FFXIV Conjurer (CNJ) Leveling Guide & Rotation | ShB UPDATED

How to level up your Conjurer (CNJ) fast! Important reminders, and the best places to be in any level – HERE!

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Tempted by the song of “ez ranged deeps”, ey? Aren’t we all! Well if you’re looking to have a shot at Conjurer, you’ve found the right place. Hopefully, our Conjurer Leveling Guide helps you out!

While this page focuses on Conjurer info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Conjurer up to 30.

Conjurer Unlocking? Other basics?

How to unlock the CNJ Class? Taken from Conjurer General Guide & FAQ – which you should read if you need more basic info about CNJ.

Location: Old Gridania, Conjurer’ Guild (6, 10)
NPCs: E-Sumi-Yan, Madelle
Related Quests: (all in the same place)
> So you want to be an Conjurer
> Way of the Conjurer
> My First Cane
Others: You may also begin the game as Conjurer

Conjurer is a Disciple of Magic, falling under the Disciple of Magic category. Also, if you’re curious about the job you turn into, Conjurer are the prerequisite class for unlocking White Mage.

This guide has three major segments:

  • Conjurer Leveling Rotation & Skill Changes – How new skills affect your play.
  • Conjurer L1 to L16 – General reminders and notes.
  • Conjurer L15 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.

Conjurer Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Conjurer’s rotation during the leveling process.

L1 Skill Unlocked Stone – Your basic DPS spell. Nothing special here!

L2 Skill Unlocked Cure – Aaaand your basic Healing spell. Healing capability really improves a healers chances at soloing things (albeit slowly). You’ll be using this often in group content soon!

L4 Skill Unlocked Aero – Damaging DoT (Damage over time) spell with no cast time. Always open up fights with this DoT, or if you’re fighting multiple enemies DoT them all! Keep in mind that enemies must have a certain “life expectancy” to be effective. If an enemy dies too quickly, then the DoT isn’t worth it.

L8 Role Action Unlocked Repose –  An underused spell that’s oft forgotten. Used as an emergency long duration CC that can save you in many scenarios. An example is, tank wiped in dungeon? Sleep everything. The “true” use of this skill is sleeping enemies in quests or fates so you can interact with NPC’s and objects!

L10 Skill Unlocked Medica – is a somewhat weak AoE heal, but it’s not like you have other choices right now. If you need to heal multiple targets – this is all you’ve got right now. You’ll likely use this in dungeons, and almost never soloing. A quick tip, sometimes you need to focus on tank healing before AoE healing. 

L10 Role Action Unlocked Esuna – Erases most debuffs on your allies. Keep in mind that debuffs you can Esuna are marked by a white line on top of the debuff icon. Generally speaking, you want to Esuna all debuffs on allies – yes I know there are exceptions to this but try to build the habit unless you’re ABSOLUTELY sure.

L12 Skill Unlocked Raise – Resurrect fallen allies, albeit at a hefty mana cost and cast time. FFXIV has a weakness system wherein recently resurrected friends get a penalty to stats – but it’s better than kissing the floor right?

L15 Skill Unlocked Fluid Aura – A simple, instant, OGCD bind. Not bad for soloing? Bind enemies so you can talk to and interact with objects. Bind so you can run away… Not much else to say.

L18 Skill Unlocked Stone II – No change in gameplay, but simply improves the damage of your basic spell Stone, and turns it into Stone II automatically. Value.

L18 Trait Unlocked Stone Mastery – This is the trait that allows the use of / transforms Stone into Stone II.

L18 Role Action Unlocked Swiftcast – Makes your next spell instant, which naturally pairs best with Resurrection! Another common use is to cast Stone while moving. For the most part, as long as you’re in a dungeon you want to save this for dressing your buddies.

L20 Trait Unlocked Maim and Mend – No effect on gameplay whatsoever. It simply increases your damage and healing passively. Great!

L24 Role Action Unlocked Lucid Dreaming – Gives you mana! Use this early and often as there’s almost no point holding on to it. Don’t wait until you’re low on mana.

