FFXIV ARR Garuda – Lady of the Vortex

Garuda Phase 1

In garudas first phase, you have one goal: Protecting the stone pillars. All of garudas listed abilities below can cause damage to the stone pillars, so positioning must be precise!

Wicked Wheel (PBAoE): A large 360 degree radius nuke.

Downburst (Targeted AoE): A medium sized AoE which targets random party members.

Slipstream (Interrupt-able, Stun): A nasty channeled attack that deals massive damage, and stuns you.

Razor Plumes (Adds): Kill them ASAP. They destroy the stone pillars if left alone.

After a while garuda will vanish and reappear on the edge of the map. You have to hide behind a rock opposite to her to prevent getting KO’d by the following attack.

This cycle repeats itself three or four times, until she does Aerial Blast.

 

Garuda Phase 2

Before officially entering Phase 2, You have to survive Aerial Blast. The better the condition of the stone pillar you hide behind, the less damage you take. Aerial blasts damage is absolutely brutal. Make sure you try to reduce it with various skills (As maruko did with Mighty Guard in the video)

The Arena becomes much smaller, but she retains all of the above skills. Exiting the “eye of the storm” results in significant damage. Make sure your tank doesn’t move around wildly. Having her face backward is extremely risky due to Slipstream in this phase, as there is little space to dodge it. Ranged guys, position yourself JUST OUTSIDE Wicked Wheels range. and far enough not to be multi-tagged by the Ranged AoE.

Razor Plumes continue to now explode on you, so kill them quickly or kite them.

Mistral Song is very similar to the disappearing mechanic in Phase 1. Treat it like Slipstream – but this one is a one shot kill.

Make sure throughout the fight you are aware of your position. Not too close, not too far. If your group has your positioning strategy down – Garuda is no problem!

Primals:
Ifrit | Titan | Garuda
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FFXIVGuild Free Company Recruitment

Is FFXIVGuild Recruiting? YES! For as long as we do not hit the 500 member cap – we will be recruiting. Will we ever reach the cap? Probably not. Why? We employ a quality over quantity mentality.

Does Quality mean Player Skill? Not necessarily. As long as you have a positive attitude – you have a place in the guild. We aim to create an environment wherein members thrive. Whether you are starting in FFXIV or a seasoned player success in our chosen fields will naturally follow, if that is fulfilled!

What are you guys looking for? For now, pretty much everything.

  • Tanks
  • Healers
  • DPS
  • People willing to learn.
  • People interested in helping out with the site, and future Wiki.

Why Join FFXIVGuild? We will be implementing a rewards system based on your activity, dedication and overall contribution to the guild. Whether it be in PvE, PvP, or helping out with the site – you can be eligible to be sponsored by us. (Game subscription, and more!)

  • Be a part of our site and help contribute to the rest of the FFXIV ARR community
  • Join us in our private Teamspeak server
  • Get help whenever you want to run dungeons, farm materials, etc.
  • Earn player rewards (depending on your performance in the FC, we will reward you with free game time and other rewards which we will implement soon)

Help I’m not in Tonberry! It’s okay! When world transfers are up we may considering sponsoring your transfer if you prove to be an exemplary member. We will also sponsor your transfer if you are a “critical hire”.

 

Attitude

Professionalism, Efficiency, and above all – Fun. These are the three things we expect from all our members.

A negative attitude will not be tolerated, and is the ONLY metric in which we will terminate a member from the guild. Yes, we can poke fun at each other. However, mutual respect to each other and the community at large must be observed at all times. Our aim is to have ALL the members of our guild be respected members of the FFXIV community.

Raiding

No Greed“.

We will be designing an advanced organizational chart, and loot policy when our member base matures a little. But no matter what, the above two words “No Greed” are what will always apply. Guild > Team > You.

This is for me! How do I join?

If you’re on Tonberry (Server), you can PM or In-Game Mail the following:

  • Mahiko San
  • Maruko San
  • Weewoo Weewoo
  • Mitlet Gyles

You can also contact us with your In game details via the website, post a comment below, or post in our forums!

Upon contact we will likely request that you join our Linkshell first so we can easily communicate with you.

FFXIV Arcanist / Summoner Stats & Materia Guide

NOTE: This page is for Arcanists planning to go Summoner. Not you? You were probably looking for the:
Arcanist->Scholar Stats Guide.

What’s a good arcanist stats build? What are useful summoner stats? Arcanist / Summoner materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Arcanist or Summoner need should never be far from mind!

