Kobold Beast Tribe Guide (+Vendor Items)

All you need to know about the Kobold Beast Tribe Quests! What items you can get, tips on quests and more!

The Sahagin are one of the beast tribes you can gain reputation with in FFXIV:ARR. Their home (and Beastmen Daily questing hub) is located in Outer La Noscea, (Coordinates: 21,17). The nearest Aetheryte is Camp Overlook.

You can unlock the Kobold Beast quests by doing the quest: Highway Robbery in Limsa Lominsa Upper Decks.

Kobold Vendor Item List

ItemPriceReputation
Quicksilver4Neutral
Beastkind Blood7Neutral
Coral Butterfly18Neutral
Cloves16Neutral
Jellyfish Umbrella24Neutral
Aldgoat Horn238Neutral
Scalekin Blood73Neutral
Bomb Ash82Neutral
Morbol VineNeutral
Blue Landtrap Leaf128Neutral
Vitriol216Neutral
?????????

Like all beastmen, the neutral items support a certain DoH Class. In Kobolds case it’s mostly Alchemist stuff, but these types of materials can be used almost anywhere.

 

Picture of Kobold items

While it’s impossible to have our own pics of them at the moment, we can post the official SE pics of the Kobold mount& Kobold minion here in the meantime –

ffxiv kobold mount and minion

Check out the Other Beast Tribes
Amal’jaa | Sylph | Sahagin | Kobold

Follow us on Facebook for more FFXIV updates!

FFXIV Good King Moggle Mog (Thornmarch) Extreme Guide

Moogles! Moogles Everywhere! If you’re saying “What killed me?!” – Read on! How to bring the Good King to heel in our Thornmarch EX Guide!

You’ve walked into Thornmarch extreme – then that means you’ve recently said “WTF”. Good King Moggle Mog is a pretty confusing fight, but once you get used to it – It’s a breeze! Use our handy dandy guide not get killed by seemingly random things again!

Navigation:
Page 1: Mechanics & Skills | Page 2: “Weird Stuff”, Phases, Tips & Loot
Main Mechanic | Moogle & King Skills | Tanking & Positioning

Main Mechanic: Life sharing

Killing a moogle causes the next phase to begin. The king is invulnerable to damage, and phase transitioning doubles up as the only method to deal damage to him. Here’s how it works: After one moogle dies, the king “gives” them any lost HP they have – damaging the king and healing everyone else to full (and reviving if killed). This has to be repeated three times before entering the final mini-phase. Having ALL MOOGLES AT LOWEST POSSIBLE LIFE BEFORE KILLING is your main objective. Overall, this is how the fight looks like…

Phase 1 -> Kill 1 Moogle -> Phase 2 -> Kill 1 Moogle -> Phase 3 -> Kill All Moogles -> Kill King (mini-phase).

“Moogle Basic Abilities” and “King Skills” will be active the whole fight. “Weird Stuff” will only appear in P2 and P3. This is all discussed below.

Moogle Basic Abilities

Paladin, Warrior and King Moogles have an aggro table. BLM, WHM, BRD, and Thief Moogles do whatever they want.

Paladin & Warrior – They each give a debuff that, long story short, makes tanking both of these moogles simultaneously impossible. Tanks should pick up one each.

===The following Moogles have no Aggro table===
Black Mage – FLARE can (must) be cancelled by dealing direct damage to the caster. Stun/Silence have no effect. He also does meteor, which places a bunch of AoE circles on the ground (blue). Just dodge meteor. [Always have 1 or 2 DPS assigned to cancel flare]

White Mage – Heals. (Amazing, right?)
Archer – Focuses on a random target and does a few basic attacks.
Thief – Approaches a random target and stabs him or her.
Bard – Periodically gives a short buff to surrounding Moogles. (Least threatening)

These abilities continue during the entire fight. If you’re looking for their “ultimate” abilities, and how to deal with them, that’s found in Page 2.

Delta – A combination attack between the Bard, Thief & Archer creating a triangular area of near-certain death. The damage is affected by the total amount of moogle buff stacks all participating moogles! This will leave you at critical HP in the best case scenario, but will most likely one-shot you. Staying away from the middle is the best defense versus delta, but you can also see it coming thru A) A buff on a moogle called “Pombination” which has 3 moogle faces on it. B) Them talking about “Delta! Delta!” & Moving for no reason.

 

King Moogle Skills

Cleaving attack that reduces mana (Skill name unsure). So healers watch out for this! Moogle Creation is a generic, but thankfully weak, laser attack.

