FFXIV ARR Titan Hard Mode

Getting tired of Titan? Are you stuck in Titan Hard Mode? Keep your hopes up and let us guide you through one of the most fulfilling fights in FFXIV ARR.


From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.

The first LEGIT Gear check in the game, and if you have lag issues, get ready to die in this fight! We had fun learning how to play Titan and beat him. We will show you two videos below, one is our first defeat of Titan and the second is where we helped a few of our FC members get past him.

Our very first Titan HM Kill:

One important thing to note is, all non-tank players must ideally have more than 3,500 life to survive this fight (specially important in the last phase where he does 6-8 Tumults straight). Lag and slow reaction time also play a major factor in beating Titan, you must be focused, know his rotation and position yourselves carefully in order to win.

Team Compositions:

  • PUG: 2 Tanks, 2 Healers, 4 DPS (The type of party you get from duty finder)
  • 3 Healers: 1 Tank, 3 Healers, 4 DPS (Safest run, best for lesser geared groups)
  • 5 DPS: 1 Tank, 2 Healers, 5 DPS (Ideal for more experienced groups)
  • Carry: 1 Tank, 2 Healers, 3-4 DPS, 1-2 Carry (when we want to get a guild member through)


In hard mode, Titan has some a new rotation with new abilities also

  • Landslide (Pushback): Like in Titan Story mode, watch out for this frontal pushback ability, if you get hit chances are you will fall from the stage, and the moment one party member falls its practically a wipe.
  • Tumult (AoE): Back with a vengeance, in post heart phase, Titan can dish out 6-8 Tumults in succession.
  • Weight of the Land (Plumes): Another skill from Titan Story mode, this time with a vengeance. It’s important the team positions themselves so that when he casts this they can move away to a safe position.

FFXIV-ARR-Titan-Hard-Mode-Bomb-1 FFXIV-ARR-Titan-Hard-Mode-Bomb-2 FFXIV-ARR-Titan-Hard-Mode-Bomb-3

  • Bomb Boulders: A new mechanic, Titan calls down bombs that explode in a certain pattern, there are 3 types to watch out for but the rule of thumb is, the first bomb to light up is the first bomb to go
    • Type 1: Clockwise detonation, tanks will either take one bomb damage or hide between two bombs so they do not get hit (takes practice to hide believe me!)
    • Type 2: We call this the easy bombs, just find a safespot in either the N,S,W or E areas of the map
    • Type 3 (Post heart only) : This is where it gets tricky, 3 bombs get dropped parallel to each other. In this set the middle group of bombs always blow up first. So you want to stay where the last set will blow and immediately move to the middle once it blows up. (Titan usually casts Landslide right after these bombs show up, the moment he lets go of Landslide is when we move to the center)
  • Gaol: Much like the Story Mode mechanic, a random party member will get imprisoned and will be tagged with a determination down debuff (it’s important that the healers strip this debuff after the party member gets freed from the Gaol). Also, Titan sometimes casts Landslide on an imprisoned member of the team, make sure you wait till after he casts Landslide to free your team member.
  • Geocrush (Jump): Just like in Story Mode, Titan Jumps up and after each jump the stage gets smaller, key position here is to group up so that healers can cast their AoE heals before going back into position
  • Earthen Fury (Ultimate): Same mechanic in story mode, if you do not defeat his heart in enough time Earthen Fury will destroy you! This is a DPS check and you will need to your whatever limit break you have to kill the heart. We usually time this right after the last Weight of the Land in the heart phase.
  • Mountain Buster: Heavy hitting frontal cone attack (never stay near the tank in this phase or you will fall. Tanks need to time their mitigation for this skill if they are not topped up.


General Strategy for roles:

Tank: Positioning is important, mitigation should be timed. You want to position Titan as close to the edge as possible to give your party enough space behind to move around and dodge ‘Weight of the Land’. Positioning is also important during the ‘Bomb Boulder‘ phases. In our FC, it is the tanks job to memorize Titan’s rotation and call out ‘Weight of the Land‘ and ‘Mountain Buster


Healer: Healers are the key to this fight, if one falls you are in for a ride! Positioning is important for healers to make use of their AoE abilities, after each Geocrush, Healers need to pre-cast their heals so the party gets topped up and during the post heart phase the healers need to ensure they top-up the tank before ‘Mountain Buster’ and also pre-cast AoE heals before he does ‘Tumult

DPS: All the DPS need to be careful of is avoiding Landslide, Weight of the Land and getting to know positioning during the bomb phases. They must also be conscious of their position so that the healers can have a place to run to when weight of the land hits.

