Updates! Site Achievements! More guides! also – unfortunate 6h “downtime”

We have some big plans in the next coming weeks. Here’s what we’ve been cooking up! Also, explanation for the rather long downtime on June 26.

We apologize for the site “downtime” that made our site appear in text format for the past 6 hours today (June 26 5-11pm EST). Thankfully it was addressed!

The strange downtime happened when we were trying to run site speed optimization scripts, and implementing Site Achievements! Let’s take a bit of time to talk about that.

Site Achievements

Our site achievement “Beta” proved to be successful (after some trial and error). If you level up in game – it only makes sense to level up here too! We will be revealing how to get some of the site achievements, but here’s the good part:

Methods on how to get some of them will be secret! Let us know what you think, or ideas for achievements in the comments!

While you can always see a list of unlocked, locked and in-progress achievements, we plan to have some that are hidden. Our “World Firsts” will also be recorded in our “Hall of Fame”. Hah!

Updates for this week!

  •  All class traits and actions will be uploaded this week, yay!
  • Forums are currently being fixed up! We want to make sure it performs fast and won’t have any problems in the future – it’s worth the wait!
  • We’re currently planning our information gathering for the upcoming beta. More stuff to take pictures of, and more numbers to crunch!
  • We’re working on our marketing plan to increase our community. Nobody wants to play alone!
  • Modernize images and formatting, more back-end fixes.

We’re planning to get all this “basic info” stuff down, so we can start doing more “in-depth” content. While our content will be towards the more competitive minded players, we don’t like the idea that newer players have nothing to gain by being here either. We want to make sure FFXIVGUILD is in top shape by launch!

So that’s it I guess. Subscribe to us so you wont miss anything. Facebook or Twitter, either is fine!

FFXIV ARR Racial Stats and God stats guide.

No more stressing out in character creation! We’ve compiled sortable tables of the race/stats and gods/resists. Also, our insights on choosing correctly!

When choosing your character’s Race and God in FFXIV A Realm Reborn, it’s kind of annoying since we aren’t given a table view of what the differences are for each pick.

Well, not anymore.

If you have found this older guide, I highly suggest you check out our updated permanent ones
FFXIV RACIAL STATS | FFXIV GOD CHOICES

FFXIV A Realm Reborn: Race / Stats Chartmoogletest

RaceSubraceSTRDEXVITINTMNDPIE
RoegadynSea Wolves221823172119
RoegadynHellsguard201721202220
HyurHighlander232022182017
HyurMidlander211920211821
ElezenWildwood192318221721
ElezenDuskwight202019232018
Mi'QoteSeekers of the Sun212220181920
Mi'QoteKeepers of the Moon182117192322
LalafellPlainsfolk182218212021
LalafellDunesfolk172017212223
Au Raffxiv au ra racial stats raen portraitXaela232021201719
Au Raffxiv au ra racial stats xaela portraitRaen172118202222

See also: FFXIV A Realm Reborn Stats & Attributes Guide.

Key points:

  • The total stats of each race and subrace is equal at 120.
  • Character customization can pretty erase all cosmetic distinction between subraces. Choose whatever you want!
  • All races have a subrace which is more suited towards “Physical” classes, and a subrace more suted towards “Magical” classes.
  • Ultimately, as long as you chose appropriately and build properly, the small differences in starting stats accounts for much less than a 0.5% difference end-game.

So what are the decent choices?

Pugilists, Gladiators, Lancers, Marauders (Monk Paladin Dragoon Warrrior) : Sea Wolves, Highlanders, Wildwoods, Seekers, and Plainsfolk.

Conjurers, Thaumaturges and Arcanists (White Mage, Black Mage, Scholar, Summoner) : Hellsguard, Midlander, Duskwight, Keepers, Dunefolk.

Archers (Bard) : Wildwoods, Seekers, Keepers, and Plainsfolk.

Again, Each race has a subrace more suited to physical jobs, and a race more suitable to magic jobs. The recommendations above only serve as a general guideline. Since you can make one subrace almost look exactly like the other subrace, you might as well get the better stats.