L30 Skill Unlocked Cure II – A stronger Cure. Generally speaking you will use this more often than not in combat. While the basic good ‘ol Cure is great for mana efficiency, Cure II is very “GCD” efficient. And as you learn more about being a healer, the GCD is your most important resource.

Completing this quest and unlocking Cure II marks your final class quest as Conjurer. You now have the right to become a White Mage!


Conjurer Rotation – L1 to 30 SUMMARY

Here’s the rundown of what your CNJ rotation is in the early leveling process. Adjust to your currently learned skills.

CNJ 30 Single Target RotationCNJ AoE Rotation

CNJ L30 Single Target Rotation

    • Aero (Open, keep up and refresh only if enemy life expectancy is high)
    • Stone
    • Repeat

CNJ L30 AoE Rotation

    • Any number of targets above 1 (2+), multi DoT with Aero.
    • Stone
    • Downgrade to single target rotation at 1 enemy.

It’s sadly, that simple. It doesn’t get much more complex! However, in L30+ WHM or other Healer leveling guides I’ll give additional HEALING insights for dungeons.

Conjurer Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Conjurer Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

CNJ 1 to 16CNJ 16 to 30

CNJ Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

CNJ Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Conjurer Leveling L1 to 30 Important Notes

Here are the important things to keep in mind during the process.

CNJ L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

CNJ 1 to 16CNJ 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Fluid Aura. It’s a little irrelevant, admittedly. It can help you while questing (bind enemies then run or interact), and sometimes saving from wipes in dungeons…

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

Dungeons (and to a lesser extent PotD) are best for healers since
your SOLOING SPEED is the absolute worst.
You have short queue times as well!

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

At level 30 get your class quests done, as it’s one of the prerequisites to transform into White Mage!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

Stop at Level 30! Unlock your advanced job as soon as you can!
(CNJ turns into White Mage at Level 30)

Conjurer L30 Onward: Unlocking White Mage

STOP WHAT YOU’RE DOING ONCE YOU HIT Conjurer LEVEL 30.
Unlock WHITE MAGE ASAP!

How to become a White Mage? Unlocking White Mage requires a Level 30 Conjurer, and completion of the L30 CNJ Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP is, not only to get a new skill at L30 (In your case Presence of Mind), but most if not all new skills and traits going forward are for WHITE MAGE and not CONJURER, so you have no reason to stay as an CNJ any longer.

Conjurer Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Conjurer! Congrats! Hopefully our Conjurer Leveling Guide helped you out. Thanks for, literally, sticking it out with CNJ (into WHM) and healing in general!


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FFXIV Conjurer (CNJ) Basics Guide & FAQ – Shadowbringers Updated!

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Curious about Conjurers? Come and correct your course with the help of our FFXIV Conjurer Basics Guide & FAQ. As implied, this is for players wanting to know the absolute basics, and answer some of the most common questions regarding CNJ.

Likely, one of the main reasons you’re here is either unlocking Conjurer, or wondering about the eventual advanced job you can evolve into, White Mage.

How to become a Conjurer? Unlocking CNJ:

Primarily, you can begin your journey into Eorzea and start the game as a Conjurer – simply choose it as your starting option upon character creation.

If you didn’t start as a CNJ, you can unlock the Conjurer class by going to the Conjurer’s Guild in Gridania – Old Gridania (around 7,11), look out for the quests either “Way of the Conjurer”, or “So you want to be a Conjurer”.

Other unlocking prerequisites? I’m 99% sure you need to complete the Level 10 class quest of your STARTING CLASS if you want to unlock any other new ones.

Why should I play or choose Conjurer?

This question is semi irrelevant as, along with any of the other base classes, the only reason you’re a Conjurer is simply a stepping stone into White Mage. But, I’ll give you a little description of what to expect anyway.

