCD stun. Interrupting enemy spells is the most basic use case here, but honestly keep in mind that in dungeons stunning an enemy will greatly reduce the damage your tank receives, and helps your healer out. 

L12 Role Action Unlocked Bloodbath – Your third “self-heal”, this one essentially gives you a “lifesteal” effect that scales on your own DPS. This is actually great. Again, it’s better to use these kinds of skills early if you know you’re soloing a long fight, or just to help your healer out.

L14 Trait Unlocked All Fours – Pretty much a throwaway “thematic” passive. Reducing fall damage is almost never relevant.

L15 Skill Unlocked Throwing Dagger – A ranged attack primarily used to hit enemies while you’re not in range. Generally speaking you do not want to use this “while approaching an enemy”, as it’s likely a DPS loss.

L15 Skill Unlocked Mug – I would honestly ignore the “stealing an item” half of this skill, and just simply treat is as an off-gcd bonus attack. Use it often.

L18 Skill Unlocked Trick Attack – Very difficult to use at this low level. It’s an extremely powerful attack that “softens up” your enemy. However, this is only usable with Hide. Use it when you open on an enemy and bosses! 

L20 Trait Unlocked Fleet of Foot – Now this, this is a useful passive. Increased movement speed is welcome EVERYWHERE. Soloing and questing? Great! Dungeons and RAIDS? AMAZING! 

L22 Role Action Unlocked Feint – Reduces an enemy’s physical damage dealt. Almost useless in soloing (reduces mostly auto attacks and the rare physical boss skill). Of course, very good in terms of group mitigation options in a group scenario. In the leveling process, however, this will almost never be used.

L26 Skill Unlocked Aeolian Edge – Ah, finally! Your combo finisher! Anytime you press Gust Slash – press Aeolian Edge next. This rather benign addition is actually quite a significant increase in DPS. 

L30 Skill Unlocked Shadow Fang – A long duration DoT (Damage over time) skill. Only use this against fat enemies. It has a hefty cooldown so it’s not all that regularly you press it. While it does affect your rotation somehow, it’s very minimal.

Completing the L30 ROG class quest and unlocking Shadowfang marks your final class quest as Rogue. You now have the right to become a Ninja!


Rogue Rotation – L1 to 30 SUMMARY

Here’s an overarching shot of what your ROG rotation is in the early leveling process. Adjust to your currently learned skills.

ROG 30 Single Target RotationROG AoE Rotation

ROG L30 Single Target Rotation

    • Shadowfang on enemies with a long life expectancy (or an “off-target”)
    • Use Mug as often as you can.
    • Spinning Edge > Gust Slash > Aeolian Edge

Opening with Trick Attack is “optional”, can be a hassle.
Check the Hide macro posted above…

ROG L30 AoE Rotation

    • None

Yeahp, there’s no AoE skill for Rogues at this level range. Feelsbadman.

Rogue Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Rogue Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

ROG 1 to 16ROG 16 to 30

ROG Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

ROG Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Important Notes (ROG L1 to 30)

Here are the important things to keep in mind during the process.

ROG L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

ROG 1 to 16ROG 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Throwing Dagger. Just use it if you can’t reach your target. Don’t use it when “approaching”, it’s not optimal.

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

As a DPS class, you’ll likely queue up for dungeons or POTD then do FATES and “other activities” while you’re in queue.

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

At level 30 get your class quests done, as it’s one of the prerequisites to transform into Ninja!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

Stop at Level 30! Unlock your advanced job as soon as you can!
(ROG turns into Ninja at Level 30)

Rogue L30 Onward: Unlocking Ninja

STOP WHAT YOU’RE DOING ONCE YOU HIT Rogue LEVEL 30.
Unlock Ninja ASAP!

How to become a Ninja? Unlocking Ninja requires a Level 30 Rogue, and completion of the L30 ROG Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP is, not only to get a new skill at L30 (In your case the infamous NINJUTSU and your first Mudra), but most if not all new skills and traits going forward are for NINJA and not Rogue, so you have no reason to stay as an ROG any longer.

Rogue Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Rogue! Congrats! Hopefully our Rogue Leveling Guide helped you out.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Arcanist (ACN) Leveling Guide & Rotation | ShB UPDATED

How to level up your Arcanist (ACN) fast! Rotation, skills, reminders, and the best places to be in any level – HERE!

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Aching to level yer’ Arcanist? Lured in by the pets? Don’t sweats. Well you’ve found the right place. Hopefully, our Arcanist Leveling Guide helps you out!

While this page focuses on Arcanist info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Arcanist up to 30.

Arcanist Unlocking? Other basics?

How to unlock the ACN Class? Taken from Arcanist General Guide & FAQ – which you should read if you need more basic info about ACN.

Location: Limsa Lominsa – Lower Decks, Arcanist’s Guild (6, 10)
Related Quests: (all in the same place)
> So you want to be an Arcanist
> Way of the Arcanist
> My First Grimoire
Others: You may also begin the game as Arcanist

Arcanist is a Magical Ranged DPS class (commonly referred to as “caster), falling under the Disciple of Magic category. Also, if you’re curious about the job you turn into, Arcanist are the prerequisite class for unlocking Scholar and Summoner.

This guide has three major segments:

  • Arcanist Leveling Rotation & Skill Changes – How new skills affect your play.
  • Arcanist L1 to L16 – General reminders and notes.
  • Arcanist L15 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.

Arcanist Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Arcanist’s rotation during the leveling process.

L1 Skill Unlocked Ruin – Essentially, this is your “basic attack”. Or basic spell, I guess.

