Here’s a quick guide for the Melee DPS Role Actions. We no longer have to choose – and have access to all Role Actions! Used to be the “cross-class” system.
Dawntrail Update: Added Viper to the mix. Dawntrail changes are:
- Second Wind more powerful, almost double potency to 800. (L94)
- Feint increased duration to 15s.
Melee DPS Role Actions – Navigation:
Melee DPS Actions List | Role Actions Uses & Discussion
Melee DPS Role Actions List
Lvl | Action | Description | Cast | Recast |
---|---|---|---|---|
8 | Second Wind | Restore own HP, scales with attack power. | Instant | 120 |
10 | Leg Sweep | Stuns target for 3s. | Instant | 40 |
12 | Bloodbath | Converts part of your damage to HP for 20s. | Instant | 90 |
22 | Feint | Lower target's strength and dexterity by 10% for 10s. | Instant | 90 |
32 | Arm's Length | Ignore most position altering effects for 6s. Cause Slow +20% when struck. | Instant | 120 |
50 | True North | Nullifies all action direction requirements. Duration: 10s. Max charges 2. | Instant | 45 |
Second Wind improves via a Role Trait at L94.
Melee DPS Role Actions: Quick Strategy & Discussion
Here we talk a little bit about each of the role actions and their applications.
Second Wind
Can save your life in raids when expertly used. Learn how to use it well! Never bad to have a self-heal while soloing too, of course.
Note: As a healer main there are very few instances where Second Wind ACTUALLY helps. It’s great for when you accidentally took a hit before a damaging mechanic. Ask your healers about it! I’d rather you Second Wind “before” mechanics if you aren’t full, than heailng up after it.
Leg Sweep
Great for soloing and dungeons, rare for raids. a 3 second stun works wonders for mass dungeon pulls.
Bloodbath
A strange skill that has limited usefulness outside of soloing. As for raiding, this is about as useful anytime a regen would be…
Ask your healers when’s the best time to pop this per encounter as they would give you the best use-case.
Feint
Reduces enemy physical damage by a large amount for a short duration. Best used to help mitigate heavy physical tank busters (and the rare physical AoE) in raids. Coordinate with your tanks and healers about it!
Arm’s Length
Comes up in raids. Anytime there’s a knockback in an encounter try to imagine how this skill would be best utilized to mitigate its effect on your DPS, or to ease up the mechanics.
True North
Oh boy… a godlike cheese when your raid needs to take sub-optimal melee positioning. You’ll be using this often.
Melee DPS Role Actions – Navigation:
Melee DPS Role Actions List | Role Actions Uses & Discussion
Well, that’s about it for Melee DPS Role Actions! FOR NOW! I’ll be adding to this soon.