FFXIV Leveling Guide for ANY CLASS & JOB – ShB Updated!

How to get EXP fast and powerlevel any DoW or DoM! Get to max level as fast as possible with the least BOREDOM :)

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Hello there and WELCOME to our General Leveling Guide for ALL CLASSES. This guide, as a whole, aims to educate on two main points. 1) Tell and remind you all of the ways, systems, tips and tricks to gain EXP – and which ones are good. 2) As you level up, some level ranges (IE “tiers”), have some specific changes or notes to be aware or – these notes are in the subsequent pages. Without further ado – LET’S POWER LEVEL QUICKLY!

Just to clarify, this guide only applies to ALL “COMBAT CLASSES”.
We have separate leveling guides for DoH and DoL classes.

FFXIV Leveling Guide for ALL CLASSES – Navigation:
P1: Methods, and tips for leveling up at any tier.
P2: A Realm Reborn Tier – 1 to 50 | P3: Heavensward Tier – 50 to 60 (Under review)

So here in Page 1 we’ll focus purely on information regarding all activities and systems regarding gaining EXP, which is relevant no matter where you are on your journey. This is VERY LOOSELY ORDERED by “importance”, but make no mistake knowledge on all of ’em is useful.

Also we have Base Class Leveling Guides to use alongside this one:
ACN | ARC | CNJGLD | LNC | MRD | PGL | ROG | THM

Main Scenario Quest

“As long as you have an MSQ, do it”.

That says it all. As long as you CAN do a Main Scenario Quest, you SHOULD be doing it. Only if you do not meet the quest level requirements do you go down this list.

EXP, Rewards, progression, and unlocks… MSQ is king. The only time you should consider going down this list and finding other sources of EXP is when you aren’t allowed to do MSQ due to not meeting the MSQ level requirements

Sidequests alongside MSQ?

Sidequests WHILE hammering our your Main Scenario Quest is great value.

Not all sidequests are equal, and not all sidequests should be done if you’re looking for “speed” or “efficiency”. I know a lot of people, and myself included that ended up completing all sidequests after a few toons. Ultimately, it’s up to you – but augmenting your MSQ with “value sidequests” is amazing.

TLDR Value rating:  High if alongside MSQ. Don’t be afraid to drop ’em if you move onto another area or something. Can’t be perfect about it, but don’t be too stubborn either.

TLDR Value rating:  EXTREME. Main Scenario Quests are without doubt the highest priority in your list of activities.

Passive EXP Buffs

I mean, seriously, “Why Not?”

This is more of a reminder than anything else. Try to get as many EXP increasing buffs as you can – you might as well right? Every small bit counts. These typically only work UP TO A CERTAIN LEVEL, and typically only work on monster EXP (Amazing for dungeons).

Here’s a few examples of the common EXP bonus buffs:

Passive EXP Buffs

Armory Bonus: Gives you a large EXP bonus (mainly on killed mobs) IF you have another class at a higher level level than your current one. This is why you should focus on reaching max level of one combat class ASAP.

+EXP Equipment: These are tied to various pre-orders and such so If you have ‘em great. Example is the Moogle Hat, or Aetheryte Earring.

Food Buff: +3% EXP for ANY food buff (even Boiled Egg from NPC). Stats might make your leveling experience faster but that’s negligible.

Heat of Battle FC Buff: Your guild can activate this Free Company action which gives a % based EXP bonus on kills.

TLDR Value rating: Extreme, seeing as these are mostly passive bonuses which require little to no effort to retain.

[/su_spoiler title]

This is really high up on the list as getting massive chunks of EXP for next to zero effort is… how do I put it… “We take those”.

Duty Roulettes

Your daily injection of EXP crack.

Roulettes are daily “quests” that require you to do a certain type of content, and get bonus rewards (notably EXP) for the first completion every day. Various roulettes rise and fall in value depending on which leveling tier you’re in, but generally speaking they will be one of your main sources of EXP.

I will talk about each roulette type more specifically in each leveling tiers notes, as there are roulettes you should avoid or prioritize depending on where you’re at in the leveling tiers.

But, basically speaking, if you’re leveling ALTS. Roulettes are THE HIGHEST PRIORITY IN GAINING EXP. Not all of ’em, but likely multiple of them will always be.

TLDR Value rating: Extreme, but also extremely volatile. Each roulette type has its ups and downs, and be forewarned: some dungeons or trials are terrible.