*update* For more advanced recommendations: FFXIV A Realm Reborn Racial Stats Guide. (Opens in new tab)

 

FFXIV A Realm Reborn: God Elemental Attributes / Resists Chart

The other choice given to us (without a table comparison) is god choice. Your choice of god will give you small bonus Elemental Attributes.

GodFireIceWindEarthLightningWater
Halone505453525252
Menphina505453525252
Thaliak525252535054
Nymeia525252535054
Llymlaen535054525252
Oschon535054525252
Byregot525252505453
Rhalgr525252505453
Azeyma545350525252
Nald'thal545350525252
Nophica525252545350
Althyk525252545350

See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new tab)

Key Points:

  • The total Elemental Attributes of each god is equal at 313.
  • Gods are “paired”, and don’t seem to have any distinction between their counterpart. (Example: Halone, Menphina)
  • Each god pair has one high stat of 54, one secondary stat of 53, three tertiary stats of 52 and one neutral stat of 50.
  • Even if we assume 1 point equals 1% damage, the difference between picking for a 54 versus a 50 is only 0.3%.

So what are decent choices?

For now, and I think this won’t change, God choice doesn’t account for much. If it ever does, I’m sure there will be a way to change what god you worship. (Same with race)

FFXIV A Realm Reborn Race / God Summary:

All in all it seems right now that the choices for race and god are pretty much for flavor. However, there are some of us who want to squeeze every bit of juice out of our characters. Unfortunately, we do not have the kind of information right now to make a proper analysis on that.

Is this a good thing? Yes, I think it is. It doesn’t force people to be a certain race when playing a certain class, and allows people to pick whatever kind of look they like. It prevents people getting called names just because they didn’t “pick” properly.

**For Archiving purposes, we will be splitting this guide into two which will be found here(Racial Stat Info) and here(God Stat Info). We are more likely to update those two separate links. Also, updates on our knowledge of the stats here (General Stat Info).

Either way, we will be working on better informed Race/Class/Job/God combinations, information on each Stat, and more on Elemental Attributes. Subscribe so you won’t miss out! How? Just follow or like us on Facebook / Twitter! Thanks! and see you on Eorzea!

Huge website update during this beta weekend!

Check out what we have in store for this beta weekend! FFXIVGuild has much to do!

Hey guys! Beta weekend is coming upon us in a few hours and we have some major information gathering ahead of us!

WISH THE FFXIV GUILD TEAM LUCK!

What we plan to do:

Game info:

  • Traits database for each class.
  • Actions database for each class.
  • Take screenshots for future use.
  • Gathering primer.
  • Crafting primer.
  • Materia primer.
  • General knowledge.

Community

  • Forums

Site info:

Better layout / information for

  • About
  • Contact
  • Subscribe

Aesthetics/Architecture:

  • General improvements
  • Data structure

Remember WE ARE STILL UNDER EFFECT OF THE NON DISCLOSURE AGREEMENT. So we will not post stuff we aren’t allowed to!

Exciting! Make sure you subscribe to us, so you wont miss out on any of this. We update both on Facebook and Twitter! If you wanna contribute, or feel like we missed something – go right ahead and contact us!

FFXIV Starting Racial Stats Guide

UPDATED WITH AU RA Racial Stats!! If you’re wondering what racial stats you have for your chosen race and sub race.

Hey guys! If you’re wondering about racial stats in FFXIV, you’ve come to the right place. Here is a chart of each FFXIV A Realm Reborn starter race, subrace and their corresponding stats. We also offer some insight on which race is best for your planned main class, and other tidbits of info to help you out regarding racial stats.

RaceSubraceSTRDEXVITINTMNDPIE
RoegadynSea Wolves221823172119
RoegadynHellsguard201721202220
HyurHighlander232022182017
HyurMidlander211920211821
ElezenWildwood192318221721
ElezenDuskwight202019232018
Mi'QoteSeekers of the Sun212220181920
Mi'QoteKeepers of the Moon182117192322
LalafellPlainsfolk182218212021
LalafellDunesfolk172017212223
Au Raffxiv au ra racial stats raen portraitXaela232021201719
Au Raffxiv au ra racial stats xaela portraitRaen172118202222

Determining the “best” starting race for Physical and Magical classes.

