So you’re looking to spend on melding for your DoL BiS again? Luckily, our little guide here can hope to blunt the costs for you!
- What is BiS and melding for 3.3?
- Melding notes and intricacies per slot?
- Is Augmented Keep (Red Scrip) set worth it?
- Core 3.3 DoL Reminders?
3.3 DoL Gathering BiS (“Practical BiS”)
Thankfully 3.3 introduced a universal set which happens to be BiS. The set and melds outlined below has a few properties you should be mindful of:
DoL Gear | Gat Cap | Per Cap | GP Cap | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|---|---|
High Mythrite SEE NOTES | 50 | 28 | 5 | GAT V | PER IV | Free | Free | Free |
High Mythrite tier | 28 | 50 | 5 | PER V | Free | Free | Free | Free |
Ironworks Cap of Gathering | 9 | 28 | 5 | PER V | PER V | Free | Free | Free |
Ironworks Vest of Gathering | 28 | 14 | 0 | GAT V | PER V | GAT ? | GAT ? | PER II |
Ironworks Gloves of Gathering | 21 | 9 | 0 | GAT V | GAT IV | GAT III | PER III | PER II |
Ironworks Belt of Gathering | 9 | 7 | 5 | GAT V | GP III | GP II | PER II | PER I |
Ironworks Slops of Gathering | 14 | 1 | 5 | GAT IV | GP IV | GAT III | GAT I | GP I |
Ironworks Boots of Gathering | 1 | 14 | 5 | PER IV | PER III | GP III | GP II | PER I |
Ironworks Necklace of Gathering | 9 | 9 | 10 | SAMPLE | MELD | BELOW | See | Notes |
Ironworks Earrings of Gathering | 9 | 9 | 10 | GP V | GAT IV | PER III | PER II | GAT I |
Ironworks Armillae of Gathering | 9 | 9 | 10 | SAMPLE | MELD | ABOVE | See | Notes |
Ironworks Ring of Gathering | 9 | 9 | 5 | PER V | GAT III | GP III | GAT II | GP II |
SAME RING (Alternate melds) | 9 | 9 | 5 | GAT V | PER III | GP III | PER II | GP II |
Totals w/ melds & no food | 913 | 929 | 679 | |||||
Sample w/ Pasta Ortolano | 947 | 963 | 692 | |||||
13 OPEN Melds |
- Anything that can be practically capped is capped in the melds above.
- Any uncapped gear is noted by ANY/FREE or in the Melding Notes above.
- The set offers 12+ FREE/OPEN melds for any thresholds that may appear.
DoL BiS Melding notes for each slot
Mainhand: High Mythrite Pickaxe
GAT V – PER IV – OPEN – OPEN – OPEN
It becomes better than Red Scrip gear with those 2 melds. 3 open slots is a lot of flexibility for any stat soft caps you might need to chase, even just going with III’s.
Offhand: High Mythrite Sledgehammer
PER V – OPEN – OPEN – OPEN – OPEN
LEAGUES ahead of its predecessors. PER V is the only meld here I’d suggest and leaves 4 open flex slots.
Head: Ironworks Cap of Gathering
PER V – PER V – OPEN – OPEN – OPEN
Brutally “impossible” to cap, but more flex slots for us!
Chest: Ironworks Vest of Gathering
GAT V – PER V – OPEN – OPEN – PER II
I would highly suggest just putting GAT IV GAT III in the open slots here as Perception will be capped.
Hands: Ironworks Gloves of Gathering
GAT V – GAT V – GAT III – PER III – PER II
Easily caps, thankfully uses only a single V.
Belt: Ironworks Belt of Gathering
GAT V – GP III – GP II – PER II – PER I
If only it were like this. “Painless” in comparison – caps using one V.
Neck, Earring, Bracelet SAME MELD!
GP V – GAT IV – PER III – PER II – GAT I
Okay so this is a “cheap meld” which leaves 4 GP uncapped. Does it really matter? No, not really. It’s very very expensive to cap this requiring an overmelded V and two IV’s to work out. All in all if you want to be “maxed out” on GP, consider replacing the perception melds in the suggestion above. Ultimately, everyone has their own budget but the meld I suggested has many good points.
Ring: Ironworks Ring of Gathering
I HAVE 2 MELDS IN THE TABLE ABOVE
Of those two melds, I like the the one that utilizes GAT V simply because they will be a little less in demand compared to PER V. It’s up to prices on the day you meld, anyhow.
It’s a painless meld that caps with a single V and not even an over-melded IV. Great!
Is Red Scrip Augmented Keep set worth it for DoL?
tldr no, except for fillers. If you’re swimming in Red Scrip might as well get weapon for a filler. Shirt is a far second. It doesn’t help that this set is class-specific… yuck.
3.3 DoL Core Reminders
The Moogle Beast Tribe rank-ups give materia V’s (Gathering too AFAIK) So they’re pretty worth doing.
Tricks and Stones | Disciple of the Hand level 50 |
The Churning Mists (X:27.2 Y:34.5) NPC: Seething Stonemason | |
Players must first complete the main scenario quest “Into the Aery” and the quest “Laying the First Brick.” |
You’re going to need a decent level DoH to complete these, though. Unlocking the Moogle Tribe is connected to quite a few side-quests in the map so GL with that.