DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See: Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation
Tempted by the song of “ez ranged deeps”, ey? Aren’t we all! Well if you’re looking to have a shot at Conjurer, you’ve found the right place. Hopefully, our Conjurer Leveling Guide helps you out!
While this page focuses on Conjurer info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide – use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Conjurer up to 30.
This guide has three major segments:
- Conjurer Leveling Rotation & Skill Changes – How new skills affect your play.
- Conjurer L1 to L16 – General reminders and notes.
- Conjurer L15 to 30 – General reminders and notes.
- I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.
I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.
Conjurer Rotation for Leveling, Skills, Traits, Etc.
In this segment we run down how each skill and trait affects your Conjurer’s rotation during the leveling process.
L1 Skill Unlocked Stone – Your basic DPS spell. Nothing special here!
L2 Skill Unlocked Cure – Aaaand your basic Healing spell. Healing capability really improves a healers chances at soloing things (albeit slowly). You’ll be using this often in group content soon!
L4 Skill Unlocked Aero – Damaging DoT (Damage over time) spell with no cast time. Always open up fights with this DoT, or if you’re fighting multiple enemies DoT them all! Keep in mind that enemies must have a certain “life expectancy” to be effective. If an enemy dies too quickly, then the DoT isn’t worth it.
L8 Role Action Unlocked Repose – An underused spell that’s oft forgotten. Used as an emergency long duration CC that can save you in many scenarios. An example is, tank wiped in dungeon? Sleep everything. The “true” use of this skill is sleeping enemies in quests or fates so you can interact with NPC’s and objects!
L10 Skill Unlocked Medica – is a somewhat weak AoE heal, but it’s not like you have other choices right now. If you need to heal multiple targets – this is all you’ve got right now. You’ll likely use this in dungeons, and almost never soloing. A quick tip, sometimes you need to focus on tank healing before AoE healing.
L10 Role Action Unlocked Esuna – Erases most debuffs on your allies. Keep in mind that debuffs you can Esuna are marked by a white line on top of the debuff icon. Generally speaking, you want to Esuna all debuffs on allies – yes I know there are exceptions to this but try to build the habit unless you’re ABSOLUTELY sure.
L12 Skill Unlocked Raise – Resurrect fallen allies, albeit at a hefty mana cost and cast time. FFXIV has a weakness system wherein recently resurrected friends get a penalty to stats – but it’s better than kissing the floor right?
L15 Skill Unlocked Fluid Aura – A simple, instant, OGCD bind. Not bad for soloing? Bind enemies so you can talk to and interact with objects. Bind so you can run away… Not much else to say.
L18 Skill Unlocked Stone II – No change in gameplay, but simply improves the damage of your basic spell Stone, and turns it into Stone II automatically. Value.
L18 Trait Unlocked Stone Mastery – This is the trait that allows the use of / transforms Stone into Stone II.
L18 Role Action Unlocked Swiftcast – Makes your next spell instant, which naturally pairs best with Resurrection! Another common use is to cast Stone while moving. For the most part, as long as you’re in a dungeon you want to save this for dressing your buddies.
L20 Trait Unlocked Maim and Mend – No effect on gameplay whatsoever. It simply increases your damage and healing passively. Great!
L24 Role Action Unlocked Lucid Dreaming – Gives you mana! Use this early and often as there’s almost no point holding on to it. Don’t wait until you’re low on mana.
L30 Skill Unlocked Cure II – A stronger Cure. Generally speaking you will use this more often than not in combat. While the basic good ‘ol Cure is great for mana efficiency, Cure II is very “GCD” efficient. And as you learn more about being a healer, the GCD is your most important resource.
Completing this quest and unlocking Cure II marks your final class quest as Conjurer. You now have the right to become a White Mage!
Conjurer Rotation – L1 to 30 SUMMARY
Here’s the rundown of what your CNJ rotation is in the early leveling process. Adjust to your currently learned skills.
CNJ L30 Single Target Rotation
- Aero (Open, keep up and refresh only if enemy life expectancy is high)
- Stone
- Repeat
CNJ L30 AoE Rotation
- Any number of targets above 1 (2+), multi DoT with Aero.