Titan Hardmode Infographic


1st Phase (Pre-heart)

Skill rotation: Landslide, Tumult, GEOCRUSH (Jump), REPEAT > Weight of the Land, Landslide, Tumult, GEOCRUSH (Jump), REPEAT > Landslide, Weight of the Land, Bombs, Landslide, Weight of the Land, Gaol, Tumult, GEOCRUSH (Jump)


In the first phase we see Titan showcase some of his new abilities namely the Bomb Bomb rotations. This phase will test how well the group can dodge Landslide and Weight of the Land. You will also be able to get a feel for how much DPS your group can do. Remember to save DPS cooldowns for when he reaches the heart phase

2nd Phase (Heart) 50% life

Skill rotation: Gaol, Landslide, Weight of the Land, Tumult, Gaol, Landslide, Weight of the Land, EARTHEN FURY

One the heart pops out, pop all DPS cooldowns and make sure to free whoever is in a Gaol. Note that when he casts Gaol the second time, the party should ignore the Gaol and focus on defeating the heart. We suggest to use your limit break, whether level 1 or 2 right after he casts the last Landslide or Weight of the Land. Once the heart is defeated immediately focus your attention on the imprisoned party member, if they are not freed from the Gaol before he casts Earthen Fury, the party member will fall.

3rd Phase (Post-heart)

Skill rotation: Mountain Buster, Tumult, Weight of the Land, Bombs, Landslide, Gaol, Mountain Buster, Weight of the Land, Landslide


The scary phase here are the first 3, most specially for the healers who will need to ensure the tank is topped up just before Mountain Buster and immediately focus on healing the group in time for Tumult. Swiftcast for healers is an awesome and almost critical mitigating skill in this part of the fight.

The Bomb phase always takes first timers by surprise. The key to dodging the bombs in this phase is not to PANIC. in the Bombs Type 3, always remember that the middle bombs will explode first, simply find where the last exploding set of bombs are and stay in that area (dont be afraid to stand next to a bomb! you will need to move because he casts landslide) just remember to move to the center right after he lets go of landslide.

One more thing to note is that when he reaches about 25% life he increases the amount of Tumults he does from 6 to 8 times, this is where AoE healing and positioning is key.

Visual Notes on the Titan Hard Mode Fight

Dont Release your Party Members from the Gaol until after he casts landslide on them like so:


This is an example of Type 3 Bombs, in this case I move with the party to my left, and wait for Titan to cast landslide and then move to the middle



Sample Positioning for Weight of the Land


The three main reasons people die at Titan hard:

  1. Weight of the land: Your dps and healers should already look for where to run BEFORE weight of the land hits. Because of this, unnecessary movements should be avoided. If you know WHEN the next weight hits, and WHERE to run beforehand, you will dodge it 100% of the time, believe me.
  2. Type 3 Bombs: The triple line bomb formation is the reason most people die. To be honest, it’s largely because they panic. All non-tank players should simply move to the middle-bomb of the last set that spawned. Once titan punches the ground, move towards the center. Simple as that!
  3. Mountain Buster: Both the tank and the healers should be aware of when the next “table flip” occurs. Tanks can pop a cool-down, and healers can pre-cast shields and heals. Note that every random damage that happens to the raid makes it harder for healers to keep the tank up to 100%. As a DPS, you got one job: Avoid damage.

Finally, Good Luck in your fight with Titan!


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FFXIV: The Ultimate Starters Guide (+ Heavensward)

Look No Further.

Jumping into the world of FFXIV A Realm Reborn? New to the game, and need that extra hand to give you a headstart? You’ve come to the right place! The goal of this guide is to give you a birds eye view of what will help you get settled into FFXIV, providing you links to detailed information along the way! This guide may be long, but worth it!

Step 1: Pre-order / Buy the game

Can’t play a game without buying the game! You will need the base game, and at some point I imagine you would want to pick up Heavensward as well.

  • Final Fantasy XIV: A Realm Reborn (PC/PS3/PS4, Standard or Collectors)
  • Final Fantasy XIV: Heavensward (PC/PS3/PS4, Standard or Collectors)
  • The above links are for Square NA (North America) Accounts.

You can also use Playstation Network Cards to buy!