Rested EXP

Imagine being paid extra for something you’re already doing.
Like Michael Jacksons documentary, “This is it“.

This one’s quite important as it can heavily change what your next best activity down the line is. Rested EXP is present in many MMORPG’s and FFXIV is not an exception.

Rested EXP augments kill EXP. Simple as that. This of course pairs EXTREMELY WELL with Dungeons.

I don’t need to go into detail of Rested EXP mechanics here, but I must remind you that the best way to GAIN IT is by logging out in a Sanctuary – signified by the Crescent Moon icon near your EXP bar.

TLDR Value Rating: Extreme when paired with activities that use it up quickly. It’s straight up passive EXP. Be wise about how to use it.

When your Rested EXP runs out? It’s the opposite feeling…
Like the Michael Jackson documentary, “Leaving Neverland“.

Challenge Log

Another source of “Free EXP” with little effort.
Sadly I ran out of documentary puns.

If you like gaining random EXP out of nowhere for things you’re already doing – then the Challenge Log is your friend! For the most part, you don’t have to specifically CHASE these so it’s another source of, technically passive, EXP.

Each entry is not equal. While all rewards typically give a percentage of your current level – there are rewards that stop scaling after certain levels. It’s not all that straightforward or clear, but I’ll do my best on the best advice tier by tier.

Chasing after the more obscure ones (IE, 10x Guildhest) isn’t always the best idea, so I wouldn’t sweat being a completionist in this regard. Also, be careful on accidental completions like “Clear Dungeons 5 times”, or “Duty Roulette Dungeons 3 times”. Mistakenly hitting those on a max level class is a mistake i’ve done dozens of times.

TLDR Value Rating: Extreme, but don’t get too excited… not all entries are worth chasing. Get the ones you barely have to work for – or the ones you don’t even notice completing.

Dungeons

Essentially the baseline for gaining EXP. You’ll often hear,
“Is it better or worse than dungeons?”

Doing dungeons, ideally as part of a roulette, is obviously value right? But how about “raw”, like just queueing up for a dungeon straight up? It’s still intense value. 

Ideally you’re completing dungeons that are closest to your level.  These give you MASSIVE EXP, and even loot that inevitably strengthens your character for further leveling.

Even if dungeoning “raw” is value – you typically have rested EXP which skyrockets to near untouchable levels of valuetown. It’s also something you’ll inevitably run into doing roulettes. It’s just great all around.

TLDR Value Rating: Godly. Dungeons + Rested EXP (and hopefully chain bonus) is hard to beat. Even without rested and chain, they’re an engaging source of EXP which is “fun”, and allows improving your personal class mastery.

There are also a few dungeon-related subsystems


Squadron – Command Mission

Allows you to enter certain dungeons with chosen members of your Squadron.

This allows you to skip queue times, and potentially improve your AoE clearing speed depending on what DPS class(es) you bring. Double Thaumaturge / Black Mage seems to be a good idea for the most part.

Sadly, I’m well aware not many players bother to advance their squadron as it can be quite a pain to do so – so this option isn’t available to everyone. I suggest building them up slowly over time so you can one day use Command Missions if you so desire.

I’ll get into more detail about this subsystem in the tiers they are relevant.

Trust System

Allows you to enter certain dungeons without other players, instead going in with set NPC’s. Introduced at the Shadowbringers tier, this is a great inclusion if you need to get into dungeons and skip queue times.

Honestly, it’s not even slow. They’re better than noobs. It’s also a great way for you to familiarize yourself with a dungeon if you’re the type to be afraid of a new dungeon and don’t want mean players to criticize you. Can’t hurt to try out a dungeon first.

I’ll get into more detail about this subsystem in the tiers they are relevant.

Deep Dungeons

“It’s always changing”

Examples of these are the ARR “Palace of the Dead”, and Stormbloods “Heaven on High”. These Deep Dungeons really run it either hot or cold with the FFXIV community.

These are short encounters which DO NOT USE your current gear levels (that’s one reason why some people do ‘em), but instead use their own intrinsic gear level system (that’s another reason some people DON’T do ‘em). Starting from scratch surely feelsbadman. 

Mahiko Sans PERSONAL NOTE and OPINION

The above quote is from my friend Raika Tsunami. It's true! My opinion on Deep Dungeons is, too, "Always Changing".