Moogle Buff – Periodically makes nearby Moogles stronger. This is a soft tank swap effect, since the Paladin or Warrior moogles cannot gain too many stacks. Also, tanks must be aware of their position in relation to certain moogles, which will be discussed in the next section. (Skill name unsure)

1000 Kuponze Swing – A slow clunky double cone effect targetting the person who gets a cross-hair. Shouldn’t be a big deal. This skill comes from the two tanks.

Tanking & Positioning Summary

Positioning is very erratic in this fight, but one things for sure: Tanks must be along the outer ring.

“MT” gets Paladin or Warrior + King, “OT” gets whichever the MT didn’t. Once the moogle buff reaches 3~ OT provokes king until his guy reaches 3~ stacks. Tanks can focus target the opposite moogle so they can easily see when they need to taunt. Tanks must also remember to position away from Archer & Thief Moogles. Swap the King when the current MT’s secondary moogle has high stacks.

DPS adjust accordingly, while avoiding middle if possible.

Healers have no reason to stay away from the edge, and SHOULD NOT BOTH BE TOO CLOSE TO PALADIN MOOGLE (More on this in “weird stuff” section).

Follow us on Facebook for more FFXIV updates!

Navigation:
Page 1: Mechanics & SkillsPage 2: “Weird Stuff”, Phases, Tips & Loot
Main Mechanic | Moogle & King SkillsTanking & Positioning

FFXIV Leviathan Extreme Mode (Whorleater) Guide

Heads or Tails!? Don’t let this fight be 50/50! Learn how to smash Leviathan EX in our Whorleater EXTREME Guide!

ffxiv leviathan whorleater extreme mode ex em banner

So you’ve made it to Leviathan Extreme Mode, eh? This is an extremely fun fight that starts with lame music (but makes it up later)! Let our epic guide help you out beating Whorleater Extreme!

Navigation:
Page 1 – Abilities & Adds | Page 2 – Phases, Tips & Loot
Spinning Dive & Body Slam | Adds | Minor Abilities | Briny Mirror

Leviathan Extreme Mode Abilities

As we mentioned above, discussing Levi EX by phase can be a bit confusing. So instead, understanding his abilities first is more important. These two abilities are the most important in the fight, and you’ll be seeing them often –

ffxiv body slam safe spots leviathan extreme mode

Body Slam, often followed by “Oh Sh*t”

Leviathan emerges from the water, (signaled by a “geyser” animation), and slams the platform with his body, pulling everyone toward that side. If you’re too near him, you take heavy damage – and may fall off the platform resulting in instant KO (when the railings are down). Basically, run to the opposite end to where he spawns. Check this out:

Body Slam Dodging Tips: Look at one side only. If you do not see the geyser – run forward! It only means it’s behind you. Using headphones also helps! If he spawns in A – run to B! If he spawns in B – run to A!

It’s quite easy to dodge, honestly, but panic and or complacency can get the best of us! Just remember in the later phases – this means instant Death. So get used to it quick!

ffxiv levi divebomb spiral dive dodging leviathan extreme modeLeviathans “Divebomb” (Spinning Dive)

(See diagram on right) This may be extremely disheartening at first for newer players, but after you get used to it, it’s a piece of cake! This ability is popularly called Divebomb, after Twintanias skill.

The “starting point” of Spinning Dive is, like body slam, marked by a geyser. It will travel all the way across the platform following the lines (the black lines in the diagram). These divebombs are pretty thick. The blue area signifies this. The “Vertical” spinning dives take up exactly 50% of the map, while the “Horizontal” ones take up 33%

To make matters worse, These water balls fall from the sky on random raidmembers before each Spiral Dive. It does significant damage and a slow.

This skill has some quirks, though. If he begins his Divebomb on the North Side (Vertical), the next Divebomb will start from the South (Could be Vertical of Horizontal). Horizontal Divebombs are trickier, though. He will also always begin his dive from the side he was tanked at.

The Horizontal divebombs are a bit messier. Of the three possible horizontal setups, the middle one happens most often. The horizontal divebombs do not seem to follow a strict rule (or they are too rare for me to have observed patterns; please chime in on the comments if you have info)

This skill is often followed by “Oh Sh*t”, excuses or both.

 

Adds – “The Fat & Thins”

Leviathan spawns two kinds of adds (that fight back). In our FC we call them the Fat, and the Thins.

Thin adds (Wavespine Sahagin)

There are many strategies as to which tank pulls which add. One pulls both is fine, or one each is also fine – really depends on what you guys are used to, and what your composition looks like.