Step 2: Download the Client and Patch

Bought it? Nice. Now to make an account for FFXIV (Square Enix Link) first. Then, you need to download the latest ffxiv client.(Link downloads the file) Run the client and patch if needed. All set?


Step 3: Create a Character!

Three choices in character creation: Class – Race – God.

Classes – who, what why?

The decision of your starting class will affect you in the early game only. Since in FFXIV you can eventually max out ALL CLASSES AND JOBS with one character. Check a brief description of the ffxiv classes here. We’ll also put each class guide here, for your reference.


Base Class (Advanced Job) General Guides
Disciples of War: Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon) | Marauder (Warrior) | Pugilist (Monk) | Rogue (Ninja)
Disciples of Magic: Arcanist (Scholar)(Summoner) | Conjurer (White Mage) | Thaumaturge (Black Mage)
Heavensward Jobs: Dark Knight, Astrologian, Machinist
Stormblood Jobs: Red Mage, Samurai

Again you’re not locked into your class forever. It simply determines your starting city: Archer, Lancer, Conjurer: Gridania. Thaumaturge, Gladiator, Pugilist: Ul’dah. Arcanist, Marauder: Limsa Lominsa.

Race – does it matter?

Our Racial Stats Guide will tell you EVERYTHING you need to know about classes. Here are the main things you must take into consideration

  • The difference between the best and worst race for your class is negligible. (But this wont stop min/maxers)
  • Every race has a sub-race for Physical stats, and one for Magical stats. Choose appropriately.
  • Aesthetics is the main reason to choose between races.

God – does it matter?

The final step is Choosing Your God. TL;DR God choice is pretty much irrelevant right now.


Server Choices – does it matter? Actually yes.

SERVER CHOICE is also very important. Testing your lag to various server groups should be one of your main concerns. If you have a JP server as your lowest ping, but are afraid of not having any English people to talk to, dont be afraid! Tonberry server is the “unofficial” non-legacy server for people like us. Masamune is the Legacy counterpart.

Alternatively, if you’re part of the Asian/Oceanic region and want to play on NA, Behemoth is the “unofficial” server for this. (Please comment if we are wrong)

Step 4: Leveling up

Seriously, check out the General Leveling Guide (Class specific links inside)

Get to level 10! If this is your first character, you must… and I mean MUST: FOLLOW YOUR STORY QUEST. Around level 10 you unlock your first new features, Levequests, Guildhests and the ability to Change Classes. FFXIV actually has a lot of unlockable content as you level up. Luckily we have come up with an ‘Unlockable content guide & checklist’ so you won’t miss out. For now  do Guildhests! Queue up for them now and gain some quick & massive EXP.

What to do when you are Level 15?  Reaching level 15 story quest also unlocks the airship pass – now is the perfect time to pickup your crafting & gathering classes, as you will be forced to visit the other cities anyway! Keep in mind there is no downside to unlocking ALL CLASSES at this or any point. (Except maybe main hand inventory space). You also unlock Duty Roulette, a key tool in leveling up quickly.

During this quest to travel around the main cities, make sure you unlock your Challenge Log while in Limsa!!! Make sure you check out a list of the unlocks. From here on I will only be mentioning the extremely important ones.

FFXIV Leveling Guides

You might want to refer to the Unlockables checklist now and then.

What crafting classes should I try? Here’s a quick and dirty list.

  • Weaver makes armor for: Conjurer, Thaumaturge, Arcanist. (likely Astrologer)
  • Leatherworker makes armor for: Pugilist, Rogue, Archer. (likely Machinist)
  • Armorsmith makes armor for: Gladiator, Marauder, Lancer (likely Dark Knight)
  • ALL CLASSES NEED SOMETHING FROM EVERY OTHER CLASS anyway. These are just the “main” ones.

Note that ever class can benefit from Goldsmithing (Accessories), Alchemy (Consumables), and Culinarian (Food Buffs)

What gathering classes should I try? Again, a loose list.

  • Mining supports: Armorsmith, Blacksmith Goldsmith.
  • Botany supports: Weaver, Carpenter, Alchemist, Culinarian.
  • Fishing supports: Alchemist, Culinarian. (General guide oddly missing. Linked leveling guide)
  • Leatherworker needs a little from all classes, and monster drops.
  • ALL CLASSES NEED SOMETHING FROM EVERY OTHER CLASS anyway. These are just the “main” ones.

Don’t worry – you’ll eventually want 50 in all classes, so it’s more of a “What do I get first” than something you lock-in to forever.