Always changing from BAD TO WORSE. Every time I think "Hey, maybe it won't be so bad", and every time I end up saying "It's worse than I remember!". There are player types that can tolerate this. But Halone help me... I ain't one of 'em.

And while I know he's memeing. My friendship level with him will always be changing as well, as long as he "promotes" Deep Dungeons.

I know I’m not the fairest proponent of it, but I recognize they do have a place, and when it comes to gaining EXP – Deep Dungeons are certainly in the upper half of options.

TLDR Value Rating: Great, but personally, it somehow achieves being super boring but super involved… IDK maybe I’m biased… While I recognize the good EXP gains it’s a very poor experience when “grinding it out”.

FATEs

“Fate leads the willing, and drags along the reluctant”
– an actual IRL quote on Fate. Lol.

Ah good ‘old FATEs. What can I say? Love ‘em or hate ‘em, I still consider FATEs a very practical source of EXP. They have their place!

FATE’s are great EXP but they suffer from being super inconsistent in terms of many little variables. Fates getting too chunky? You’re too alone? Too many people? Not getting to and getting max rewards from fates? The map you’re in isn’t the best for you right now? Can’t fly? There’s a lot of factors here…

What’s so good about fates? You can do them while queued up. You can do them while watching other things. It’s a low commitment activity that can be done on the “side”. Hell, even ACTIVELY doing FATE’s isn’t bad if you get many variables in your favor.

FATE’s get a bad rep from many older players due to how many subsystems were tied to it back in the day, and it being the clear cut BEST source of EXP too. Times have changed, but I’m keeping the quote up there for all of our painful memories. Remember Atma? Yeah, neither do I.

TLDR Value Rating: Great, but highly variable…

Proper Rotation, Use of skills, etc

Sadly, the git gud reminder has to be mentioned.

Properly playing your job, and subsequently gaining the wisdom of when and how to adjust your playstyle and rotation to fit the content your doing is practically the baseline for “gains”. While this seems like a basic fact for many, it bears stating here. Let’s look at two examples.

Imagine you fudge your AoE rotation in dungeons. There’s definitely a loss of speed there right? With equal gear, a party with better class knowledge will be faster than one that isn’t. Simple.

Let’s say you don’t adjust your rotation to beat up random overworld mobs. Your DoT is unnecessary as you don’t need enough of the DoT to kill it, instead of just straight up attacks? You could lose a little time on each mob. Adjust accordingly!

TLDR Value Rating: Important in many ways. Gaining EXP as a player and human is important too.

Sidequests

Great EXP when LITERALLY in the side.
But as a main focus? hmm

I spoke about this in the MSQ segment. And this one is WILDLY VARIABLE. Basically, sidequests value is highly tied to your Main Scenario Quest. If you can complete them while MSQ-ing great! Drop them if you stray too far.

But of course, you can do sidequests OUTSIDE your MSQ. And, honestly, the wild variance doesn’t disappear in this case either. They can be good or bad. Tagging FATE’s along the way helps, I suppose.

I do know quite a few people who love wiping them out eventually. I did this over the course of many many character leveling cycles.

TLDR Value Rating: Mixed.  Use your gut feel, but my advice is to focus mainly on MSQ tied Sidequests. If you wanna do ’em outside MSQ stay within a +/-2 level range.

Battle Chocobo

Soloing a little faster for a microscopic cost?
You’d have to be a bird brain to refuse.

Combat Chocobo’s help you heal and dps (let’s not talk about the tanking part) while not in an instance – this is great for FATEs, beast tribes, and even MSQ!

While not everyone has a super powerful chocobo – you have to start somewhere right? And honestly even a level 1 combat chocobo is better than nothing. The cost is so minimal as well.

You can’t tell me a couple Gyashl Greens and the occasional Thavnairian Onion is stopping you from maximizing your feathery friend?

TLDR Value Rating: It’s a passive boost to soloing speed and greatly helps with healing, especially for FATEs.

Beast Tribe Quests (Repeatable)

“Rewarding”, but not typically “beast” in terms of EXP.

Mainly good for “getting something done ALONGSIDE something else”, or for “completion”, IE getting mounts and pets. While they can be a decent source of EXP they’re limited, and designed to be a little more annoying to complete compared to other EXP sources. Also, you’re gonna be tied to the map they’re in and the level ranges of the quests you’re allowed to do.

