Everything you need to know about the gods in ARR! The other choice given to us (without a table comparison) is god choice. Your choice of god will give you small bonus to Elemental Attributes.
God | Fire | Ice | Wind | Earth | Lightning | Water |
---|---|---|---|---|---|---|
Halone | 50 | 54 | 53 | 52 | 52 | 52 |
Menphina | 50 | 54 | 53 | 52 | 52 | 52 |
Thaliak | 52 | 52 | 52 | 53 | 50 | 54 |
Nymeia | 52 | 52 | 52 | 53 | 50 | 54 |
Llymlaen | 53 | 50 | 54 | 52 | 52 | 52 |
Oschon | 53 | 50 | 54 | 52 | 52 | 52 |
Byregot | 52 | 52 | 52 | 50 | 54 | 53 |
Rhalgr | 52 | 52 | 52 | 50 | 54 | 53 |
Azeyma | 54 | 53 | 50 | 52 | 52 | 52 |
Nald'thal | 54 | 53 | 50 | 52 | 52 | 52 |
Nophica | 52 | 52 | 52 | 54 | 53 | 50 |
Althyk | 52 | 52 | 52 | 54 | 53 | 50 |
See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new tab)
Key Points:
- The total Elemental Attributes of each god is equal at 330.
- Gods are “paired”, and don’t seem to have any distinction between their counterpart. (Example: Halone, Menphina)
- Each god pair has one high stat of 54, one secondary stat of 53, three tertiary stats of 52 and one neutral stat of 50.
- Even if we assume 1 point equals 1% damage, the difference between picking for a 54 versus a 50 is only 0.3%.
So what are decent choices?
For now, God choice doesn’t account for much. The resists you gain from choosing whatever god are ultimately inconsequential. Choose whatever you want!
If these really do represent added elemental damage (which we doubt), Thaumaturges, Conjurers and eventually Arcanists might want to choose accordingly:
Conjurer: Nopica or Althyk (Earth and Wind)
Thaumaturge: Azeyma or Nald’thal (Fire and Ice)
If anything changes regarding gods, you’ll find that on this page. If these “attributes” are more than just resists, we will definitely find out. Make sure you subscribe to us so you wont miss out!
Elemental affinity/resistance is the remnant of an old system in 1.0 that they scrapped for ARR, presumably because any class with mostly elemental damage would have been useless in certain fights. Like BLM being forced to use Blizzard against Ifrit because fire damage does nothing to him or, worse, heals him.
For some reason Squeenix left the groundwork for the system in the game. I’m guessing because they needed the stats menu to look more robust than it actually is. :p
Starting at about level 25-30 botany and mining, There is a “+1 yield” to nodes if your elemental resistance coinciding with that shard is above a certain level. The nodes are in groups of about 4 and only one of the nodes has the +1 yield. Specifically the lv 25 to 30 ranged trees: the +1 yield only has shards available, no crystals.
If you are going to take a “hard core” approach to selcting a god, you would want to look and see what production craft (weaving blacksmith etc) uses the most of. Example, I choose Mephina who has an affinity for Ice. I also really enjoy cooking and weaving. Weaving uses alot of wind and lightning shards/crystals/cluster. I really wish I had selected a Lightning Affinity now for that +1 yield once I was able to tap that tree.
So far, gathering crystals with botany and mining at low levels (and without resistance gear) is the only “major” impact I have come across that plays off elemental resistances and god selection.