FFXIV ARR Racial Stats and God stats guide.

No more stressing out in character creation! We’ve compiled sortable tables of the race/stats and gods/resists. Also, our insights on choosing correctly!

When choosing your character’s Race and God in FFXIV A Realm Reborn, it’s kind of annoying since we aren’t given a table view of what the differences are for each pick.

Well, not anymore.

If you have found this older guide, I highly suggest you check out our updated permanent ones
FFXIV RACIAL STATS | FFXIV GOD CHOICES

FFXIV A Realm Reborn: Race / Stats Chartmoogletest

RaceSubraceSTRDEXVITINTMNDPIE
RoegadynSea Wolves221823172119
RoegadynHellsguard201721202220
HyurHighlander232022182017
HyurMidlander211920211821
ElezenWildwood192318221721
ElezenDuskwight202019232018
Mi'QoteSeekers of the Sun212220181920
Mi'QoteKeepers of the Moon182117192322
LalafellPlainsfolk182218212021
LalafellDunesfolk172017212223
Au Raffxiv au ra racial stats raen portraitXaela232021201719
Au Raffxiv au ra racial stats xaela portraitRaen172118202222

See also: FFXIV A Realm Reborn Stats & Attributes Guide.

Key points:

  • The total stats of each race and subrace is equal at 120.
  • Character customization can pretty erase all cosmetic distinction between subraces. Choose whatever you want!
  • All races have a subrace which is more suited towards “Physical” classes, and a subrace more suted towards “Magical” classes.
  • Ultimately, as long as you chose appropriately and build properly, the small differences in starting stats accounts for much less than a 0.5% difference end-game.

So what are the decent choices?

Pugilists, Gladiators, Lancers, Marauders (Monk Paladin Dragoon Warrrior) : Sea Wolves, Highlanders, Wildwoods, Seekers, and Plainsfolk.

Conjurers, Thaumaturges and Arcanists (White Mage, Black Mage, Scholar, Summoner) : Hellsguard, Midlander, Duskwight, Keepers, Dunefolk.

Archers (Bard) : Wildwoods, Seekers, Keepers, and Plainsfolk.

Again, Each race has a subrace more suited to physical jobs, and a race more suitable to magic jobs. The recommendations above only serve as a general guideline. Since you can make one subrace almost look exactly like the other subrace, you might as well get the better stats.

*update* For more advanced recommendations: FFXIV A Realm Reborn Racial Stats Guide. (Opens in new tab)

 

FFXIV A Realm Reborn: God Elemental Attributes / Resists Chart

The other choice given to us (without a table comparison) is god choice. Your choice of god will give you small bonus Elemental Attributes.

GodFireIceWindEarthLightningWater
Halone505453525252
Menphina505453525252
Thaliak525252535054
Nymeia525252535054
Llymlaen535054525252
Oschon535054525252
Byregot525252505453
Rhalgr525252505453
Azeyma545350525252
Nald'thal545350525252
Nophica525252545350
Althyk525252545350

See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new tab)

Key Points:

  • The total Elemental Attributes of each god is equal at 313.
  • Gods are “paired”, and don’t seem to have any distinction between their counterpart. (Example: Halone, Menphina)
  • Each god pair has one high stat of 54, one secondary stat of 53, three tertiary stats of 52 and one neutral stat of 50.
  • Even if we assume 1 point equals 1% damage, the difference between picking for a 54 versus a 50 is only 0.3%.

So what are decent choices?

For now, and I think this won’t change, God choice doesn’t account for much. If it ever does, I’m sure there will be a way to change what god you worship. (Same with race)

FFXIV A Realm Reborn Race / God Summary:

All in all it seems right now that the choices for race and god are pretty much for flavor. However, there are some of us who want to squeeze every bit of juice out of our characters. Unfortunately, we do not have the kind of information right now to make a proper analysis on that.

Is this a good thing? Yes, I think it is. It doesn’t force people to be a certain race when playing a certain class, and allows people to pick whatever kind of look they like. It prevents people getting called names just because they didn’t “pick” properly.

**For Archiving purposes, we will be splitting this guide into two which will be found here(Racial Stat Info) and here(God Stat Info). We are more likely to update those two separate links. Also, updates on our knowledge of the stats here (General Stat Info).

Either way, we will be working on better informed Race/Class/Job/God combinations, information on each Stat, and more on Elemental Attributes. Subscribe so you won’t miss out! How? Just follow or like us on Facebook / Twitter! Thanks! and see you on Eorzea!

17 thoughts on “FFXIV ARR Racial Stats and God stats guide.”

    1. So what? Does it bother anyone else or just you? OCD much? What you need to be doing is thanking the writer for taking their time posting a guide assisting new and old players instead of a minor typographical error.

      1. So what? Does it bother anyone else or just you that he pointed out a spelling error? OCD much? What you need to be doing is thanking the writer for taking their time posting a guide assisting new and old players instead of someone helping the author fix a minor typographical error.

  1. “The total Elemental Attributes of each god is equal at 330.”
    “Each god pair has one high stat of 54, one secondary stat of 53, three tertiary stats of 52 and one neutral stat of 50.”
    Last one equals 313 points. One of them are wrong ;) Just wanted to help out. Otherwise nice info, thanks been looking for it

  2. From testing I can say that the stats Gods gives are resistances and not elemental damage or they are both.
    – I had a piece of equipment that granted me +1 water resistance amongst other stats. This was added to my total water resistance (that which I had gotten from my God choice – Rhalgr) giving me a total of 54.

    However, it is unlikely that elemental damage, which, excuse me is the same as spell damage in this game. Fire, Ice and Lightning is the Thaumaturge damage types – which is accounted for through spell damage. Water, Air, Earth are the damages/healing types of the Conjurer which is accounted through spell damage and healing – why have 6 more choices of damage/healing types?

    1. Yeahp God stats purely give resists only. There was alot of speculation early on about them giving you a small bonus elemental damage, but we never bought it.

      However, if it was true, the only classes they would really apply to is CNJ THM and presumably Arcanist.

      But yeah, they’re purely resists and nothing more. Once some of the more speculative people in the community tone down about it, we will edit those out.

  3. MIDLANDER is the most ‘balanced’ of all races.
    May be a good choice for those that want to do every class,
    or just don’t know what they want at first.

  4. Hey, just letting you know your Seeker of the Sun stats are incorrect. They total to 124 rather than 120.

    The real seeker stats are:
    STR/DEX/VIT/INT/MND/PIE
    21 / 22 / 20 / 18 / 19 / 20

    nice work otherwise ^.^

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