|Scylla (1)||Glasya Labolas (2)||Amon (3)||Xande (4)|
|Tank Boots||Tank Body||Tank Head|
|Healer Boot||Healer Body||Healer Head|
|Caster||Caster Boot||Caster Hand|
|MNK Boot||MNK Head|
|DRG||DRG Boot||DRG Hand|
|BRD||Bard Boot||BRD Belt|
|BRD Body||BRD Head|
|Misc||Oil of Time|
Unidentified Allagan Tomestone
Final Boss has a chance to spawn a fourth chest which can drop:
Throne Gem | Wind-up Onion Knight < These items do not count towards the 1 item weekly limit.
Syrcus Tower Loot List By Class
The number respresents the boss. 1 = Scylla, 2 = Glasya Labolas, 3 = Amon, 4 = Xande. Links to be added.
Phase 1: Spawns orbs that follow random people. There are light pillars (3) which mark the spots where you can break the tether. These “generators” light up and gain an elemental charge for each type of orb it abosrbs.
- Fire (RED): Does single target damage and MELTS ICE.
- Ice (GREEN): Freezes a guy. Use fire to melt
- Lightning (GREEN): Small AoE damage.
Melting frozen guys is key here. Having people stunned sucks – obviously. It also leaves a water pool on the ground which gives a huge fire defense buff for Ancient Flare. If you dont have a pool to stand on don’t worry – it’s not THAT strong.
Eldering Staff is a rodlike add doesn’t seem to have aggro. Just kill them. They periodicaly do a ring AoE.
So you have a few goals for the first phase. Make sure each generator has 1 of each elemental charge. Else, “Daybreak” will stun EVERYONE for like 30 seconds.
For the remainder of the fight (Phase 2), some random adds spawn which aren’t notable. Just keep melting frozen guys, and it should be smooth sailing. Otherwise the fight is just a rinse/repeat of Phase 2.
Glasya Labolas (Boss 2)
The #1 rule of CT applies to this guy most: Dodge the colorful AoE. This guy’s pretty funny…. he charges a massive attack that does chumpy damage. Then he does it again and kills you… how to prevent this?
The robots – make them block the lasers that give him power. Note that sometime during this charging process, if this whole robot laser blocking ordeal is done properly, Teleporters to other platforms light up. Fight and preferably kill the Spanner Rooks in these platforms – when they do their skill just jump to the next platform.
Once you can go back to the main platform, do so. The rest of the fight is pretty much brainless.
Amon (Boss 3)
Orb following you? Will shrink you if you get hit. You can land it on the add “Kumkum” to make them smaller.
Experiment slimes? Should be killed before reaching the boss. (AoE damage otherwise)
You turned into a frog? Just deal with it, lol. You can continue to do damage while in this form.
Curtain Call is just like Behemoths Meteor. Hide behind iced players! Overall, nothing that special with Amons Mechanics.
There will be a smattering of Adds that spawn, just kill them. As far as I know only Kumkum can be shrunk.
Xande (Boss 4)
Yellow circles will spawn on the ground – step on them to activate it. ALL of the yellow circles must have at least 1 person in it.
at 70% and 30%, Xande goes away from the stage and a mini DPS check begins. B Alliance (usuall) kills middle orb while A & C kill the side objectives. These side objectives attract a meteor. I’ve never seen it fall but I assume it’s not good. Once the sides are clean A & C can help the middle.
The blue circle that appears on a random player IS NOT DANGEROUS. It spawns a tornado that everyone should stand on to avoid getting killed by Quaga. If you’re in the main tanks Alliance, it would be nice to go to him and drop the levitation circle there.
That’s about it for Syrcus Tower! I decided to go for a TL;DR approach for the boss guides since they’re not so complex. Have fun getting your loot!