Welcome to our quick dirty guide on Tank Role Actions! Shadowbringers has brought yet another update to the Role Actions system (previously the cross-class skills system). This time around, we no longer have to choose – and have access to all Role Actions!
Great for soloing and dungeons, rare for raids. a 5 second stun works wonders for mass dungeon pulls.
Integral for raids, and important for dungeons. Puts you at the top of your targets enmity list, BUT YOU NEED TO FOLLOW UP or else you’ll lose it again. No tank worth their salt should ever fumble their Provokes!
Interrupts are rarely used in raids, but very important when they are. It’s usually tanks or ranged that “silence” things. Don’t sweat binding to a useful button, as it doesn’t come up very often.
Amazing for raids. Use it to help mitigate tank busters, or other AoE nukes. Coordinate with your co-tank and healers for a cooldown rotation!
Keep in mind it has a very short duration, and the timing can be weird for some boss mechanics.
A niche skill that’s rarely comes up in raids. Anytime there’s a knockback in an encounter try to imagine how this skill would be best utilized to mitigate its effect on your positioning, or to ease up the mechanics.
INTEGRAL for many if not all raids. Allows for smoother tank swaps, used directly after your co-tank Provokes.
|8||Rampart||Reduce damage taken by 20% for 20s.||Instant||90||20|
|12||Low Blow||Stuns Target for 5s.||Instant||25||5|
|15||Provoke||Gain top enmity of a target.||Instant||30||-|
|18||Interject||Interrupts cast bar of your target.||Instant||30||-|
|22||Reprisal||Lowers target's damage dealt by 10% for 5s.||Instant||60||5|
|32||Arm's Length||Ignore most position altering effects for 5s. Cause Slow +20% for 15s when struck.||Instant||120||6(15)|
|48||Shirk||Diverts 25% of enmity to target party member.||Instant||120||-|
Servers are up so uhh… I’ll add this later.
Well, that’s about it for Tank Role Actions! FOR NOW! I’ll be adding to this soon.
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