After a certain time – they cast a skill called Hydroshot, leaving a circular AoE on the ground. If stepped on, you get a MASSIVE water DoT! (Is it Esunable? We haven’t got hit by this in a while)

The Fat (Wavetooth Sahagin)

Have a tank pick this one up (Usually the tail tank). If you’re the tank remember this – After the fat casts his 3rd skill, start chain stunning. Kind of like DK’s in T5. This can be hard if you have two warriors.

You see, this guy gets very pissed off after three skills. He casts one of two things, both with extremely unfavorable results. Dreadstorm leaves a circle on the ground, that if stepped on, causes you to run around in fear for 9323478 seconds, and you can step on it again while feared. If the railings are down, this can cause you to walk off. Dreadwash is a medium AoE shout that fears you for roughly 9323478 seconds, If the railings are down, this can cause you to walk off. Yes I copy-pasted that.

This add is often followed by “Oh Sh*t”, then “Where’s the Stun!?”.

As a desperate measure, these things can be stopped by the WHM Fluid Aura or SMN Garuda Push. (Or at least we imagined it to be so, when it happened once; again chime in on comments if confirmed / busted)

Levi Ex Minor Abilities

Majority of the fight, the two tanks split up tanking the Head and Tail. Each end has it’s own abilities.

Leviathan Head Skills

Leviathans head reflects ranged physical damage, and cannot be back attacked – so Magic DPS should target this.

Dread Tide – A line attack that comes from the head. Hits fairly hard, about 3000 damage on a tank. Main tank should position himself away from the raid, especially during adds phases. He usually does this after 3 basic attacks or around every 25 seconds.

Tidal Roar – Raid wide magic damage. Insignificant in the early stages – massive later on. Can be Virused or Dragon Kicked to help reduce it a bit.

Water Spout – An AOE attack originating from both healers. Make sure to split up.

Leviathan Tail Skills

Leviathans tail  reflects magic damage, and is always a flank/back attack – so Melee DPS & Bards should target this.

Scale Darts – A single target attack that comes from the tail. Hits a tank for about 1500 damage.

Tail Swipe – A frontal cone attack that comes from the tail. The damage is shared among all targets hit. Ranged guys make sure to get out of this.

Briny Mirror – look below :)

Briny Mirror – How to deal with it

A Debuff that is applied to whoever has top emnity on the tail of Leviathan when it appears (usually tanks). Briny Mirror is an annoying debuff that applies a stack each time you heal the person who has it. Each stack reduces healing range. Upon reaching 16 stacks – the healer is stunned for a significant time!

You can “cheat” Briny Mirror by doing the following things:

  • WHM Stoneskin doesn’t give stacks.
  • REGEN and its ticks don’t give stacks.
  • EOS/SELENE ignore this mechanic.

So yeah, have your pet near Tail tank, have your WHM seal+regen & SS the guy. You can further make your life easier by using things like Eye for an Eye, Storms Path etc etc…

Stacks are, at times, unavoidable. If you have to get one don’t be too stressed about it. Medica / Succor will likely get you one. But dont sweat it – if you manage your heals well, you’ll never reach the dreaded 16 stacks, or even get close to it. After the Divebomb / Slap phase, make sure you be extra careful in waiting for existing stacks to fall off before you AoE heal again. (Or simply position so you wont hit the guy).

That’s it for Page 1. Understand these mechanics first of all! Page 2 has what we know of Levi’s Phase Transitions.

Follow us on Facebook for more FFXIV updates!

Navigation:
Page 1 – Abilities & Adds | Page 2 – Phases, Tips & Loot
Spinning Dive & Body Slam | Adds Minor Abilities | Briny Mirror

FFXIV Gardening (Seeds / Soil / Crossbreeding)

Found outdated info? Wanna add something? Hit the comments below! Follow us on facebook and Twitter

So you’ve decided to harvest moon it up, huh? Let our FFXIV Gardening guide help you out! Put your science hats on…

Navigation:
Basics | Seeds | Soil | Cross-breeding

FFXIV Gardening Basics

To garden you need two things, FC Housing (or Individual?), and a Gardening Patch. While we can’t help you getting the former, Garden Patches can be found in the housing vendor located in your respective ward.

To plant a seed you need two things. A Seed + Soil. Watering Plants isn’t so bad, and you only need to water them once every human day (estimate). And takes around 3-5 days depending on seed to grow (estimate).

Where do I get Seeds?  Seeds can be farmed by Botanists. There are a bunch, to say the least. (30-40+?)

What about Soil? Soil is obtained by Miners. It comes in three types and three grades. You don’t need specific soil to plant seeds, but full research may be needed if plants are grown on their “home-soil”, though unlikely.