Very soon after, you’re going to be doing the newbie dungeon trio.  SastashaTam-Tara Deepcroft and the last ‘tutorial dungeon’, Copperbell Mines. Don’t act like a newb fighting the Copperbell Ooze. Since you’re around Copperbell, Unlock the armor Dye system. For characters who didn’t start in Ul’dah, this is a good time to get it. Don’t worry though, you’ll be visiting Vesper Bay A LOT.


Key unlock reminders

Materia – Level 19 (story quest): You’ll have a quest “Life, Materia and Everything”. This would be the best time to unlock the Materia System. Keep an eye out for the quest Forging the spirit. For melding materia you need to Level up a DoH, and it’s unlocked in the same camp.

Chocobo Mount – Level 20: (See: our Chocobo Guide) Getting your first mount isn’t a main story quest actually. But it’s arguably the most worth-it sidequest ever. Increasing your travel speed does wonders for leveling speed, and sanity. The starting quest is My Little Chocobo, found in your GC base. Speaking of GC’s…


Which Grand Company do I choose??

Ah, the good old question. Basically there isn’t much difference between each GC game wise. They dont currently offer anything game-breaking end-game wise, so it’s purely aesthetic. The clincher? It determines which city you’ll personally be visiting a lot. So it’s in your best interest to choose the city you like best. Are all cities equal? In my opinion, No.

  • Limsa (Maelstrom): Marketboard is next to Aetheryte. GC Base requires an extra load screen.
  • Gridania (Twin Adders): Marketboard requires an extra load screen. GC Base is next to Aetheryte.
  • Ul’dah (Immortal Flames): Marketboard requires an extra load screen. GC Base is next to Aetheryte.

In this point of view, Gridania and Ul’dah are similar, and Limsa is the outlier. It’s not a huge difference, since people usually hang out in their FC houses anyway.


Key unlock reminders

Chocobo Battle Companion : (See: our Chocobo Guide): At level 30 you can unlock your fighting chocobo via the quest My Feisty Little Chocobo. Very useful little guy to have. Just a reminder, you can mount your battle chocobo by right-clicking it.


Level 30: Advanced Job (soulstone quest)

Do NOT delay getting your ‘soulstone’ any more than you need to. Check the Job Requirements Guide. Becoming an advanced job requires a few things:

  • Level 30 in the primary base class (Finishing all class quests).
  • Level 15 in the secondary base class.
  • Sufficiently progressed in story line.
  • (Heavensward classes act differently – to be updated)

From here you should be able to handle yourself. Make use of our guides! Check the main menu above, or use the search functionality in the upper right. Don’t be afraid to ask us questions either (Twitter is best for this)!

Good luck starting out, and making progress! Make sure to Like us on Facebook, Follow us Twitter, and subscribe to our YouTube – all great channels to geat awesome FFXIV updates!
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Paladin VS Warrior Tanking Comparison

Warrior Or Paladins? Is one truly better than the other? In this battle of the fat, we try to determine just that. PLD VS WAR comparison!

Inevitably, it’s come to this. “Who is better”, Warriors (Marauders) or Paladins (Gladiators)? Here, we will try our best to give you the ins and outs of each class. Note that we will be discussing level 50 PLD and WAR capabilities, and this somehow extends to lower-level Gladiator and Marauder comparisons.

This is also our very first ‘community driven’ guide – we will be discussing key points in the forums, ultimately leading to the content to this page. Participate and be commended!
PLD vs. WAR Forum thread

For reference you can open these windows:
Gladiator | Paladin : Marauder | Warrior

Base stats / Innate capabilities

The main advantage of a warrior is it’s immense maximum HP. Does a lot of damage, and indirectly increases defenses by doing so. Marauders and Warriors are extremely combo sensitive, and are definitely more difficult to play. This further extends by adding the “Defiance” / “Infuriated” warrior system. Compared to Paladins, these guys pack a huge punch. Parrying serves as a welcome additional defense (Although Paladins have this too), they cannot block.

Damage reduction / mitigation is the paladins key trait. Wears a shield by default (Blocks!). Paladins have a reactive gamplay style, and are much easier to play ‘mechanically’ than warriors. Paladins are susceptible to burst damage with a low HP pool, but over the course of longer encounters – their mitigation more than makes up for it. Their “Effective HP” is much much higher than a Marauder. Their damage is so pathetic, and could possibly be out DPS’d by a Conjurer.