If you’re somewhat unsure of what exact advanced job you want to be, but want to generally chase either the physical or magical stats, this chart can help you choose your race.

See also: FFXIV A Realm Reborn Stats & Attributes Guide (Opens in new Tab)

Here we can make a few assumptions.

Highest overall physical racial stats: Hyur Highlanders (65). Followed by Sea Wolves tied with Seekers (63). Most STR based physical DPS or Offensive Tanks will want either of these races.

Highest overall magical racial stats: Lalafell Dunefolk (66). Followed by Keepers (64), then Hellsguard and Plainsfolk (62) tied at third. Any person who wants to go down the magical DPS or Healer route, these are the most viable races.

The safest most versatile picks with the least variance (No stat with +3/-3) are Midlanders (60-60), Duskwights (59-61), followed by Plainsfolk and Hellsguard (58-62). These are the best choices if you feel you need a mix of both PHYS and MAG stats. If you’re not sure which class you will main, these make a good choice.

Wildwood is the safest Archer/Bard/Machinist pick (Dex+3), followed by Seekers and Plainsfolk (Dex+2)

Highest Single Stat (base racial stats)

If you’re chasing a single stat, here’s a small rundown of which race offers the HIGHEST of any given stat, and which classes would most benefit from it (main stat).

MAIN STAT WANTED: Race with highest stat (Suggested classes > and Jobs)

STR: Hyur Highlander (Lancer Dragoon) (Pugilist Monk) (Offensive Tanks)
DEX: Elezen Wildwood (Archer Bard) (Rogue > Ninja) (Machinist)
VIT: Roegadyn Sea Wolves (Gladiator Paladin) (Marauder > Warrior) (Dark Knight) (Defensive Tanks)
INT: Elezen Duskwight (Thaumaturge >Black Mage) (Summoner)
MND: Miqot’e Keeper of the Moon (Conjurer White Mage) (Arcanists Scholars)
PIE: Lalafell Dunefolk (Arcanists Scholars) (Conjurer White Mage)

 

Maximizing Two Stats

So if you’re dead set on a MAIN class, or a certain way you want to build your character, knowing which class gives the highest of two combined stats can be huge. Here’s a table, followed by some information to help you choose. ENTRIES AFTER INT+PIE COLUMN ARE PROBABLY IRRELEVANT.

Str+VitDex+VitVit+IntVit+MndMnd+PieInt+PieStr+DexStr+IntStr+MndStr+PieDex+IntDex+MndDex+PieVit+PieInt+Mnd
Sea Wolves454140444036403943413539374238
Hellsguard413841434240374042403739374142
Highlander454240423735434143403840373938
Midlander413941383942404239424037404139
Wildwood374140353843424136404540443939
Duskwight393942393841404340384340383743
Seekers414238393938433940414041424037
Keepers353836404541393741404044433942
Plainsfolk364039384142403938394342433941
Dunefolk343738394544373839404142434043
Xaela444141383639434340424037394037
Raen383941434442353739393840404342

VIT is arguably the most important secondary stats for most classes. Each class has a main stat which improves their potency. VIT increases our defense which can be very important for raiding. Only very few classes can benefit from a third stat. Third stat usefulness is very rare and is mainly seen in healers (MND, PIE, VIT). Black Mages PIE (which is VERY SPECIFIC, and not all races need the adjustment). And lastly Tank DEX (Small but existent bonus).

See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new Tab)

Do racial stats even matter in FFXIV?

Very little. Some people will blatantly tell you “NO, THEY DON’T MATTER AT ALL!”, while I understand the sentiment, the truth still remains that there IS a difference no matter how TINY it is. These stats matter very little in the end-game but will not stop min-maxers or hardcore raiders. If you consider yourself part of this pile then here’s a few pointers:

Tank and Melee DPS Clear cut cases:
STR+VIT: Highlander tied with Sea Wolves. Good for any melee DPS or tank.
DEX+VIT: Highlander tied with Seeker. Good for Bards, Machinist and Ninja.