Fertilizer!? You can fertilize a crop to make it grow faster. It can be placed once an hour(human). It speeds it up by an hour growth at minimum (estimate)

What does gardening give!? We don’t know yet, give us a few days to grow our seeds, lol. We will be tracking our Gardening Rewards & Items in P2 of this post.

 

Seeds – Where and how?

(Node ID is in relation to: Botany Node Locations)

Seeds are a DoL “Rare Drop”, which means it will not always spawn when you inspect a node. There does not seem to be a way to increase the discovery rate of Seeds. You can also get seeds from a Botanist Retainer Venture (which is a pretty decent way to get them)

Where do I find certain seeds? They spawn in any node where you can gather the corresponding fruit. It’s no mystery but we can list them if needed…

Soil – Effects, Properties & Locations

Soil is also a “rare drop”. (See “Seeds” Section). (Node ID is in relation to: Mining Node Locations)

There are three types of soil in the game: Thanalan, La Noscean and Gridanian. Each type of soil has its own unique effects.

Thanalan Soil: Increases cross-breeding chance.
La Noscean Soil: Increases chance for an HQ crop.
Gridanian Soil: Increases crop yields.

Once we harvest a few crops, we’ll know more about the effects.

Crossbreding Seeds?

To be honest, we don’t know much about this yet. There are some question that are still unclear to us…

Crossbreeding is chance based (pretty much confirmed)
Do two seeds have to “grow together”?
Can a seedling Crossbreed with a plant?
Can a plant Crossbreed with a seedling?
Do “tier 2” Crossbreeds exist?
What are the possible rewards for Crossbreeding seeds?

We cannot know any of this without time and luck, so if you know anything – let us know!

Found outdated info? Wanna add something? Hit the comments below!

Follow us on Facebook for more FFXIV updates!

FFXIV Halatali Hard Mode (HM) Guide

Areana? or ZOO? Have a look at our Halatali HM Guide! Includes boss strategy and loot list!

Don’t let goblin-gundams let you down. Let our Brayflox Longstop HM guide show YOU the way!

Basics | (B1)Pyracmon | (B2)Catoblepas | (B3)Narashima & Mumuepo | Halatali HM Loot List

Basics

Halatali Hard mode is unlocked by a quest obtained from Mor Dhona.

There do not seem to be any trash mobs of particular note in this dungeon.

If you’ve completed the Blacksmith Quest line, you’ll meet Bronze Bull as an NPC here (if you remember him. He’s actually still wearing the Cobalt Shamshir you gave him!)

Boss 1 – Pyracmon

You’ll notice a Mammet Activator that’s connected to an Admirer Mammet. When he does 1000-tonze swipe, the floor turns blue (you really cant miss it). During this long channel time, activate the Mammet Activator. The connected Mammet will then release a protective field which you can stand on.

His other abilities 100 tonze swipe – is a short-range circular AoE, sometimes accompanied by a suck, and swing again,

Eye of the Beholder hits all targets far from him. Finally Piercing Glower is a line-aoe.

 

Boss 2 – Catoblepas

There are 4 Shadowy Orbs near the boss. Activating a Shadowy Orb makes you immune to Catoblepas’s ultimate: Demon Eye.
You can Esuna/Leeches the debuff once demon eye is done casting, since it also reduces your Accuracy.

Every so often a “Tainted Eye” spawns at it’s head. Kill it whenever it appears. It continually gives a map-wide stacking Vulnerability debuff, so you really want to get rid of this fast.

His other abilities aren’t really noteworthy – take care of Demon Eye and Tainted Eye – and you should be good!

Boss 3 – Group Fight + Narashima & Mumuepo

The final encounter(s) of Halatali HM consists of 2 parts. The “Group Fight“, and finally “Narashima & Mumuepo“.

Group Fight

Silent Moss (Conjurer) – He’s the healer so you might as well kill him first.
Langloisert (Lancer) – Has no aggro table and can be an annoyance, kill him second (or third).
U’libho (Archer) – Can be killed second or third, squisy and deals ranged damage.
Franz (Gladiator) – Since he’s the tank kill him last.

There’s not much to note about this fight. Avoid AoE and follow the order above, you’ll be fine.

Narashima & Mumuepo

These two come right after you defeat the group fight. Both of them do the usual AoE that you should avoid. They only have 1 noticeable skill that can cause trouble:

Absolute Bind “chains” two people in your party. They cannot move or act, and it cannot be dispelled. To remove these chains simply interact with the staff that randomly spawns on the ground.