It’s wildly varied from tribe to tribe and tier to tier as well! The sheer difference of happiness (or unhappiness) from, let’s say, Sylph to Ananta is staggering!

TLDR Value Rating: Not so hot for EXP, kinda random, but great for hitting two birds with one stone. Or two Sylphs with one keyboard.

Hunt Bills

Get your maps ready.

Every tier (Honestly, while this can be done in the ARR tier, I consider this system to be practically active at the Heavensward tier onward) you can get Hunt Bills from various cities which require you to kill enemies listed on these hunt bills to get bonus EXP. This is kind of like the Hunting Log, but repeatable everyday for the basic marks.

This is so-so for me. You get certain currencies that help you buy certain things… but the EXP is supplemental at best. If you can knock ’em out while walking around, why not?

Tryharding to complete these logs daily for EXP purposes is, IMO, purely an anti-boredom mechanic or something to do in queue.

Levequests (Battlecraft, Grand Company, Temple)

Better saved for DoH or DOL – but can be a filler

Either Battlecraft or GC Levequests are a, uhh, “viable” source of EXP but is fraught with some limitations. Levequest TYPE and even more on a micro level, SPECIFIC LEVEQUESTS can either be terrible or godly and change in between every tier.

Example… There are some amazing GC Leves which require killing one “elite” boss-type enemy… these are amazing! There are terrible “beckon leves” with NPC’s which are, for a lack of better words, “SLOW AF” – these are terrible! See what I mean?

Combat leves simply STOP EXISTING after a point

Battlecraft Levels stop at L58 (Level 58 levequests have no penalty to EXP until after you hit level 60). Similarly, GC levels stop at L45 (Level 40 Levequests have no penalty to EXP until after you hit level 50). While you technically can do these after their EXP penalty kicks in, I hope I don’t have to tell you NOT TO.

Basically, after Ishgard (in Stormblood and Kugane tier) battlecraft levequests simply vanish. GC leves vanish upon reaching Ishgard (Heavensward tier).

Temple Levequests? Are simple “fat” leves found ONLY in the Heavensward tier that require 10 Leve allowances for a higher reward. But not 10x the reward. They’re simply a way to dump excess levequests. Not bad if you’re leve capped.

Quite simply, only consider using leves if you’re capped on leve allowances or don’t need ’em for DOH or DOL. Otherwise, I would be wary using them.

TLDR Value Rating: Greatly variable. Can be “quite good”, or “straight up bad”. Takes allowances from better uses such as leveling DoH or DoL.

Hunting Log

An interesting and cute subsystem that sadly went away…

Personally, I do these before I “graduate” into the next tier. So I make sure I complete it every 10 levels. Is it worth it? If you’re in queue why not. Do FATE’s along the way.  Also, I typically do these when I’m a little short and need to level up to unlock a new dungeon or something.

But these are only up to L50, only for base classes and jobs which evolve from them. It’s something to note.

I know doing these unlock certain things like GC ranks or something? IDK, it’s been a while. Completing it on at least one character is recommended…

TLDR Value Rating: Meh. Great for newer curious players.

Guildhests

Better than nothing. Almost.

You unlock a new guildhest at Level 1, 5 and every 5 levels afterward. These give you bonus exp for, take note, “Your first completion for each new class you did it on”.

So for example you did “Under the Armor” with Pugilist, you gain a chunky EXP bonus, then doing “Under the Armor” again with Gladiator gives you chunky EXP bonus again.

However, past this point Guildhest usefulness and efficiency falls off a cliff. They’re only used past this to knock out Challenge Log entries (OF WHICH THESE ENTRIES ARE QUITE POOR).

TLDR Value Rating: Great for every first completion per class, and almost utterly useless afterward. (This uselessness extends to Challenge Log guildhest entries and Duty Roulettes)

Basic Grinding

It’s bad.

Absolute worst way to gain EXP. Never “grind for the sake of grinding”, killing overworld mobs. Killing random monsters without a higher goal should never be considered a viable source of EXP.

I have it on the list for one reason: to tell you how bad it is. THAT’S how bad it is. It’s not good. Don’t do it. Avoid this at all costs.

Really, I’m not kidding. It sucks. As much as I would like to express this using a more grandiose vocabulary, I can’t be bothered. It just plain sucks.