So here we see the main difference, Warriors rely on HP and Damage. Paladins rely on Damage Reduction. This becomes brutally clear in the next section:

Defensive Skills

— MRD —
Foresight – Increases defense by 20% for 20s. Recast 90 (Traited)
Bloodbath – Gain 25% “Lifesteal” for 30s (Traited). Recast 90.
Mercy Stroke – Killing a target with mercy stroke restores 20% of max HP. Recast 30 (Traited)
Thrill of Battle – Increases max HP by 20% (Traited) and heals for that amount. Duration 10s.
Storms Path – (If Combo’d into) Creates a shield equal to 20% of damage dealt up to 10% of max HP.
Defiance – (Stance) Increases maximum HP by 25%, while lowering damage dealt by 30% and increasing enmity.

— GLD —
Rampart – Reduces damage taken by 20% (Traited) for 20s.
Convalescence – Increases HP restored by spells or actions by 30% (Traited) for 20s.
Awareness – Reduces critical strike damage taken by 15% for 25 (Traited) seconds.
Tempered Will – Immediately cures Bind and Heavy, while preventing knockback and draw-in effects.
Sentinel – Reduces damage taken by 40% (Traited) for 10s.
Bulwark – Increases block rate by 60% for 15s.
— PLD —
Shield Oath – (Stance) Reduces damage taken by 25%, and damage dealt by 30% but increases enmity generated.
Hallowed Ground – Renders you impervious to most attacks

Wow, from here it becomes rather obvious that warriors have the short end of the stick when it comes to purely defensive skills. Foresight is directly inferior to Rampart (Which also reduces magic damage) and Sentinel (40%!). Thrill of Battle is ‘cute’ at best, amounting to a large heal. Storms Path is the warrior saving grace here, giving you a reusable shield without a long cooldown.

Paladins on the other hand have a long list of defensive skills, all ridiculously effective. Just by comparing the stances, the trade-off for 30% reduction for damage dealt is just completely lopsided in the paladins favor: 25% damage reduction for the paladin, and 35% max hp for the warrior. While 35% HP is better in a vacuum, when healers are involved, this becomes next to useless (Remember Effective HP?)

Warriors scale extremely well with offense, and even benefit from it defensively. While this is good, the survivability gained is just nowhere NEAR the Paladin. Not even close.


Threat Generation

Both Paladins & Warrior have no trouble generating threat. It’s the small differences and situations that make the Warrior superior to Paladin in terms of threat.  It’s very unlikely that DPS will pull aggro during a fight from either a Paladin or Warrior, so what’s the difference? Two key points.

Threat on Demand
The main difference? Warriors are better in more desperate times. When sh*t hits the fan – you’re going to want a warrior. When resources are tight, and adds spawn, Warriors are much much better at picking them up and making them stick. Paladins have superior resource management and will match a warriors threat over time. Warriors excels at keeping up with initial burst aggro when picking up and killing newly spawned adds.

Adds, AoE
In both single target and AoE situations, Warriors will out-threat Paladins any day. Paladins also have decent AoE threat, but simply pale in comparison to what Warriors can do to multiple enemies, and struggle alot less to build up initial aggro. It’s like Warriors WANT adds to spawn, and lots of them, while Paladins would rather not!

Due to the length of this post, we split it into two pages. In Page 2, we discuss Healer Preference, Overall Kit, and finally Summary and Recommendations.

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FFXIV ARR Crafting Guides for all classes

Hey guys! Good news! The ffxivguild.com team has completed general information and class-specific crafting guides [07-28-13]!

Check them out! For starters, you can check out the General Crafting Guide, and Craft Leveling & EXP Guide.

weaver guide ffxiv arr crafting

leatherworker guide ffxiv arr crafting

goldsmith guide ffxiv arr crafting

blacksmith guide ffxiv arr crafting

chef guide ffxiv arr crafting

carpenter guide ffxiv arr crafting

armorsmithing guide ffxiv arr reborn crafting

alchemy guide ffxiv arr crafting



For easier navigation here are text links:
Alchemist | Armorsmith | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver

Also released today: Gathering General Guide! – check it out!

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FFXIV Crafting Leveling & EXP Guide

Do not make leveling up crafting in a realm reborn any harder than it has to be! Use these extremely helpful tips, and you’ll find yourself at 50 in no time! And start making money from FFXIV’s Marketplace!