Narashima has a Tailswipe that has quite a big AoE, so you might want to stay at his sides. Killing Mumuepo first is also a good idea.

Halatali HM Loot List

Like most dungeons in this tier, alot of chests drop 2.1 Crafting Materials – stuff like Coke & Peacock Ore.

Halatali also drops an i70 item set (details to follow), and i70 Darklight Accessories.

Found some loot we didn’t? Want something to add? Hit the comments below!

Follow us on Facebook for more FFXIV updates!

FFXIV Zodiac Weapon Guide & FAQ

How to get your ZODIAC WEAPON. Atma Locations, Books, Atma & Animus Stats!

This page is now outdated, please go to our Consolidated Relic Guide.

This looks to be one long and grindy quest to “improve” on our old relic!

How do i Start my Zodiac Weapon Quest!?
The quest starts at Hyrstmill near Fallgourd Float – You need your Zenith Relic first. If you have your zenith, chances are you know who Gerolt is. You must have your Zenith equipped for you to begin the quest…

Navigation (By Step):
1. Fates & Atmas | 2. Upgrading | 3. Animus Weapon | 4. Novus

Zodiac Weapon Step 1 – FATES & Atmas!

Yup, this really sucks, but we need to FATE grind! There are 12 “Atmas” you need to farm, from FATES, in certain maps. These are dropped by ANY FATE IN THAT MAP (chance).

Atma Fate Locations:

AtmaLocation
Atma of the MAIDENCentral Shroud
Atma of the SCORPIONSouthern Thanalan
Atma of the WATER BEARERUpper La Noscea
Atma of the GOATEast Shroud
Atma of the BULLEastern Thanalan
Atma of the RAMMiddle La Noscea
Atma of the TWINSWestern Thanalan
Atma of the LIONOuter La Noscea
Atma of the FISHLower La Noscea
Atma of the ARCHERNorth Shroud
Atma of the SCALESCentral Thanalan
Atma of the CRABWestern La Noscea

 

Do I have to be my class to get Atmas? NO! But you must be wearing any Zenith. The Atmas you farm can then be used for another class if you wish!

How do I know if I’ve gotten an Atma!? You can’t miss it (see below)

ffxiv zodiac weapon acquisition interface

This page is now outdated, please go to our Consolidated Relic Guide.

Zodiac Weapon Step 2 – Upgrading!

The first person in our guild who got an Atma Weapon is a Bard (Rylai Ariamis), so we’re going to use Artemis Bow Atma as our example.

You can buy 9 books (3-3-2-1 kinds). Each book upgrades a certain stat. Each book costs 1500 tomestones of Mythology (!!).

zenith weapon books

There’s no customization involved here, just different ways to get to the final product. Each book required different stuff for it to “activate”. The interface is pretty cool

ffxiv zodiac weapon upgrade interface

But after that it just sinks in that you’re in for a grind, lol. After all nine books are purchased and “activated”, we assume the next step:

Zodiac Weapon Step 3 – Animus

After upgrading it to maximum, we assume at this point it will “turn in to” your Animus weapon. Here’s a chart of the upgrades from Atma -> Animus.

The total cost would be 13500 Tomestones.

Atma WeaponAnimus Weapon
PLDCurtana AtmaCurtana Animus
Holy Shield AtmaHoly Shield Animus
WARBravura AtmaBravura Animus
WHMThyrus AtmaThyrus Animus
SCHOmnilex AtmaOmnilex Animus
MNKSphairai AtmaSphairai Animus
DRGGae Bolg AtmaGae Bold Animus
SMNWiyu AtmaWiyu Animus
BLMStardust Rod AtmaStardust Rod Animus
BRDArtemis Bow AtmaArtemis Bow Animus

The next step is upgrading your weapon to Novus!

Novus Weapon Upgrading

This page is now outdated, please go to our Consolidated Relic Guide.

After your Animus is complete – the next step is to upgrade it to the Novus Weapon. How is this done? You get a Novus Scroll that you meld materia onto. We have some questions about these scrolls..

  • Are all scrolls the same per class?
  • Are scrolls materia requirements completely random?

Please chime in on the comments!

Navigation (By Step):
1. Fates & Atmas | 2. Upgrading | 3. Animus Weapon | 4. Novus

Follow us on Facebook for more FFXIV updates!

FFXIV Lost City of Amdapor Guide

Diablos doors messing you up, ey? With our Lost City of Amdapor Guide, you won’t get shouted at in DF! Includes boss strategy and loot list!

Whoever said capping Soldiery ain’t easy – didn’t read this Lost City of Amdapor Guide!

