***PAGE 2 IS PURELY FOR 2.1 CONTENT, and will probably contain OUTDATED info, only use this if you’re new and gearing up for Turn 6 onwards***
RETURN TO CURRENT TIER MONK GEAR
This guide is what we at FFXIVguild.com have determined to be the ideal gear for a Monk given the possible stat combinations. This however, does NOT necessarily mean it is the “Best in Slot”.
The ideal column is an entire set but the alternative columns are in a per slot basis only and are not to be considered as an entire set.
What stats are important to a Monk?
- Accuracy – The first thing you need to max out. As a melee DPS, you need an accuracy of about 473 for Bahamut’s Coil turn 5. There may be some instances where you will hit mobs from the front
- Skill Speed – You need to reach a Skill Speed of 400+. This is to make it easier to retain GS stacks, and fit an extra hit with PB. Anything after 400 is best spent elsewhere *or any treshold you’re comfy with.
Why did you choose this gear combination?
As with all of our guides, priority number one is reaching your accuracy cap. With this gear combination, is 469 without food.
Even with the high accuracy cap needed, we got the needed Skill Speed with good secondary stats.
What do I spend Tomes of Mythology on as a Monk?
You will want to purchase things based on how deep it is in coil and also what gives you the biggest upgrade in that certain slot.
- Chest – Drops in turn 5 and you want to get the myth one.
- Belt & Neck – Drops in turn 4.
- Head – The Allagan ones drop in around turn 4 and turn 5. You might want to get the myth versions in the mean time.
- Accessories – These drop fairly early in turns 1 and 2. If you’re getting the maiming Allagan drops, get myth pieces in the mean time as these drop in turn 4 and 5.
You may have to pick up some of the alternative pieces while waiting for the ideal ones in coil.
What secondary stats should Monk get?
After reaching your needed accuracy and 400 skill speed, Determination and Critical Hit Rate have pretty much the same priority. If you really had to choose one, get more Determination because this is a flat linear increase in damage.
RETURN TO CURRENT TIER MONK GEAR
This page will of course be updated as the game progresses and patches, and more gear will be introduced into the game.
25 thoughts on “FFXIV 3.2 Monk (MNK) Best in Slot (BiS) Gear”
hi im curious instead of det on some of these can i just but a strength V materia?
STR is capped on HQ or raid gear which already has STR in it.
!!!!! ALL COMMENTS BELOW ARE PRE-HEAVENSWARD 3.0 !!!!!
when you coming out with 3.2 BIS for MNK?
When do we get the 3.2 gear list!
I am posting it tomorrow. Since I cannot get a consensus between 2 lists, I may be posting TWO separate BiS lists with some caveats for each.
Obviously dark is extremely retarded as you can all see by his comments
Not really, the Only one that seems retarted and prolly butthurt is you so please go back play crap games like Wow or for Kids u can also choose Hello kitty online.
not really little boy, seems the only one that is ” extremly ” retarted is you here prolly also butthurted after or brainless comment. mayb go back play crap games like WoW ? sounds like you coming from there lol
monks need SKS lol if ppl say they dont need, they dont understand the job then, SKS incr ur dps and if u cry u fast out of tp then manage ur skills and learn to play it, for that we have also brd or nin to asssist mnk with TP whenever needed in coil exampel and u got invigorate or whatever name, mnk is single target dps king and that will stay like that. SKS is NOT a wasted stat!!
Definitely not wasted. But anything above X amount is definitely “too much”. Without a highly specialized coil group, you will run out of TP.
uhm not really, even with 450-470 SKS u wont run out. dungeons are easy bosses die fast. raids like ST or WoD u can also manage it bosses dies actually fast enough to not run out of TP unless the dps from the other ppl is so low that it take ages to kill the boss but even if so u ll be short on TP in the last 15-20% until the Invigorate ll be ready to use, if u got a brd or nin and he use his head to assist u, u wont run out, but even then u ll only run out of TP if u manage or adjust the fight wrong due to the high SKS. in coil u wont run out either
Dark, could you provide your skill rotation? I’d love to see how to effectively dps and keep my tp under control, and skill rotations seem to be so varied.
Ummm. Considering the T13’s Earthshaker which can make monk move away from boss, I think at least we need around 400 SKS (which is still the global standard for monk) What do you think about the BiS for T13? Thanks for the general BiS though.
Hmmm well.. After I switch gears in the gear calculator, I think can use Dreadwyrm Bracelet with 531 acc, 448 crit, 383 det, 407 sks. But the accuracy will barely made it.
I think it would be much more useful if you had a pre-T13 vs post T13 set. The “zero sks” build is clearly inferior. You’re just picking up wasted extra accuracy for no reason.
Alot of people are pretty anal about SKS. A few extra points of acc isn’t a massive loss cosidering the crit and det gained.
Thanks for the update!
I’ll just point out that the item in the “Neck” category is a Bracelet.
Thanks for the update! Pointing out the gear you put in “Neck” in actually a “Wrist” one :<
Dumb question. What does that note next glazefaust mean? I’m not entirely in mmo lingo so i have no idea what the neat UAT stands for
Can you do a Gloam Ring coupled with a Weathered Gloam Ring instead of the High Allagan ring? The trade off would be more determination compared to the 2 extra strength and 7 extra accuracy. Since you don’t really need the skill speed, wouldn’t the extra determination be worth it?
no. the 2 strength and added stats overall still outweighs it.
Neither of the page 2 links actually go to Pre-Turn 6 right now. Top goes to 2.2 DRG and bottom link to 2.2 WHM.