Summary & Closing

As important as Tychus Findley’s advice on gaining EXP is,
“Hell, it’s about time”
My own quote should be taken with equal measure…
“Hell, it’s about sanity too”
– Mahiko San

That’s about it for Page 1 of this guide. If you have any suggestions feel free to let us know. Again, this portion of the guide is meant to be a glossary or reminder of sorts as to what mechanics, activities and other tips and guidance for GAINING EXP FOR YOUR COMBAT CLASS. Level “range” of “tier” specific advice goes in every page going forward.

 

FFXIV Leveling Guide for ALL CLASSES – Navigation:
P1: Methods, and tips for leveling up at any tier.
P2: A Realm Reborn Tier – 1 to 50 | P3: Heavensward Tier – 50 to 60 (Under review)

Also we have Base Class Leveling Guides to use alongside this one:
ACN | ARC | CNJGLD | LNC | MRD | PGL | ROG | THM


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Ninja (NIN) Basics Guide & FAQ – Shadowbringers Updated!

Shadowbringers Updated! A guide on the basics of Ninja! NIN unlocking & requirements, why play a Ninja, and other FAQ’s

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Need info on Ninja? You’ll notice some neat notes on the NIN job here! Find basic information and FAQs in our Ninja Basics Guide. Read on if you’re expecting to learn about unlocking NIN, Ninja Job Identity, trait and skill list, crafters and gatherers related to NIN, and link to other important Ninja info!

Ninjas are a Melee DPS job, and the very first job to be released “mid-expansion”. They came out around patch 2.4 (Final Coil of Bahamut tier). NIN’s were the very first job to be added into the game aside from the original nine. In their role of Melee DPS, they are preceded by Monks and Dragoons.

How to become a Ninja? Unlocking NIN:

First and foremost you need to have a Level 30 Rogue, and have completed the L30 ROG class quest, “Cloying Victory”. After doing this you can unlock the actual quest to become a Ninja, “Peasants by Day, Ninja’s by Night” which is issued by Jacke at the Rogues Guild in Limsa Lominsa – Upper Decks.

You also have to complete a Level 20 MSQ, “Sylph Management”, which realistically should be completed by the time you’re looking to unlock Ninja. 

Note that, upon completing Peasants by Day, Ninja’s by Night you MUST EQUIP the “Soul of the Ninja” to actually formally BECOME a NIN. Interestingly, in the old days, unlocking Ninja required L15 PGL – that’s no longer the case.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Ninja Playstyle & NIN Job Identity

If you’ve asked yourself, “Why play, try, or choose Ninja?” – here’s my attempt at selling you the NIN class.

Well it doesn’t get any more ninja than this. Handsigns? Double Daggers? Fast movement and “Teleports”? Then I got some good (or bad) news for you… Ninja is right up your alley!

While not known for their high personal DPS, they are known to increase raid DPS quite a bit via Trick Attack (historically the main reason to use a NIN). While their movespeed and Shukuchi allow them great mobility for resolving mechanics, the job itself is one of the harder (ehem, Mudras) to pull off well as it actually punishes you for mistaken inputs.

As you get better at Ninja, its complexity can be used to your advantage as the Mudra system can be done WHILE MOVING to allow a higher uptime if you plan your attacks wisely.

Aesthetically and thematically, the FFXIV Ninja’s look borrows heavily from FFVI’s Shadow. They are pretty spot on with the “anime ninja” look and feel.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Ninja level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your NIN… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for Ninja?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related Ninja Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Ninja.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Machinist (MCH) Basics Guide & FAQ – Shadowbringers Updated!

Shadowbringers Updated! A guide on the basics of Machinist! MCH unlocking & requirements, why play a Machinist, and other FAQ’s

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Motivated to try Machinist? You can muse on material on the MCH job here! Basic information and FAQs in our Machinist Basics Guide. Read on if you’re expecting to learn about unlocking MCH, Machinist Job Identity, trait and skill list, crafters and gatherers related to MCH, and link to other important Machinist info!

Machinist is a Ranged Physical DPS job, and was one of the three jobs released in 3.0 Heavensward (with Dark Knight and Astrologian). Until MCH came out, there was only one other job who shared its role – Bard.

How to become a Machinist? Unlocking MCH:

The quest to unlock and become an Machinist is called “Savior of Skysteel”, located at The Pillars 15:10 given by the NPC Jannequinard. The only OFFICIAL requirement is having ANY level 50 Disciple of War or Disciple of Magic class leveled. 