Basics | (B1)Decaying Gourmand | (B2)Arioch | (B3)Diablos | Lost City of Amdapor Loot List

Basics

LCOA can be unlocked with the quest that starts in Mor Dhona.

Special Trash Mobs

Mold Colony / Tainted Mold / Hecteyes – this trio can often be found before first boss.

  • Mold Colony Should die first, but Tank should hold aggro on Hecteyes in the meantime.
  • Tainted Mold can be killed with any one attack. The do AoE poison so just let ranged/healer do it.
  • Finally, any Hecteyes Remaining should be killed

Baalzephon – Spawns with a pack of “Dirty Eye” and “White Magestone”. There is often confusion about what to do here..

  • Kill Dirty Eyes first. They do some damage so pile them up and AoE them down.
  • White Magestone should be killed second, since it heals Baalzephon. (These guys do no damage)
  • Baalzephon should be killed when it’s the last thing remaining.

(Special Trash Mob – Mold Colony – spawns in the area before first boss)

Boss 1 – Decaying Gourmand

Affectionately known to us as “Advanced Gobbue”. This guy is pretty basic, but you have a few mechanics to look out for.

Prey – His main mechanic. A link will appear to a random non-tank raid member. After a few seconds the target will be eaten. Simply kill the “Voracious Maw” that spawns shortly after (Kind of like Titans Heart). The consumed party member will take heavy damage, so free them quick! After

He has various skills that give Poison. Just esuna/leeches them away.

Decaying Gourmand also leaves dangerous Pollen on the ground that you should just avoid.

Overall, a pretty easy boss, shouldn’t give you much trouble!

 

Boss 2 – Arioch

The boss begins quite differently: You cannot target it. There are adds (Ranch Wamoura), when killed give a debuff that “attracts” the boss to you. Which is pretty much the main mechanic of this fight. Ideally, the tank should be the only target of the debuff. Party should just move away before the Ranch Wamoura dies! If you’re not a tank, but the boss

The debuff is called Scale Flakes, and will attract the boss to you for 45 seconds. It has no aggro table, so stuff like provoke will not work. If you’re a non-tank, but attract the boss, it’s not the end of the world. His damage isn’t too big, but make sure to use some defensive abilities. Take note that while Arioch has no target, it will heal quickly.

His abilities aren’t too special or hurt too much. He leaves a growing ground AoE that should be avoided. Aside from that, nothing much.

(Special Trash Mob – Baalzephon – spawns in the area between Arioch and the next boss…)

Boss 3 – Diablos

Ahh, I foresee alot of frustration with PUGs here…

Ruinous Omen – A massive nuke that can be avoided doing the doors correctly.

Diablos Main Mechanic – Diabolical Gate (AKA Doors)
These doors appear right at the start, but wont have any significance till later. There are 4 types of doors

  • Green “Butterfly”
  • Red “Ahriman”
  • Yellow “Lion”
  • Blue “Gobbue”

Opening two of the same kind during Ruinous Omen channel makes your party avoid it!

His other abilities aren’t that noteworthy.

Graviball leaves a sphere on the ground which you should avoid.
Nightmare is a mapwide Sleep.
Ultimate Terror never really came out, we just kept stunning that one… (Will do this for science later)

All his channeled skills can be interrupted (except Ruinous Omen).

Lost City of Amdapor Loot List

Like most dungeons in this tier, alot of chests drop 2.1 Crafting Materials – stuff like Coke & Peacock Ore.

Lost City of Amdapor also drops Darklight Accessories (Neck, Ear, Wrist, Ring)(i7o) for all classes.

Found some loot we didn’t? Want something to add? Hit the comments below!

Follow us on Facebook for more FFXIV updates!

Amaljaa Beast Tribe Guide (+Vendor Items)

All you need to know about the Amaljaa Beast Tribe Quests! What items you can get, tips on quests and more!

The Amal’jaa are one of the beast tribes you can gain reputation with in FFXIV:ARR. Their home (and Beastmen Daily questing hub) is located in Southern Thanalan, (Coordinates: 23,14). The nearest Aetheryte is Little Ala’Mhigo.