If you somehow got to this page, but you’re rather new or haven’t crafted yet, you should try reading our General Crafting Guide & FAQ first.

Maximizing Each Craft

Make no mistake, 99% of the ways you’re going to get crafting exp is, you guessed it, crafting. Maximizing each craft is probably the most important tip when leveling crafting classes in FFXIV.

In ARR, gaining crafting exp and levels comes through the successful synthesis of items. However, you can try to squeeze as much EXP out of a single item each time you craft. (Often granting +200% bonuses and more!) How do you do it? By attempting for a high quality item each time. Take a look at these two examples.

ffxiv arr reborn crafting guide high quality vs no quality


The above example shows crafting two of the same items, “Ash Lumber”. One was quickly crafted without attempting to for high quality, which only got 298 experience. The second example, while it did not yield a high quality ash lumber, the resulting craft gained a bonus +233% exp. 

So when you’re crafting, always try to reach the highest quality percent possible, since crafting in a Realm Reborn seems to reward “effort”.

Completing your crafting log

Completing every entry in your crafting log is the next logical step WHILE maximizing each craft. Completing your crafting log  gives a chunky exp bonus. Do not sell or throw away the stuff you crafted just yet! Some items you craft will eventually be asked for to fulfill Tradecraft Levequests, or Grand Company Supply Missions. Which is discussed below.

Tradecraft Levequests

As we all know, Levequest allowances are pretty valuable. Spending them on craft leveling is one of the better ways to use them in FFXIV ARR. Tradecraft Levequests are issued through any Levemete. They also come in different difficulties, every batch increasing by 5 levels. You cannot undertake Tradecraft Levequests in groups. You simply need to give an item you crafted (or obtained through other means) Check out the picture below.

ffxic arr reborn crafting leveling guide tradecraft levequests

If you submit a high quality item, the reward is tripled(+200% bonus). This is why completing your crafting log (being ready with the required stuff) and maximizing each craft really helps you pile up on the exp down the line.

At level 20, repeatable Tradecraft Levequests become unlocked. You are required to submit (usually) 3 of an item, and this can be done thrice. Submitting HQ also works with this, resulting in a massive amount of EXP. Repeatable or not, Levequests are currently the best method of gaining DoH levels quickly.


Grand Companies and Crafting

In A realm Reborn, Grand companies can help you level up your crafting class in two ways. Grand Company Supply Missions, and Company-issue Engineering Manuals.

Grand Company Supply Missions

Grand company deliver missions are always running, and are accessed from the personnel officer of your grand company. Aside from being great ways to earn grand company seals, they are also great ways to gain crafting exp. You can also see this from your respective Grand Company Leve officer.

ffxiv arr reborn crafting leveling guide delivery missions

The interface is pretty self-explanatory. On the first column you have requested item (and what crafting class it comes from). The “Requested” column indicates how many times you can submit this mini-quest. It also shows you how many seals and exp to be granted to the respected crafting class upon turning it in. “Quantity” is how many of the item you currently own.

As far as I can see, it never asks for an item far above your crafting capability.  You should always be trying to fulfill this, It’s basically 8 free leve allowances.

Company-issue Engineering Manuals

Company-issue Engineering Manuals are bought from your respective grand company. The item description pictured below.

ffxiv arr reborn crafting guide engineering manual

The item is pretty useful, as you can see. It boosts EXP gained from crafting by 50%, up to a specified cap. There are more powerful manuals available the higher your rank is in your Grand Company. The downside is, these things cost Grand Company seals. But if you did the supply missions above, you shouldn’t be in a shortage of seals. Which is another reason you should really be doing supply missions. There is a higher level one available, but I wouldn’t recommend using either past level 20~.

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FFXIV ARR: Guide on How to Dye in a Realm Reborn!

How do I dye in FFXIV ARR? Who gives the dye quest? Can you walk me through how to get dye? Here it is, a step-by-step FFXIV ARR Dye Guide!

Let’s all admit, we want our characters to look good right! Dyeing has always been an important part of every MMO, it promotes choice and differentiates your character from the rest.

Ok, so a lot of folks have been asking us… How do I dye in FFXIV ARR? Where do I go to dye? Who gives the dye quest? How come I can’t apply dye? Can you walk me through how to get dye? Where is the Coffer & Coffin? Where is Western Thanalan? Where is Vesper bay… You get the point… So here it is, the much awaited step by step FFXIV A Realm Reborn Dye Guide!

