FFXIV 3.2 Monk (MNK) Best in Slot (BiS) Gear

3.2 UPDATED! MNK Best in slot guide! “GL3 is down but TK is up -_-“. MNK Lore buy order, Melding, Pages & Normals, more!

***PAGE 2 IS PURELY FOR 2.1 CONTENT, and will probably contain OUTDATED info, only use this if you’re new and gearing up for Turn 6 onwards***


This guide is what we at FFXIVguild.com have determined to be the ideal gear for a Monk given the possible stat combinations. This however, does NOT necessarily mean it is the “Best in Slot”. 

The ideal column is an entire set but the alternative columns are in a per slot basis only and are not to be considered as an entire set. 

WARIdealGood AlternativesLesser Alternatives
WeaponAllagan BaghnakhsSphairai ZenithHellish Claws
HeadAllagan Visor of StrikingMelee CircletFuma Gantai
BodyMelee CyclasAllagan Cuirass of StrikingFumo Koromo
HandMelee GlovesAllagan Gauntlets of StrikingFuma Tekko
WaistHero's Belt of strikingAllagan tassets of StrikingFuma Obi
LegsMelee GaskinsAllagan Trousers of StrikingFuma Hakama
BootsAllagan Sollerets of StrikingMelee BootsFuma Kyahan
NeckHero's Necklace of SlayingAllagan Choker of MaimingAllagan Choker of Striking
EarsTremor Earrings of StrikingAllagan Earrings of StrikingAllagan Earrings of Maiming
WristHero's Bracelet of SlayingInferno Bangle of StrikingAllagan Bracelet of Maiming
RingAllagan Ring of StrikingVortex Ring of StrikingUltima Band of Striking
RingAllagan Ring of MaimingHero's Ring of SlayingGryphonskin Ring

What stats are important to a Monk?

  • Accuracy –  The first thing you need to max out. As a melee DPS, you need an accuracy of  about 473 for Bahamut’s Coil turn 5. There may be some instances where you will hit mobs from the front
  • Skill Speed –  You need to reach a Skill Speed of 400+. This is to make it easier to retain GS stacks, and fit an extra hit with PB. Anything after 400 is best spent elsewhere *or any treshold you’re comfy with.

Why did you choose this gear combination?

As with all of our guides, priority number one is reaching your accuracy cap. With this gear combination, is 469 without food.

Even with the high accuracy cap needed, we got the needed Skill Speed with good secondary stats.

What do I spend Tomes of Mythology on as a Monk?

You will want to purchase things based on how deep it is in coil and also what gives you the biggest upgrade in that certain slot.

  • Chest – Drops in turn 5 and you want to get the myth one.
  • Belt & Neck – Drops in turn 4.
  • Head – The Allagan ones drop in around turn 4 and turn 5. You might want to get the myth versions in the mean time.
  • Accessories – These drop fairly early in turns 1 and 2. If you’re getting the maiming Allagan drops, get myth pieces in the mean time as these drop in turn 4 and 5.

You may have to pick up some of the alternative pieces while waiting for the ideal ones in coil.

What secondary stats should Monk get?

After reaching your needed accuracy and 400 skill speed, Determination and Critical Hit Rate have pretty much the same priority. If you really had to choose one, get more Determination because this is a flat linear increase in damage.


This page will of course be updated as the game progresses and patches, and more gear will be introduced into the game.

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25 thoughts on “FFXIV 3.2 Monk (MNK) Best in Slot (BiS) Gear”

  1. hi im curious instead of det on some of these can i just but a strength V materia?

    1. Not really, the Only one that seems retarted and prolly butthurt is you so please go back play crap games like Wow or for Kids u can also choose Hello kitty online.

    2. not really little boy, seems the only one that is ” extremly ” retarted is you here prolly also butthurted after or brainless comment. mayb go back play crap games like WoW ? sounds like you coming from there lol

  2. monks need SKS lol if ppl say they dont need, they dont understand the job then, SKS incr ur dps and if u cry u fast out of tp then manage ur skills and learn to play it, for that we have also brd or nin to asssist mnk with TP whenever needed in coil exampel and u got invigorate or whatever name, mnk is single target dps king and that will stay like that. SKS is NOT a wasted stat!!

    1. Definitely not wasted. But anything above X amount is definitely “too much”. Without a highly specialized coil group, you will run out of TP.

      1. uhm not really, even with 450-470 SKS u wont run out. dungeons are easy bosses die fast. raids like ST or WoD u can also manage it bosses dies actually fast enough to not run out of TP unless the dps from the other ppl is so low that it take ages to kill the boss but even if so u ll be short on TP in the last 15-20% until the Invigorate ll be ready to use, if u got a brd or nin and he use his head to assist u, u wont run out, but even then u ll only run out of TP if u manage or adjust the fight wrong due to the high SKS. in coil u wont run out either

        1. Dark, could you provide your skill rotation? I’d love to see how to effectively dps and keep my tp under control, and skill rotations seem to be so varied.

  3. Ummm. Considering the T13’s Earthshaker which can make monk move away from boss, I think at least we need around 400 SKS (which is still the global standard for monk) What do you think about the BiS for T13? Thanks for the general BiS though.

    1. Hmmm well.. After I switch gears in the gear calculator, I think can use Dreadwyrm Bracelet with 531 acc, 448 crit, 383 det, 407 sks. But the accuracy will barely made it.

  4. I think it would be much more useful if you had a pre-T13 vs post T13 set. The “zero sks” build is clearly inferior. You’re just picking up wasted extra accuracy for no reason.

    1. Alot of people are pretty anal about SKS. A few extra points of acc isn’t a massive loss cosidering the crit and det gained.

  5. Dumb question. What does that note next glazefaust mean? I’m not entirely in mmo lingo so i have no idea what the neat UAT stands for

  6. Can you do a Gloam Ring coupled with a Weathered Gloam Ring instead of the High Allagan ring? The trade off would be more determination compared to the 2 extra strength and 7 extra accuracy. Since you don’t really need the skill speed, wouldn’t the extra determination be worth it?

  7. Neither of the page 2 links actually go to Pre-Turn 6 right now. Top goes to 2.2 DRG and bottom link to 2.2 WHM.

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