Arcanist (ACN) & Summoner (SMN) Stats

What are the arcanist or summoner stat weights?

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ACN & SMN build.

Arcanist (ACN) Summoner (SMN) Primary Stats Allocation

What stats should I add as an arcanist going summoner?

INT > PIE > VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into your respective main stat (INT) as you can. If you cannot put any more points into those, place points into PIE (Piety). If you cannot put any more points into your primary stat or PIE, invest in VIT (Vitality).

Intelligence – Stat which increases your damage output the most.

Vitality – Increases total HP. Never a bad thing to have, considering everything else has almost no use to you.

Piety – Again, if you ever need to take another stat aside from MND or VIT.

 

Arcanist (ACN) & Summoner (SMN) Secondary Stats

What are good secondary stats for arcanist ->summoner, and why?

Critical Chance > Determination  > Spell Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The most basic choice for increasing DPS.

Determination – More Damage, and could possibly benefit second wind.

Spell Speed – Reduces GCD, resulting in more damage.

Arcanist (ACN) & Summoner (SMN) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

Materia Name
INT: Intelligence
PIE: Piety
VIT: Vitality
Critical Chance: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ACN SMN stat importance: INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT
  • ACN SMN Stat allocation: INT > PIE > VIT
  • Secondary stats for ACN SMN: Critical Chance > Determination  > Spell Speed
  • Reference links: Arcanist FAQ, Summoner FAQ
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FFXIV Arcanist / Scholar Stats & Materia Guide

NOTE: This page is for Arcanists planning to go Scholar. Not you? You were probably looking for the:
Arcanist->Summoner Stats Guide

What’s a good arcanist stats build? What are useful scholar stats? Arcanist / Scholar materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Arcanist or Scholar need should never be far from mind!

Arcanist (ACN) & Scholar (SCH) Stats

What are the arcanist or scholar stat weights?

MND > PIE  > Critical Chance > Determination > VIT > Spell Speed 

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ACN > SCH build.

Arcanist (ACN) Scholar (SCH) Primary Stats Allocation

What stats should I add as an arcanist going scholar?

MND > PIE> VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into MND (Mind) as you can. If you cannot put any more points into MND, place points into PIE (Piety). If you cannot put any more points into MND and/or PIE, invest in VIT(Vitality).

Mind – Increases healing power. As a Scholar, this is your main concern.

Piety – Increases Mana (MP) Pool. While not such a big issue for Scholars, this is always good to have.

Vitality – When you cannot take anything else, go for VIT and be less squishy.

 

Arcanist (ACN) & Scholar (SCH) Secondary Stats

What are good secondary stats for arcanist -> scholar, and why?

Critical Chance > Determination  > Spell Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The best choice for scholar, as critical heals will alleviate your problems of a small base heal, and beefing up the shields given by succor. Also triggers your pets passive.

Determination – A flat bonus to both healing and damage is always welcome.

Spell Speed – Reduces GCD and cast time, resulting in more heals. Not too hot for Scholars, though.

Arcanist (ACN) & Scholar (SCH) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

MND > Determination > PIE  > Spell Speed > Critical Chance > VIT

Materia Name
MND: Mind
PIE: Piety
VIT: Vitality
Critical Strike: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ACN SCH stat importance: MND >  PIE > Critical Chance > Determination > Spell Speed > VIT
  • ACN SCH Stat allocation: MND > PIE > VIT
  • Secondary stats for ACN SCH: Critical Chance > Determination  > Spell Speed > 
  • Reference links: Arcanist FAQ, Scholar FAQ
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FFXIV Pugilist / Monk Stats & Materia Guide

What’s a good pugilist stats build? What are useful monk stats? Pugilist / Monk materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Pugilist or Monk need should never be far from mind!

Pugilist (PGL) & Monk (MNK) Stats

What are the pugilist or monk stat weights?

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good PUG & MNK build.

Pugilist (PGL) & Monk (MNK) Primary Stats Allocation

What stats should I add as a pugilist or monk?

STR > VIT > DEX

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into STR (Strength) as you can. If you cannot put any more points into STR, place points into VIT (Vitality). If you cannot put any more points into VIT and/or STR, invest in DEX (Dexterity).

Strength – Stat which increases your damage output the most.

Vitality – Increases total HP. Never a bad thing to have, considering everything else has almost no use to you.

Dexterity – Again, if you ever need to take another stat aside from STR or VIT.