Please note that the Dye system can only be unlocked by Completing the Quest: Color Your World


  1. You must be at least Level 15
  2. You have access to Ul’dah – or have passed the Level 15 story quest to gain access via Airship to travel to Ul’dah
  3. Finish the Quest to unlock Dye system
  4. Of course, have some Dye in your inventory!

Quest to unlock Dye system: Color Your World

1. Go to Vesper Bay in Western Thanalan (see Map below)

  • From Ul’dah, exit Gate of Sultana aka Western Thanalan
  • Head to the NW of the map, you will see Vesper Bay (don’t forget to sync with the Aetheryte in Horizon)

2. Speak to Sweigym near the plaza of Vesper Bay (Pictured above)

  • To complete this quest you need to give Sweigym Orange Juice
  • Where to get Orange Juice? There are many ways to get Orange Juice, and in case you do not have a few in your inventory the closest place to buy is in Central Thanalan – The Coffer & Coffin. Take a Chocobo to Horizon and walk a bit to Central Thanalan. (Edit: You can also buy Orange Juice in the ‘Merchant and Mender’ in Vesper Bay)
  • When in the Coffer & Coffin, buy Orange Juice from the ‘Alehouse Wench‘ – stock up on Food while you’re at it!

(Pictue of Alehouse Wench in the “Coffer & Coffin”)

3. Head back to Sweigym and complete the Quest! You can now begin Dyeing! Below, you can find a map summarizing the process.

Color your world guide FFXIV ARReborn Dye quest guide map


Q. How do you change dye in FFXIV A Realm Reborn?

  1. After successfully completing the Color Your World quest, a new action will be available in your Action & Traits screen called Dye.
  2. Simply use that action and an Item Dying screen will pop up which will show you all items in your inventory which can be colored. (Note that not all equipment can by Dyed)
  3. There are different shades of Dye’s available according to what type of Dye you have in your inventory, click the dye you wish to use and hit the button ‘Dye


Q. Where do I buy/get dye in FFXIV A Realm Reborn?

There are Dye vendors in each town. All of them are located in the respective marketplaces of each town. Or in Vespa Bay itself!

  • Ul’dah: Nanabe <Independent Merchant>
  • Limsa Lominsa<Unsynrael>
  • Gridania: Alaric <Independent Tinkerer>


Q. How does Dye look like?

Here is a gallery showing how Dye colors could look like (Note that dye color on clothes will change based on what the base color is so make sure to experiment until you get the right look)

ffxiv arr dye preview chart comparison a realm reborn


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FFXIV Maps of City & Guilds!

Don’t waste time figuring out what is where, and how to get there! Maximize your time on Eorzea with these FFXIV maps!

Make your life navigating Eorzea easier with these simple maps!

If you’re planning on cross-classing, getting proper crafting classes, or getting all the gathering  jobs (recommended!), check in here so you won’t waste time! So far, only Limsa Lominsa has a confusing Aethernet. The others are pretty self-explanatory (but boring, heh). Also, simple cross city travel guide will be provided, if needed.

We will be updating this regularly! Hopefully soon we can have an interactive map for the more common destinations! Subscribe so you won’t miss out!

clicking on a map brings you a mini-gallery of the three. Enjoy!




Limsa Lominsa


image of gridania in ffxiv ARR a Realm Reborn[Back to Top]
FFXIV A Realm Reborn ARR Gridania Map

Gridania Aethernet

Main Aetheryte: New Gridania

“Where is the” : Nearest Aethernet Crystal

Archer’s GuildArcher’s Guild (Bard)
Conjurer’s Guild: Conjurer’s Guild (White Mage)
Lancer’s GuildLancer’s Guild (Dragoon)
Carpenter’s / Carpentry Guild: New Gridania
LeatherworkingLeatherworker’s Guild
Botany: Botanist’s Guild

(Click on class name to visit Guide / FAQ)

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Limsa Lominsa

image of limsa lominsa in ffxiv ARR a Realm Reborn[Back to Top]
FFXIV A Realm Reborn ARR Limsa Lominsa Map

Limsa Lominsa Aethernet

Main Aetheryte: Limsa Lominsa Lower Decks

“Where is the” : Nearest Aethernet Crystal

Arcanist’s GuildArcanist’s Guild
Marauder’s Guild: Coral Tower
Cooks / Culinarian’sThe Bismarck
ArmorsmithingThe Aftcastle
BlacksmithingThe Aftcastle
Fishing GuildFisherman’s Bottom