- Stone
- Downgrade to single target rotation at 1 enemy.
It’s sadly, that simple. It doesn’t get much more complex! However, in L30+ WHM or other Healer leveling guides I’ll give additional HEALING insights for dungeons.
Conjurer Leveling: L1 to 30
As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.
Conjurer Leveling L1 to 30 Activity Flowchart
A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.
CNJ Leveling Activities to L16
Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)
Renewable EXP sources
- FATES (Great when you're in queue)
- Levequests (Actually good EXP but better saved for DoH or DoL)
- Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)
Burst EXP sources
- Challenge Log* (Complete passively until nearing reset, then force it)
- Guildhests (First completions per class is mega bonus EXP)
- Hunting Log (Great source of EXP this early on)
- Sidequests (Personal preference. Better if in tandem with MSQ!)
- Duty Roulette: Guildhest (Pretty irrelevant...)
*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter.
Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.
Of course, adjust this to your own personal preference.
CNJ Leveling Activities to L30
Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)
Renewable EXP sources
- Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
- FATES (Great when you're in queue)
- Deep Dungeon -Palace of the Dead (Repetitive, but fast)
- Levequests (Actually good EXP but better saved for DoH or DoL)
- Beast Tribe (EXP is meh, but great for getting cosmetic items)
Burst EXP sources
- Duty Roulette: Leveling (The ultimate EXP source until L50)
- Challenge Log (Complete passively until nearing reset, then force it)
- Guildhests (First completions per class is mega bonus EXP)
- Hunting Log (More for completionism or first timers, it's "alright")
- Sidequests (Personal preference. Better if in tandem with MSQ!)
- Duty Roulette: Guildhest (Pretty irrelevant...)
A few adjustments to your leveling mentality here, mainly the addition of Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.
Of course, adjust this to your own personal preference.
Conjurer Leveling L1 to 30 Important Notes
Here are the important things to keep in mind during the process.
CNJ L1 to 30 Gear Updates: Needed?
TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).
Important notes to keep in mind
As always, Main Scenario Quest takes the highest priority.
There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.
Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.
Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)
At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.
At 15 you should catch up and do your class quests, as you do get a skill form it – Fluid Aura. It’s a little irrelevant, admittedly. It can help you while questing (bind enemies then run or interact), and sometimes saving from wipes in dungeons…
A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!
As always, Main Scenario Quest takes the highest priority.
Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.
Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.
Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.
Dungeons (and to a lesser extent PotD) are best for healers since
your SOLOING SPEED is the absolute worst.
You have short queue times as well!
at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).
At level 30 get your class quests done, as it’s one of the prerequisites to transform into White Mage!
Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.
Stop at Level 30! Unlock your advanced job as soon as you can!
(CNJ turns into White Mage at Level 30)
Conjurer L30 Onward: Unlocking White Mage
STOP WHAT YOU’RE DOING ONCE YOU HIT Conjurer LEVEL 30.
Unlock WHITE MAGE ASAP!
How to become a White Mage? Unlocking White Mage requires a Level 30 Conjurer, and completion of the L30 CNJ Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.
The reason we unlock ASAP is, not only to get a new skill at L30 (In your case Presence of Mind), but most if not all new skills and traits going forward are for WHITE MAGE and not CONJURER, so you have no reason to stay as an CNJ any longer.
Conjurer Leveling – Related Reads
Some good reads and related links here:
- General Leveling Guide – Oft mentioned here, but bears mentioning again.
- Conjurer General Basics Guide – Basic info regarding the CNJ class.
- White Mage General Basics Guide – Basic info about CNJ advanced job, WHM.
- Unlocking all Jobs and Classes – Summary on how to become the various jobs.
- Healer Role Actions Guide – Use cases and more info on Healer role actions.
Summary and Closing
And with that YOU’RE DONE WITH LEVELING Conjurer! Congrats! Hopefully our Conjurer Leveling Guide helped you out. Thanks for, literally, sticking it out with CNJ (into WHM) and healing in general!
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