 

Pugilist (PGL) & Monk (MNK) Secondary Stats

What are good secondary stats for pugilist or monk, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The most basic choice for increasing DPS.

Determination – More Damage, and could possibly benefit second wind.

Skill Speed – Reduces GCD, resulting in more damage.

Monk stat choices are very simple right now. You want as much damage as you can get. *Mahiko’s Note: I’m thinking skill speed may be more important than Determination, and may even benefit more than Crit for monks. However, I won’t personally make that recommendation until more numbers are crunched.

Pugilist (PGL) & Monk (MNK) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

Materia Name
STR: Strength
VIT: Vitality
DEX: Dexterity
Critical Chance: Savage Aim
Determination: Savage Might
Skill Speed: Quickarm

See Also: Materia Guide | Melding Guide

Summary:

  • Overall PGL MNK stat importance: STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX
  • PGL MNK Stat allocation: STR > VIT > DEX
  • Secondary stats for PUG MNK: Critical Chance > Determination  > Skill Speed
  • Reference links: Pugilist FAQ, Monk FAQ
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Have a question about PGL /MNK? Chime in on the comments or in our Pugilist / Monk Forums.

FFXIV Thaumaturge / Black Mage Stats & Materia Guide

What’s a good thaumaturge stats build? What are useful black mage stats? Thaumaturge / Black Mage materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Thaumaturge or Black Mage need should never be far from mind!

Thaumaturge (THM) & Black Mage (BLM) Stats

What are the thaumaturge or black mage stat weights?

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good THM & BLM build.

Thaumaturge (THM) & Black Mage (BLM) Primary Stats Allocation

What stats should I add as a thaumaturge or black mage?

INT > PIE  > VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into INT (Intelligence) as you can. If you cannot put any more points into INT, place points into PIE (Piety). If you cannot put any more points into INT and/or PIE, invest in VIT (Vitality).

Intelligence – INT = Magic damage increase. An obvious choice to stack.

PIE – A very interesting stat for these guys. Useless when in Umbral Ice phase, but extending Astral Fire phases by even 1 spell can be huge.

VIT – HP Pool. No other stat is even close to being useful. THM’s and BLM’s have the smallest HP pools in the game, every point in this is welcome.

Mahiko’s Note – Honestly, I think PIE is more important than determination, depending if certain mana pool thresholds are met. Again this is more advanced stuff, probably meant for the eventual page 2 of these articles…

 

Thaumaturge (THM) & Black Mage (BLM) Secondary Stats

What are good secondary stats for thaumaturge or black mage, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – Hands down, THM’s and BLM’s want crit. Every spell done while on Astral Fire is too valuable. Maximizing each spell is the name of the game here.

Determination – Less desirable for THM’s, but still very good. You can even use the +healing! (Arcanist cross-class [Physick])

Spell Speed – While this stat isn’t really too good on THM’s, any DPS increase is welcome.

Thaumaturge (THM) & Black Mage (BLM) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

Materia Name
INT: Intelligence
PIE: Piety
VIT: Vitality
Critical Chance: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall THM  BLM stat importance: INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT
  • THM BLM Stat allocation: INT > PIE > VIT
  • Secondary stats for THM  BLM: Critical Chance > Determination  > Spell Speed
  • Reference links: Thaumaturge FAQ, Black Mage FAQ.
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Have a question about THM /BLM? Chime in on the comments or in our Thaumatuge / Black Mage Forums.

FFXIV Lancer / Dragoon Stats & Materia Guide

What’s a good lancer stats build? What are useful dragoon stats? Lancer / Dragoon materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Lancer or Dragoon need should never be far from mind!

Lancer (LNC) & Dragoon (DRG) Stats

What are the lancer or dragoon stat weights?

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good LNC & DRG build.

Lancer (LNC) & Dragoon (DRG) Primary Stats Allocation

What stats should I add as a lancer or dragoon?

STR > VIT > DEX

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into STR (Strength) as you can. If you cannot put any more points into STR, place points into VIT (Vitality). If you cannot put any more points into VIT and/or STR, invest in DEX (Dexterity).

Strength – Well, you have one job as a Dragoon. Dealing tons of melee damage. No-brainer here.

Vitality – Increases total HP. Since other stats are pretty useless, you get to take VIT pretty early. Always a good thing.

Dexterity – DEX is the only other stat that has any function. Increases Parry Rate, and you should have some pretty big parries due to strength.