(Click on class name to visit Guide / FAQ)

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image of uldah in ffxiv ARR a Realm Reborn[Back to Top]FFXIV A Realm Reborn ARR Uldah Map

Ul’dah Aethernet

Main Aetheryte: Steps of Nald

“Where is the” : Nearest Aethernet Crystal

Gladiator: The Coliseum
Pugilist: Steps of Nald
Thaumaturge: Thaumaturge’s Guild
AlchemistAlchemist’s Guild
GoldsmithingGoldsmith’s Guild
Weaving: Weaver’s Guild
Mining: Miner’s Guild

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FFXIV ARR Racial Stats and God stats guide.

No more stressing out in character creation! We’ve compiled sortable tables of the race/stats and gods/resists. Also, our insights on choosing correctly!

When choosing your character’s Race and God in FFXIV A Realm Reborn, it’s kind of annoying since we aren’t given a table view of what the differences are for each pick.

Well, not anymore.

If you have found this older guide, I highly suggest you check out our updated permanent ones

FFXIV A Realm Reborn: Race / Stats Chartmoogletest

RoegadynSea Wolves221823172119
Mi'QoteSeekers of the Sun212220181920
Mi'QoteKeepers of the Moon182117192322
Au Raffxiv au ra racial stats raen portraitXaela232021201719
Au Raffxiv au ra racial stats xaela portraitRaen172118202222

See also: FFXIV A Realm Reborn Stats & Attributes Guide.

Key points:

  • The total stats of each race and subrace is equal at 120.
  • Character customization can pretty erase all cosmetic distinction between subraces. Choose whatever you want!
  • All races have a subrace which is more suited towards “Physical” classes, and a subrace more suted towards “Magical” classes.
  • Ultimately, as long as you chose appropriately and build properly, the small differences in starting stats accounts for much less than a 0.5% difference end-game.

So what are the decent choices?

Pugilists, Gladiators, Lancers, Marauders (Monk Paladin Dragoon Warrrior) : Sea Wolves, Highlanders, Wildwoods, Seekers, and Plainsfolk.

Conjurers, Thaumaturges and Arcanists (White Mage, Black Mage, Scholar, Summoner) : Hellsguard, Midlander, Duskwight, Keepers, Dunefolk.

Archers (Bard) : Wildwoods, Seekers, Keepers, and Plainsfolk.

Again, Each race has a subrace more suited to physical jobs, and a race more suitable to magic jobs. The recommendations above only serve as a general guideline. Since you can make one subrace almost look exactly like the other subrace, you might as well get the better stats.

*update* For more advanced recommendations: FFXIV A Realm Reborn Racial Stats Guide. (Opens in new tab)


FFXIV A Realm Reborn: God Elemental Attributes / Resists Chart

The other choice given to us (without a table comparison) is god choice. Your choice of god will give you small bonus Elemental Attributes.


See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new tab)

Key Points:

  • The total Elemental Attributes of each god is equal at 313.
  • Gods are “paired”, and don’t seem to have any distinction between their counterpart. (Example: Halone, Menphina)
  • Each god pair has one high stat of 54, one secondary stat of 53, three tertiary stats of 52 and one neutral stat of 50.
  • Even if we assume 1 point equals 1% damage, the difference between picking for a 54 versus a 50 is only 0.3%.

So what are decent choices?

For now, and I think this won’t change, God choice doesn’t account for much. If it ever does, I’m sure there will be a way to change what god you worship. (Same with race)

FFXIV A Realm Reborn Race / God Summary:

All in all it seems right now that the choices for race and god are pretty much for flavor. However, there are some of us who want to squeeze every bit of juice out of our characters. Unfortunately, we do not have the kind of information right now to make a proper analysis on that.

Is this a good thing? Yes, I think it is. It doesn’t force people to be a certain race when playing a certain class, and allows people to pick whatever kind of look they like. It prevents people getting called names just because they didn’t “pick” properly.

**For Archiving purposes, we will be splitting this guide into two which will be found here(Racial Stat Info) and here(God Stat Info). We are more likely to update those two separate links. Also, updates on our knowledge of the stats here (General Stat Info).

Either way, we will be working on better informed Race/Class/Job/God combinations, information on each Stat, and more on Elemental Attributes. Subscribe so you won’t miss out! How? Just follow or like us on Facebook / Twitter! Thanks! and see you on Eorzea!