Amaljaa Vendor Item List

ItemPriceReputation
Bronze Rivets13Neutral
Bronze Plate32Neutral
Iron Ingot68Neutral
Iron Rivets73Neutral
Iron Plate157Neutral
Steel Ingot258Neutral
Steel Rivets313Neutral
Steel Plate610Neutral
Steel Rings389Neutral
Mythril Ingot514Neutral
Mythril Rivets583Neutral
Mythril Rings617Neutral
---
Coeurl Yellow Dye216Recognized
Seafog Blue Dye216Recognized
Raptor Blue Dye216Recognized
---
Raisin Brown Dye334Friendly
Peacock Blue Dye334Friendly
Currant Purple Dye334Friendly
---
Wind-up Amalj'aa25000Trusted
Drake Horn120000Trusted
Amalj'aa Supply Carriage26136Trusted
Amalj'aa Pavise Shield21780Trusted

 

Picture of Amaljaa items

The mount and minion are the “key” rewards for beast tribes in patch 2.1. If you need help deciding what to focus on first – here’s a picture of the Amaljaa Drake mount, and Wind-up Amaljaa Minion!

amaljaa drake mount wind up amaljaa minion vendor rewards items

Check out the Other Beast Tribes
Amal’jaa | Sylph | ???

Follow us on Facebook for more FFXIV updates!

Sylph Beast Tribe Guide (+Vendor Items)

 

The Sylph are one of the beast tribes you can gain reputation with in FFXIV:ARR. Their home (and Beastmen Daily questing hub) is located in East Shroud, (Coordinates: 22,26). The nearest Aetheryte is Hawthorne Hut.

Sylph Vendor Items List

ItemPriceReputation
Straw9Neutral
Cotton Yarn22Neutral
Undyed Cotton Cloth52Neutral
Undyed Velveteen169Neutral
Linen Yarn186Neutral
Undyed Linen411Neutral
Sylphic Silk693Neutral
Crow Feather21Neutral
Wildfowl Feather259Neutral
---
Aldgoat Brown216Recognized
Shale Brown216Recognized
Lime Green Dye216Recognized
Marsh Green Dye216Recognized
---
Qiqirn Brown Dye334Friendly
Acorn Brown Dye334Friendly
Cactuar Green334Friendly
Turquoise Green334Friendly
---
Wind-up Sylph25000Trusted
Laurel Goobbue Horn120000Trusted
Sylphic Lamp Tree26136Trusted
Sylphic Lamppost21780Trusted

 

Picture of Sylph items

The mount and minion are the “key” rewards for beast tribes in patch 2.1. If you need help deciding what to focus on first – here’s a picture of the Sylph Gobbue mount, and Wind-up Sylph Minion!

sylph gobbue mount wind up sylph minion vendor rewards items

Check out the Other Beast Tribes
Amal’jaa Sylph | ???

Follow us on Facebook for more FFXIV updates!

FFXIV Turn 4 Strategy Guide (Elevator Gauntlet)

“I’m tired of these @#$% Robots, in this @#$% Elevator!” How to beat BCoB Turn 4!

ffxiv elevator gauntlet turn 4 guide binding coils of bahamut

 

Welcome to our T4 strategy guide! BcoB Turn 4 doesn’t exactly have a “boss”, but instead SIX phases of varying combinations of ADDS, each with their own abilities! The challenges in this turn is familiarizing yourself with each phase, and positioning properly!

“I’m tired of these @#$% Robots, in this @#$% Elevator!”
– FFXIVGuild raid team 1, prior to first down.

Phase 1 – Spiders

turn 4 - phase 1turn 4 - key

The first thing you encounter here is called “Clockwork Bug“, but we will be calling them Spiders from here on! 6 Spiders spawn and do nothing until you pull them. The “timer” starts from the second you aggro the spiders.

Spider Abilities – Spiders don’t have any abilities themselves, but when they are near a Dreadnought, they will be “eaten”, granting the Dreadnought extra healing and presumably damage.

Just stack them all up in the middle and AoE them to death.

Phase 2 – Knights & Soldiers

turn 4 - phase 2 turn 4 - keySay hello to your new friends, the Clockwork Knight and Clockwork Soldier. Main and off-tank need to pull 1 pair each.

Knight Abilities – Does Headspin (small PBAoE). MAGIC DPS against the knight damages it’s caster.

Soldier Abilities – Does Headspin (small PBAoE). Has STONESKIN that blocks only Physical damage. This Stoneskin refreshes itself after a set amount of time upon breaking. Don’t let this happen!

Given the abilities of these guys, Physical DPS should focus on Knights first. Magic DPS focus on Soldiers.

Here’s the strategy we use: Physical DPS goes for the Knight of Tank 1. Magic DPS goes for the Soldier of Tank 2, then switch. Why? It’s much easier to manage aggro this way.

Help, we have an imbalance of DPS classes (Too much Magic, or too much Physical)!

It’s okay, just keep doing the recommendation above. The only thing you guys should consider is having the MT Add-free for the next phase. For example, if you have 1 Physical, have him kill the MT’s knight first, then the MDPS kill the OT’s Soldier. The MT’s Soldier should be dead by the time the first Dread spawns.

