Here’s a quick guide for the Melee DPS Role Actions available in Shadowbringers. We no longer have to choose – and have access to all Role Actions!
|Restore own HP, scales with attack power.
|Stuns target for 3s.
|Converts part of your damage to HP for 20s.
|Lower target's strength and dexterity by 10% for 10s.
|Ignore most position altering effects for 6s. Cause Slow +20% when struck.
|Nullifies all action direction requirements. Duration: 10s. Max charges 2.
Here we talk a little bit about each of the role actions and their applications.
Can save your life in raids when expertly used. Learn how to use it well! Never bad to have a self-heal while soloing too, of course.
Note: As a healer main there are very few instances where Second Wind ACTUALLY helps. It’s great for when you accidentally took a hit before a damaging mechanic. Ask your healers about it!
Great for soloing and dungeons, rare for raids. a 3 second stun works wonders for mass dungeon pulls.
A strange skill that has limited usefulness outside of soloing. As for raiding, this is about as useful anytime a regen would be…
Ask your healers when’s the best time to pop this per encounter as they would give you the best use-case.
Reduces enemy physical damage by a large amount for a short duration. Best used to help mitigate heavy physical tank busters (and the rare physical AoE) in raids. Coordinate with your tanks and healers about it!
A niche skill that rarely comes up in raids. Anytime there’s a knockback in an encounter try to imagine how this skill would be best utilized to mitigate its effect on your DPS, or to ease up the mechanics.
Oh boy… a godlike cheese when your raid needs to take sub-optimal melee positioning. You’ll be using this often.
Well, that’s about it for Melee DPS Role Actions! FOR NOW! I’ll be adding to this soon.