L2 Skill Unlocked Bio – An instant cast DoT (Damage over time) spell. Always open fights with it, and renew it when its duration is 3s or less. While this is a good habit to form, the initial form of this DoT is actually horrible – the enemy life expectancy has to be 24 seconds for it to be good.

L4 Skill Unlocked Physick – A basic healing spell. Nothing else to say here! 

L4 Skill Unlocked Summon – Calls forth a blue caster-type minion that helps you DPS! Emerald Carbuncle is cute ain’t it? 

L2 Skill Unlocked Miasma – A second DoT! Like its predecessor, it’s still quite unimpressive. Only worth if enemy life expectancy is around 21 seconds. 

L8 Role Action Unlocked Addle – Reduces targets INT (reduces enemy magic damage). Has almost no use in non-boss encounters and basic leveling activities.

L10 Skill Unlocked Egi Assault – Has different effects depending on which summon you’re using. Blue pet: AoE attack. Yellow pet: gives you a chunky self shield. 

L12 Skill Unlocked Resurrection – Revives a dead ally, even in combat, but at the cost of a lot of mana, a huge cast bar, and your newly returned friend suffering a stat penalty. That being said, this is one of the most important skills in group content.

L15 Skill Unlocked Summon II – Brings Topaz Carbuncle by your side – a yellow “support” / tank type pet. The self-shield (from Egi Assault) is pretty useful for tougher solo encounters.

Summon I – Blue is more suitable for AoE (dungeons), while
Summon II – Yellow is more suitable for single target and most solo content.

L18 Role Action Unlocked Swiftcast – Primarily used to speed up Resurrection. Advanced usage is “continuing to DPS while moving”. In group content, I highly suggest simply saving it for res during the leveling process.

L18 Skill Unlocked Energy Drain – An off-gcd nuke that gives you your first stack of Aetherflow! USE THIS AS OFTEN AS YOU CAN, but never “overcap” your Aetherflow. Aetherflow is used to execute certain skills. The first of which is Fester. This is the cornerstone mechanic of any Arcanist-evolved class.

L18 Skill Unlocked Fester – Ah, your first skill which REQUIRES Aetherflow to use . It’s a single target nuke that is stronger for each of YOUR DoT’s on the target. 

While your DoT’s may not be the best, keeping them up so you have a more powerful Fester is worth it.

L24 Role Action Unlocked Lucid Dreaming – Gives you mana! Use this early and often as there’s almost no point holding on to it. Don’t wait until you’re low on mana.

L26 Trait Unlocked Corruption Mastery – Transforms Bio into Bio II, which is just better all around. Stronger initial damage, stronger DoT. Doesn’t change your rotation in any way – the key even rebinds itself…

L26 Skill Unlocked Bio II – This isn’t really an unlock – the previously mentioned trait simply upgrades your old Bio. 

L30 Skill Unlock Bane – Finally, some consistent AoE! Spreads your DoT’s to all nearby targets, but weakens them on the “new targets”. There’s some math and situationality of when to bane and when to manual DoT – let’s save that discussion for Summoner related discussion as it’s irrelevant now, and irrelevant for Scholar. 

Completing the L30, “Sinking Doesmaga” quest and unlocking Bane marks your final class quest as Arcanist. You now have the right to become a Scholar or Summoner!


Arcanist Rotation – L1 to 30 SUMMARY

Here’s a by the book summary of what your ACN rotation is in the early leveling process. Adjust to your currently learned skills.

ACN 30 Single Target RotationACN AoE Rotation

ACN L30 Single Target Rotation

    • Energy Drain up? Use as an OGCD if possible.
    • Have Aetherflow? Fester, use as an OGCD if possible. DoTs must be up!
    • Miasma > Bio (Unless enemy is on brink of death)
    • Egi Assault (If Blue)
    • Ruin Spam

ACN L30 AoE Rotation

    • Apply DoT’s one one guy, then Bane (Definitive value at 3+ targets, not bad at 2)
    • Energy Drain up? Use as an OGCD if possible.
    • Have Aetherflow? Fester, use as an OGCD if possible. DoTs must be up!
    • Egi Assault (If Blue)
    • Ruin Spam

Wow, now that I typed it out – pretty much Bane is the only difference.

While your DoT’s may not be the best, keeping them up so you have a more powerful Fester is worth it, even if your full or “good enough” DoT duration won’t tick. Don’t sweat about optimizing it this early on.

Arcanist Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Arcanist Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

ACN 1 to 16ACN 16 to 30

ACN Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

ACN Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Important Notes (ACN L1 to 30)

Here are the important things to keep in mind during the process.

ACN L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

ACN 1 to 16ACN 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Summon II, which is pretty alright. It’s a better summon for soloing.

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

At level 30 get your class quests done, as it’s one of the prerequisites to transform into either Scholar or SUmmoner!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

Stop at Level 30! Unlock your advanced job as soon as you can!
(ACN turns into Scholar or Summoner at Level 30)

Arcanist L30 Onward: Unlocking ADVANCEJOB

STOP WHAT YOU’RE DOING ONCE YOU HIT Arcanist LEVEL 30.
Unlock Scholar or Summoner ASAP!

How to become a Scholar or Summoner? Unlocking Scholar or Summoner requires a Level 30 Arcanist, and completion of the L30 ACN Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP is, not only to get a new skill at L30 (SCH gets Adloquium, SMN gets Summon III – Ifrit), but most if not all new skills and traits going forward are for SMN/SCH and not ARCANIST, so you have no reason to stay as an ACN any longer.

Arcanist Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Arcanist! Congrats! Hopefully our Arcanist Leveling Guide helped you out.


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