Caster Special cases:
INT+VIT: Duskwight. HOWEVER with low PIE which makes for poor BLM’s! Best for SMN’s! Also, caster Magic Resist negates the need for much VIT.
Black Mage: Dunefolk (BLACK MAGES HAVE A “MINIMUM PIETY”, watch out for low piety races!)
Summoner: Duskwight

Healer Special cases:
Healers (MND > Pie or Vit): Ah, a strange case. First of all caster Magic Resist negates the need for much VIT… so…
Good healer choices: Au Ra Raen make great balanced healers! Followed by…
—–> Dunefolk, Seeker, Hellsguard, Midlander…. Elezen make terrible healers…

MND+PIE: Keepers tied with Dunefolk. Overall good choice for healers. But these classes have the worst VIT of ALL RACES. However, caster Magic Resist negates the need for much VIT.

What do these stats do?

All information currently known about stats can be found here: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new Tab)
Still in Character creation? See also: FFXIV A Realm Reborn Gods guide. (Opens in new Tab)
About to get out into the world? See: FFXIV General Leveling Guide. (Opens in new Tab)

Key points to remember:

  • The total stats of each race and subrace is equal at 120.
  • Character customization can pretty erase all cosmetic distinction between subraces. Choose whatever you want!
  • All races have a subrace which is more suited towards “Physical” classes, and a subrace more suited towards “Magical” classes.
  • Ultimately, as long as you chose appropriately and build properly, the small differences in starting stats accounts for much less than a 0.5% difference end-game.

It’s highly likely you checked this page out to help you on what class you’re going to choose. For your convenience we’re going to link those for you.
Physical: Archer (Bard) | Gladiator (Paladin) | Lancer (Dragoon) | Marauder  (Warrior) | Pugilist (Monk)
Magical: Arcanist (Scholars) (Summoners) | Conjurer (White Mage) | Thaumaturge (Black Mage)

If you’re reading this either you’re about to start your FFXIV Journey or remaking your character. If you’re part of the former, check the Ultimate Starters Guide! Also keep in touch so you won’t miss any updates! It’s simple and easy, Like us on Facebook, or Follow us on Twitter (best for random questions), Check us out on Youtube!

Square Enix Releases Free Mobile Wallpapers!

Today Square Enix put up a number of free to download wallpapers for your smartphones, as well as cool new Twitter icons. Check it out!

Today, Square Enix gave out a bunch of free FFXIV A Realm Reborn mobile wallpapers. Here are some samples!

ARRWallpaper ARRWallpaper2

 

 

 

 

 

 

 

 

 

 

 

 

 

They also gave out some pretty cool Twitter icons!

FFXIV a realm reborn twitter icons

Make sure to check them out here.

Take a piece of Eorzea wherever you go! They also announced that they will be adding more and more wallpapers, icons, and whatever digital media for all of us to use. Make sure so Subscribe to us, and be the first to know!

FFXIV A Realm Reborn Stats and Attributes

All our research on stats, and the effects on each class. Stay ahead of the game. We will update this regularly!

Stats & Attributes
Here, we will be discussing all the known stats and attributes found in FFXIV A Realm Reborn.

 

 

 

ARR Primary Stats

Strength (STR) – Melee Physical Damage. Block & Parry AMOUNT.
Dexterity (DEX) – Ranged Physical damage. Block & Parry CHANCE.
Vitality (VIT) – HP Pool.
Intelligence (INT) – Attack Magic Potency.
Mind (MND) – Healing Magic Potency.
Piety (PIE) – MP Pool

In FFXIV ARR, stat points are obtained passively as you level up (which meld to what current class you’re using). You also gain 30 stat attribute points to spend at level 50.

Still, the main source of stat points will be gear.

Secondary Stats

Your primary stats have a direct effect on many of your secondary stats. I can see that some of these secondary stats can only be modified by gear or skills. For example, the Marauder skill Storms Eye reduces the targets resistance to slashing damage.

Offensive Properties
Accuracy – Your chance to successfully land attacks.
Critical Hit Rate – Your chance to critically hit.
Determination – Affects damage dealt by all attacks and HP recovered by spells.