 

Lancer (LNC) & Dragoon (DRG) Secondary Stats

What are good secondary stats for lancer and dragoon, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – More Damage.

Determination – More Damage.

Skill Speed – More Damage. See a pattern here?

Dragoon stat choices are really linear for now. Critical Chance will give the best returns 99% of the time.

Lancer (LNC) & Dragoon (DRG) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

Materia Name
STR: Strength
Critical Chance: Savage Aim
Determination: Savage Might
VIT: Vitality
DEX: Dexterity
Skill Speed: Quickarm

See Also: Materia Guide | Melding Guide

Summary:

  • Overall LNC DRG stat importance: STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX
  • LNC DRG Stat allocation: VIT> STR > DEX
  • Secondary stats for LNC DRG: Critical Chance > Determination  > Skill Speed
  • Reference links: Lancer FAQ , Dragoon FAQ
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Have a question about LNC /DRG? Chime in on the comments or in our Lancer / Dragoon Forums.

FFXIV Archer / Bard Stats & Materia Guide

What’s a good archer stats build? What are useful bard stats? Archer/Bard materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Archer or Bard need should never be far from mind!

Archer (ARC) & Bard (BRD) Stats

What are the archer or bard stat weights?

DEX > Critical Chance > Determination  > PIE > Skill Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ARC & BRD build.

Archer (ARC) & Bard (BRD) Primary Stats Allocation

What stats should I add as a archer or bard?

DEX > PIE > VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into DEX (Dexterity) as you can. If you cannot put any more points into DEX, place points into PIE (Piety). If you cannot put any more points into DEX and/or PIE, invest in VIT (Vitality).

Dexterity – Ranged physical damage up. Move on.

Piety – More mana to keep bard songs up longer. The value of piety rises sharply depending on how organized your group is.

Vitality – Increases total HP. Again, a luxury stat to give more breathing room for yourself and healers. Welcome, but not integral.

 

Archer (ARC) & Bard (BRD) Secondary Stats

What are good secondary stats for archer and bard, and why?

Critical Chance > Determination > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – Nuts on Bards. Doing critical DoT damage with [Wind Bite] and [Venomous Bite] reset [Bloodletter].

Determination – Generic damage increase. Nothing special here.

Skill Speed – Even if returns are low, this stat is theoretically amazing on archers and bards. Why? 2 reasons. First, Enhanced Barrage is disgustingly strong. Second, Landing auto-attacks are essential to archers, who do not have a (dedicated) resource management mechanism. This has a soft-cap of around 1,000 where you hit the GCD cap of 1.50s.

Mahiko’s Note – I hesitate whenever recommending Skill Speed, and personally I’d value it much higher. I guess the explanation is long, and belongs on the eventual Page 2 “Theorycrafting” of these stat pages…

Archer (ARC) & Bard (BRD) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

DEX > Critical Chance > Determination  > PIE > Skill Speed > VIT

Mahiko’s Note: PIE is always good to have (We’re discussing PvE here). The importance really depends on how organized your playgroup is…

Materia Name
DEX: Dexterity
Critical Chance: Savage Aim
Determination: Savage Might
PIE: Piety
Skill Speed: Quickarm
VIT: Vitality

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ARC BRD stat importance: DEX > Critical Chance > Determination  > PIE > Skill Speed > VIT
  • ARC BRD Stat allocation: DEX > PIE > VIT
  • Secondary stats for ARC BRD: Critical Chance > Determination > Skill Speed
  • Reference links: Archer FAQ, Bard FAQ
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FFXIV Marauder / Warrior Stats & Materia Guide

What’s a good marauder stats build? What are useful warrior stats? Marauder / Warrior materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia: knowing what stats your Marauder or Warrior need should never be far from mind!

Marauder (MRD) & Warrior (WAR) Stats

What are the marauder or warrior stat weights?

VIT > STR > Parry > Critical Chance > Determination > DEX

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good MRD & WAR build.

Marauder (MRD) & Warrior (WAR) Primary Stats Allocation

What stats should I add as a marauder or warrior?

Vitality – Increases total HP. Many skills of MRD/WAR scale of total HP, and this also makes you a better tank. Really, it doesn’t get any simpler than that.

STR – Hit harder, Parry for more, and generate more threat. Marauders that make the case STR>VIT have a bit of logic in it because so many of the Warrior skills scale off damage. Don’t get sucked in to thinking you’re DPS though.