Phase 3 – Dreadnought + Spiders

turn 4 - phase 3 turn 4 - keyFor lesser geared teams, it’s normal to have 1 add still alive from the previous phase entering this one. Spiders will spawn on the far side of the room, and must be fed to the Dreadnought.

Dreadnought Abilities – Seemingly cleaves on every attack. Does Rotoswipe, a massive cleaving attack. These guys hit hard! For each Spider a Dreadnought consumes, it gains a significant HP Regen + increased damage.

This is the first “significant” DPS race in the game. The Dreadnaught, having eaten 4 Spiders, is pretty strong and regenerates health quickly. For lesser geared teams, using Stat Potions would be a good idea here. The Dreadnought MUST DIE in 1 minute. Otherwise, the Spiders that will spawn next phase will heal it, likely resulting in a wipe.

 

Phase 4 – Rooks + Spiders

turn 4 - phase 4 turn 4 - keyA new type of baddie appears in this phase. The Spinner Rook. 2 of these guys appear, along with 4 spiders.

Rook Abilities – Does Pox, a nasty frontal cone AoE, which reduces max HP and does a DoT. Don’t get hit by this!

Stack all EVERYTHING in the middle, enemies and allies, with only the tanks outside, so Pox has no risk of hitting anyone else. Tanks must dodge Pox by moving inside with everyone else, then moving back out once Pox is done casting.

Focus down the rooks first, then AoE the spiders down. These spiders must die before the next phase, or else the Dread that will spawn next phase will be tougher.

Depending on gear/group, using AoE magic Limit Break here is an option, but better saved for later on.

Phase 5 – Dreadnought + Knight & Soldier

turn 4 - phase 5 turn 4 - keyHave DPS kill the Knight and Soldier as fast as possible. When they die, start beating up the Dreadnought (We will call this guy Dreadought A). This phase is kind of quiet, and a lot of extra time can be had in preparation for the final phase, which will probably kick your butt the first few (many) times you see it.

 Phase 6 – Double Dreadnought + Knight & Soldier + Rook + Spiders

turn 4 - phase 6 turn 4 - keyAlso known as “EVERYTHING”. Have your MT pick up another dread (yep). and OT picks up everything else, except the Rook. Here’s a summary of what you need to do in this phase.

  • Kill Rook
  • Kill Dreadnought A
  • Feed Spiders to Dreadnought B
  • Kill Knight/Soldier
  • Kill Dreadnought B
  • After some time, the enrage timer activates, doing AoE damage to the entire raid.

Your first goal in this phase is Killing the Spinner Rook. Have any DPS tank this guy and just to to town on it. Some groups use Melee Limit-break here.

This phase sounds ridiculous when first getting through t4. “TWO DREADNOUGHTS” is just nuts. Having the tank survive this onslaught is key in this phase. Here’s what we do.

  • Tank Limit-break helps greatly here.
  • Have all defensive cooldowns up for this point. Line them up, don’t stack them up.
  • Don’t forget about healer cooldowns! Rouse, Divine Seal, Presence of Mind…
  • Sacred Soil & Eye for an eye are champs here.

The off-tank also takes significant damage here. Eye for an Eye helps alot in that end. Once Dreadnought A dies, a lot of pressure goes away, and you’re pretty much home free. Feed spiders to the remaining dreadnought and have your DPS kill the Knight and Soldier.

Once the final Dreadnought is the only enemy remaining, stack behind it and kill it ASAP. For lesser geared groups, defeating it DURING the enrage timer is quite normal.

Here’s a compiled image with all the phases.

turn 4 big

Turn 4 Loot List

TankHealerCasterMNKDRGBRD
Weapon------
Off-Hand------
Head---Allagan Visor of StrikingAllagan Visor of Maiming-
Body-Allagan Tunic of Healing---Allagan Curias of Aiming
HandsHeavy Allagan Gauntlets-----
Waist-Allagan Rope Belt of HealingAllagan Rope Belt of CastingAllagan Tassets of Striking--
Legs--Allagan Breeches of Casting---
Boots-----Allagan Sollerets of Aiming
Neck-----Allagan Choker of Aiming
Earrings--Allagan Earrings of Casting---
BraceletsAllagan Bracelets of FendingAllagan Bracelet of Healing----
Ring-Allagan Ring of Healing-Allagan Ring of StrikingAllagan Ring of Maiming-

Well, that’s it and good luck killing deez robots!

Follow us on Facebook for more FFXIV updates!