Defensive Properties
Defense – Overall physical damage reduction. (Mainly gained through equipment)
Parry – Your chance to parry. Parrying reduces incoming damage by a certain percentage.
Magic Defense – Overall Magical damage reduction. (Mainly gained through equipment)

Physical Properties
Attack Power – Your overall physical damage capability.
Skill Speed – Reduces recast time of weapon skills.

Physical Resistances
Slashing  – Resistance to slashing type damage. (Axes, Swords)
Piercing – Resistance to piercing damage. (Spears, Arrows)
Blunt – Resistance to blunt type damage. (Fists, Staves)

Mental Properties
Attack Magic Potency – Your overall magic damage capability.
Healing Magic Potency – Your overall healing capability.
Spell Speed – Reduces cast time of  magical skills.

PvP Properties
Morale – ?

Crafting & Gathering Stats

Gathering Stats
GP – Increases GP, which allows you to cast gathering skills.
Gathering – Increases chance to successfully gather an Item
Perception – Increases chance to gather high quality items.

Crafting Stats
CP – Increases CP, which allows you to cast crafting skills.
Craftsmanship – Increases the amount gained to reach a successful synthesis.
Control – Increases the amount of quality gained when using “Basic Touch”.

Elemental Resists

Fire – Reduce amount of Fire elemental damage taken.
Ice – Reduce amount of Ice elemental damage taken.
Wind – Reduce amount of Wind elemental damage taken.
Earth – Reduce amount of Earth elemental damage taken.
Lightning – Reduce amount of Lightning elemental damage taken.
Water – Reduce amount of Water elemental damage taken.

Upon character creation, these stats are represented by “elemental attributes”. This was kind of misleading because people assumed you could increase elemental damage if you chose the right god. However, across all characters created the God stats only seem to affect resists.

If speculation is true, this only affects Conjurers, Thaumaturges and Arcanists. (And the Dragoon final skill: Dragonfire Dive).

Summary

Well, there’s still much to be learned, but we’re getting there. The better we understand these stats, the better recommendations for end-game character builds we can give. Needless to say, we’re working on it!

Useful links:
FFXIV A Realm Reborn Racial Stats guide. (Opens in New Tab)
FFXIV A Realm Reborn Gods guide. (Opens in New Tab)

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FFXIV A Realm Reborn Gods

A guide on the different gods in FFXIV a realm reborn and the stats they give – are they relevant?

Everything you need to know about the gods in ARR! The other choice given to us (without a table comparison) is god choice. Your choice of god will give you small bonus to Elemental Attributes.

GodFireIceWindEarthLightningWater
Halone505453525252
Menphina505453525252
Thaliak525252535054
Nymeia525252535054
Llymlaen535054525252
Oschon535054525252
Byregot525252505453
Rhalgr525252505453
Azeyma545350525252
Nald'thal545350525252
Nophica525252545350
Althyk525252545350
See also: FFXIV A Realm Reborn Starting Racial Stats Guide. (Opens in new tab)
See also: FFXIV A Realm Reborn Stats & Attributes Guide. (Opens in new tab)

Key Points:

  • The total Elemental Attributes of each god is equal at 330.
  • Gods are “paired”, and don’t seem to have any distinction between their counterpart. (Example: Halone, Menphina)
  • Each god pair has one high stat of 54, one secondary stat of 53, three tertiary stats of 52 and one neutral stat of 50.
  • Even if we assume 1 point equals 1% damage, the difference between picking for a 54 versus a 50 is only 0.3%.

So what are decent choices?

For now, God choice doesn’t account for much. The resists you gain from choosing whatever god are ultimately inconsequential. Choose whatever you want!

If these really do represent added elemental damage (which we doubt), Thaumaturges, Conjurers and eventually Arcanists might want to choose accordingly:
Conjurer: Nopica or Althyk (Earth and Wind)
Thaumaturge: Azeyma or Nald’thal (Fire and Ice)

If anything changes regarding gods, you’ll find that on this page. If these “attributes” are more than just resists, we will definitely find out. Make sure you subscribe to us so you wont miss out!