Dexterity – Increases Parry Chance. While you might not ever need to allocate a third primary stat, this is the only remotely useful one.

Maruko’s Note: VIT or STR, how much should you get of each? Marauders will be throwing this argument around until the sun goes down. While you really want STR, VIT is ALWAYS IMPORTANT. As far as stat allocation goes, just focus on VIT because you can always customize your materia later on if you find you need more STR (unlikely).

 

Marauder (MRD) & Warrior (WAR) Secondary Stats

What are good secondary stats for marauder and warrior, and why?

Parry > Critical Chance > Determination

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Parry – Marauders have an extremely thin HP pool. They have alot of HP but no mitigation. Adding Parry somehow counters this weakness.

Critical Chance – Serves to increase damage, threat and shields generated from Storms Path.

Determination – Generic stat when you have nothing else to put into that serves to increase damage and threat. *If you somehow want more damage and threat, value crit and determination over parry.

Marauder (MRD) & Warrior (WAR) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again: VIT > STR > Parry > Critical Chance > Determination > DEX

Materia Name
VIT: Vitality
STR: Strength
Parry: Battledance
Critical Strike: Savage Aim
Determination: Savage Might
DEX: Dexterity

See Also: Materia Guide | Melding Guide Summary:

  • Overall MRD WAR stat importance: VIT > STR > DEX > Parry > Determination > Skill Speed
  • MRD WAR Stat allocation: VIT> STR > DEX
  • Secondary stats for MRD WAR: Parry > Critical Strike > Determination
  • Reference links: Marauder FAQ, Warrior FAQ
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Have a question about MRD WAR? Chime in on the comments or in our Marauder / Warrior Forums.

FFXIV Gladiator / Paladin Stats & Materia Guide

What’s a good gladiator stats build? What are useful paladin stats? Gladiator/Paladin materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Gladiator or Paladin need should never be far from mind!

Gladiator (GLD) & Paladin (PLD) Stats

What are the gladiator or paladin stat weights?

VIT > STR > DEX > Parry > Determination > Skill Speed

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good GLD & PLD build.

Maruko’s Note: It’s still a toss up versus DEX and Parry. Either way, VIT STR is CEMENTED as the top two stats, while It is currently unknown whether DEX or Parry is better (Gut feeling leads me to think DEX). Just like all secondary stats though, these will always be wildly debated. Of course, any build similar to the above will always yield a good result.

Gladiator (GLD) & Paladin (PLD) Primary Stats Allocation

What stats should I add as a gladiator or paladin?

VIT> STR > DEX

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into VIT (Vitality) as you can. If you cannot put any more points into VIT, place points into STR (Strength). If you cannot put any more points into VIT and/or STR, invest in DEX (Dexterity).

Vitality – Increases total HP. This helps counter the Paladins glaring weakness of having a small HP pool, and low sustainability. This makes healing you less risky, and gives your healers breathing room to manage overall group healing.

Strength – More damage. More threat. Larger Parries. Larger blocks. What’s not to like?

Dexterity – While you may never find the need to allocate DEX, it is great to have. Increases Parry and Block % chances.

 

Gladiator (GLD) & Paladin (PLD) Secondary Stats

What are good secondary stats for gladiator and paladin, and why?

Parry > Determination > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Parry – Increases rate of a successful parry. Really, this one needs no explanation. More damage reduction = happier & more successful raids.

Determination – Increases damage and healing. If you want more threat, you can have this over parry. Increases damage and threat a little bit, nothing too special here.

Skill Speed – Decrease Cast and Recast for weaponskills. Better than crit for paladins if you want to increasing threat. This also doubles as a pseudo “defensive stat”, by freeing up more GCD’s. Paladins superior resource management makes it safer to “do skills faster”.

Again, you cannot go wrong with this list. If you want more threat, take Determination > Skill Speed > Parry.

Gladiator (GLD) & Paladin (PLD) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

VIT > STR > DEX > Parry > Determination > Skill Speed

Materia Name
VIT: Vitality
STR: Strength
DEX: Dexterity
Parry: Battledance
Determination: Savage Might
Skill Speed: Quickarm

See Also: Materia Guide | Melding Guide

Summary:

  • Overall GLD PLD stat importance: VIT > STR > DEX > Parry > Determination > Skill Speed
  • GLD PLDStat allocation: VIT> STR > DEX
  • Secondary stats for GLD PLD: Parry > Determination > Skill Speed
  • Reference links: Gladiator FAQ, Paladin FAQ
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