White Mages are your simple but relatable “Healer / Cleric” class. Known pound for pound as having the heaviest heals. They’ve a very “Holy / Good / Nature” kind of vibe. Fans of the general Final Fantasy franchise will recognize the red triangle robe! So if you can’t wait for White Mage healin’ you better get into the leveling Conjurer feelin’.

You’ll do well to learn a little more about what you’ll eventually BECOME:
FFXIV White Mage Basics Guide.

Conjurer Crafters and Gatherers?

I often get asked “What Disciple of Hand or Disciple of Land classes go well with CNJ?” Another related question to this is “Should I level them with my Conjurer simultaneously”? 

Leveling up your DoH and DoL classes should be thought of as a separate goal all on its own. I suggest leveling up DoH classes all together, and all DoL classes together (except the optional Fishing). Do not try to align your combat class levels to your non-combat levels. Trust me.

My only advice related to this is to never cap your levequests. If you’re at max leve allowances, feel free to spend them on Fieldcraft, Tradecraft, or Battlecraft leves just to uncap ‘em.

What’s the best race for Conjurer?

TLDR: I don’t know a single person who changes race for their main class for stats. The gain is not even .1% from worst to best. My advice? Choose for aesthetics.

If you REALLY wanna do it, check out our FFXIV Racial Stats Guide, which, FAIR WARNING – I am about to recheck and update next week. But honestly, it’s best you don’t even click on that – THE MICROSCOPIC INCREASE IN STATS IS NEAR IRRELEVANT.

Related Conjurer Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • A small skill list for “human readability”, as the in-game one seems like the best source for EXACT information.
  • List of relevant links for this for Conjurer, and some links for White Mage.

Feel free to suggest anything else via comment or socials!

Summary & In Closing

Well that’s it for our Conjurer Basics Guide & FAQ. There’s not much to say but these are really basic little guides to help out the budding or confused CNJ, and hopefully future WHM! Hopefully we answered a few of your questions.


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FFXIV White Mage (WHM) Basics Guide & FAQ – Shadowbringers Updated!

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Willing to give White Mage a shot? Well, we have a whole wellspring of WHM job basic information and FAQs in our White Mage Basics Guide. Read on if you’re expecting to learn about unlocking WHM, White Mage Job Identity, trait and skill list, crafters and gatherers related to WHM, and link to other important White Mage info!

White Mage is a Healer job and one of the initial nine jobs to come out in 2.0 A Realm Reborn. WHM came out alongside Scholars as the only two healers at the time.

How to become a White Mage? Unlocking WHM:

First and foremost you need to have a Level 30 Conjurer, and have completed the L30 CNJ class quest, “In Natures Embrace”. After doing this you can unlock the actual quest to become a White Mage, “Seer Folly” which can be found at the same place (E-Sumi-Yan in Gridania – Old Gridania)

You also have to complete a Level 20 MSQ, “Sylph Management”, which realistically should be completed by the time you’re looking to unlock White Mage. 

Note that, upon completing Seer Folly you MUST EQUIP the “Soul of the White Mage” to actually formally BECOME a WHM. Interestingly, in the old days, unlocking White Mage required L15 ACN – that’s no longer the case.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

White Mage Playstyle & WHM Job Identity

If you’ve asked yourself, “Why play, try, or choose White Mage?” – here’s my attempt at selling you the WHM class.

White Mages excel at high output healing – simple as that. The “God of Miracles”, WHMs possess unrivaled base healing power, alongside supporting heal over time spells. While not flashy or super “active”, you have extreme cooldowns that can swing almost any situation back into your favor.

While seen as rather simple compared to the other healing classes, the skill ceiling is as high as any other healing class simply due to the nature of group healing optimization. It does, however, have an excellent skill floor – it’s difficult to be a terrible White Mage.

Aesthetically and thematically, the White Mage is your typical “healer” character, tied to both “natural” and “holy” facets of the FFXIV worlds magic. The old school Final Fantasy White Mage charm (and attire) is definitely present here – Staff, Robe with red triangles, and all!

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should White Mage level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your WHM… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for White Mage?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related White Mage Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding White Mage.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.