The UNOFFICIAL “unspoken” requirement is actually being able to walk into Ishgard. Do not attempt to unlock AST if you don’t even have Ishgard in your map (Heavensward content).

Note that, upon completing the quest you MUST EQUIP the “Soul of the Machinist” to actually formally BECOME a MCH.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Machinist Playstyle & MCH Job Identity

If you’ve asked yourself, “Why play, try, or choose Machinist?” – here’s my attempt at selling you the MCH class.

It’s kinda hard to explain what exactly the MCH does… But if you wanna use a Flamethrower here it is. Tracking a heat gauge and battery gauge? Cramming as many skills into a Wildfire? Lag messing up your Heat Blasts? Machinists are uhhh… a lot of things – which I guess represents the class well…

Historically and meta wise, Machinists have gone through quite a bit of changes (Remember Gauss Barrel?). Currently, they’re a “greedy” DPS with almost zero raid utility. The rotation is a little “wild”, as there’s quite a bit to track. Thankfully, being ranged really helps tone down the stress. 

Aesthetically and thematically, the FFXIV Machinist is a mashup of “steampunk”, “gunner”, and pays serious homage to FFVI’s Edgars tools (He’s a bit of a Machinist now that I think about it). Overall, there’s quite a lot going on with the MCH job, while a little “out there”, it certainly is exciting.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Machinist level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your MCH… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for Machinist?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related Machinist Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Machinist.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Dancer (DNC) Basics Guide & FAQs – Shadowbringers Updated!

Shadowbringers Updated! A guide on the basics of Dancer! DNC unlocking & requirements, why play a Dancer, and other FAQ’s

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Dreaming about being a Dancer? Don’t despair, you’ll discern much about the DNC job here! Basic information and FAQs in our FFXIV Dancer Basics Guide. Read on if you’re expecting to learn about unlocking DNC, Dancer Job Identity, trait and skill list, crafters and gatherers related to DNC, and link to other important Dancer info!

Dancer is a Ranged Physical DPS job, and one of two jobs released in 5.0 Shadowbringers (with Gunbreaker). DNC’s were preceded by Machinist and Bard respectively as Ranged Physical DPS jobs.

How to become a Dancer? Unlocking DNC:

Unlock and become a Dancer by doing the quest, “Shall we Dance”, which is found at Limsa Lominsa Lower Decks (NPC: Eager Lominsan). The only requirement is having a level 60 Disciple of War or Disciple of Magic leveled. 

Unlike the Heavensward classes, I’m almost certain you can rush into using DNC once you have the level requirement – and NOT required to be “at” Shadowbringers tier content. 

Note that, upon completing the quest you MUST EQUIP the “Soul of the Dancer” to actually formally BECOME a DNC.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Dancer Playstyle & DNC Job Identity

If you’ve asked yourself, “Why play, try, or choose Dancer?” – here’s my attempt at selling you the DNC class.

Dancers are probably the least busy DPS class IMO. Being ranged and mobile takes a lot of strain out of resolving mechanics.  Their rotation is mainly based on procs, and isn’t too complex. They also have a cool dance mini game baked into the kit. If you’re a newer player, DNC is definitely a job to consider.

In a meta aspect,They do have quite a bit of supportive skills (both offensive and defensive), and even a small AoE heal. Dancer DPS will likely never be stellar though…

Aesthetically and thematically, FFXIV’s Dancer is pretty sweet – they pay good homage to Final Fantasy’s Dancers of the past. The whole Chakrams, Fans, and flowy dresses are undoubtedly a little on the feminine side, so that means you’re going male Roe aren’t ya?

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Dancer level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your DNC… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

Related Dancer Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Dancer.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Samurai (SAM) Basics Guide & FAQ – Shadowbringers Updated!

Shadowbringers Updated! A guide on the basics of Samurai! SAM unlocking & requirements, why play a Samurai, and other FAQ’s

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Seeking to scale up as a Samurai? Surmount your lack of schooling about the SAM job! Find basic information and FAQs in our Samurai Basics Guide. Read on if you’re expecting to learn about unlocking SAM, Samurai Job Identity, trait and skill list, crafters and gatherers related to SAM, and link to other important Samurai info!

Samurai is a Melee DPS job, and was released at 4.0 Stormblood alongside Red Mage. In their role as Melee DPS, SAM is preceded by Monk and Dragoon.

How to become a Samurai? Unlocking SAM:

Unlock and become a Samurai by doing the quest, “The Way of the Samurai”, which is found at Ul’dah – Steps of Nald (NPC: Ul’dahn Citizen). The only requirement is having a level 50 Disciple of War or Disciple of Magic leveled.

Unlike the Heavensward classes, I’m almost certain you can rush into using SAM once you have the level requirement – and is not gated behind unlocking Stormblood content.

Note that, upon completing the quest you MUST EQUIP the “Soul of the Samurai” to actually formally BECOME a SAM.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Samurai Playstyle & SAM Job Identity

If you’ve asked yourself, “Why play, try, or choose Samurai?” – here’s my attempt at selling you the SAM class.

The SAM playstyle is based on managing two resource types. Sen and Kenki. While easy to understand and pull off decently, there’s a ton of micro optimization you can pull here. Their GCD is faster than most classes, so that can be a good or bad thing for you!

Samurais in FFXIV are a “greedy” Melee DPS class, meaning they give little to no raid utility in exchange for a higher personal DPS. They’re reasonably mobile, having both a dash and a disengage.

Aesthetically and thematically, the FFXIV Samurai is the “lone swordsman with straw in their mouth” kind of  Samurai. Their signature move, Midare Satsugekka, is your typical draw-slash “Iai” FFS. These guys are definitely based off “real world japan” and I know that’s something a lot of people resonate with.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Samurai level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your SAM… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for Samurai?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related Samurai Guides – Read More!

Here are s a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Samurai.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Red Mage (RDM) Basics Guide & FAQ – Shadowbringers Updated!

Shadowbringers Updated! A guide on the basics of Red Mage! RDM unlocking & requirements, why play a Red Mage, and other FAQ’s

MIN & BTN Leveling Guides updated. Other notes...

Botanist Leveling to 90, as well as Miner Leveling to 90 are updated for the Endwalker tier. Older tiers needs some fixing, although I modernized what I could quickly – I placed the important notes on the top of the aforementioned guides reflecting the major things that you need to take note of.

I will post a personal update soon, for those that are curious…

Raring to be a Red Mage? Rest assured you’ll read up about the RDM job, basic information and FAQs in our Red Mage Basics Guide. Read on if you’re expecting to learn about unlocking RDM, Red Mage Job Identity, trait and skill list, crafters and gatherers related to RDM, and link to other important Red Mage info!

Red Mage is a Ranged Magical DPS job (“caster”) released in 4.0 Stormblood. RDM’s came out alongside Samurai in the same expansion, and were preceded by two other casters, Black Mage and Summoner. While their in-game role is strictly caster, they do have melee combos – essentially making them the first hybrid class playstyle wise.

How to become a Red Mage? Unlocking RDM:

Unlock and become a Red Mage by doing the quest, “Taking the Red”, which is found at Ul’dah – Steps of Thal (NPC: Distraught Lass). The only requirement is having a level 50 Disciple of War or Disciple of Magic leveled. 

Unlike the Heavensward classes, I’m almost certain you can rush into using RDM once you have the level requirement – and is not locked behind unlocking Stormblood content.

Note that, upon completing the quest you MUST EQUIP the “Soul of the Red Mage” to actually formally BECOME a RDM.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Red Mage Playstyle & RDM Job Identity

If you’ve asked yourself, “Why play, try, or choose Red Mage?” – here’s my attempt at selling you the RDM class.

Red Mages are, thankfully, on the simpler side of the caster DPS spectrum. The White and Black mana system is pretty cool – you have to generate both as “equally” as you can, while keeping into account your procs. While you can “mess up” and be punished by building up too much of one color… it’s not something you’ll run into after you get your chops.

And RDM’s have a melee combo to spend your carefully built up mana – which is damn cool. They’re also BY FAR the most mobile caster class (and pretty damn mobile compared to all jobs in general) – with the infamous rush, and backflip (of which you’ll fall off the edge at one point in your career). You can heal in a pinch too, heh.

Aesthetically and thematically, the FFXIV Red Mage borrows heavily from the greater Final Fantasy Red Mage allure. The versatility, mobility, jack of all trades feel, the rapier… it’s a hybrid caster and melee DPS with flair (not Flare, that’s BLM). Sounds great? Then RDM is for you!

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Red Mage level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your RDM… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for Red Mage?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related Red Mage Guides – Read More!

Here are s a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Red Mage.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.