FFXIV Thaumaturge (THM) Leveling Guide & Rotation | ShB UPDATED

How to level up your Thaumaturge (THM) fast! How your rotation evolves, reminders, and what to do at any level – HERE!

403 Issues SHOULD BE SOLVED: After a very convoluted hunt to discover why and how this was happening - I took a rather extreme approach to squash the problem. There should be no more of this issue going forward.

If you’ve tempered yourself into the hot and cold journey of leveling Thaumaturge into Black Mage, you’ve found the right place. Hopefully, our Thaumaturge Leveling Guide helps you out!

While this page focuses on Thaumaturge info like skills, traits, rotation, and playstyle notes. The GENERAL PROCESS that you follow is outlined in our FFXIV General Leveling Guide use it alongside this guide. Looking at that, we’re in the “A Realm Reborn Tier” as we’re only looking to level our Thaumaturge up to 30.

Thaumaturge Unlocking? Other basics?

How to unlock the THM Class? Taken from Thaumaturge General Guide & FAQ – which you should read if you need more basic info about THM.

Location: Ul’dah – Steps of Nald, Thaumaturge’s Guild (7, 12)
NPCs: YayakeCocobuki
Related Quests: (all in the same place)
> So you want to be an Thaumaturge
> Way of the Thaumaturge
> My First Scepter
Others: You may also begin the game as Thaumaturge

Thaumaturge is a Magical Ranged DPS class (commonly referred to as “caster), falling under the Disciple of Magic category. Also, if you’re curious about the job you turn into, Thaumaturge are the prerequisite class for unlocking Black Mage.

This guide has three major segments:

  • Thaumaturge Leveling Rotation & Skill Changes – How new skills affect your play.
  • Thaumaturge L1 to L16 – General reminders and notes.
  • Thaumaturge L15 to 30 – General reminders and notes.
  • I’ll mention it again, knowledge from General Leveling Guide is REQUIRED.

I put rotation changes up top as you might reference it often. Without further ado, let’s get to it.

Thaumaturge Rotation for Leveling, Skills, Traits, Etc.

In this segment we run down how each skill and trait affects your Thaumaturge’s rotation during the leveling process.

L1 Skill Unlocked Blizzard – Your basic and only spell for now. You gain a buff called “Umbral Ice” when casting this, which massively improves mana regen. I’ll explain in more detail once you reach L4 to get skill “Transpose”. 

L2 Skill Unlocked Fire – The other half of your basic spells. You gain a buff called “Astral Fire” when casting this, which causes your MP regen to be 0, but giving you a massive damage boost.. I’ll explain in more detail once you reach L4 to get the skill “Transpose”. Basically, use Fire until your mana says you can’t, then use Ice.

L4 Skill Unlocked Transpose – Transforms your buff from Umbral Ice to Astral Fire, and vice versa. Now, let’s take a little break to talk about how these buffs interact.

How does Umbral Ice, Astral Fire, and Transpose Work?

Here goes! This is the very basic groundwork for THM and BLM so you might as well drill it into your head now. Here’s the absolute basics of how this rotation works, but it will be modified as you gain levels.

You have no buff?

      • Casting Ice spell gives you Umbral Ice
      • Casting Fire spell gives you Astral Fire

You have Umbral Ice?

      • Casting Ice refreshes buff duration, and at higher levels, more stacks of Umbral Ice.
      • Casting Fire spell ERASES ALL BUFFS. Now, you’re at “You have no buff?” phase.
      • Casting Transpose switches you to Astral Fire.

You have Astral Fire?

    • Casting Ice spell ERASES ALL BUFFS. Now, you’re at “You have no buff?” phase.
    • Casting Fire refreshes buff duration, and at higher levels, more stacks of Astral Fire.
    • Casting Transpose switches you to Umbral Ice.

Transpose notes, continued: Basically you can use Transpose to FOREVER AVOID the “No buff phase”. Continually cycling between the buffs. Being in “No Buff” phase sucks because you have to use up another spell just to gain the desired buff which is a huge waste of damage and “side effects”.

There’s much more to this then meets the eye, such as “mana regen tick” and “estimating what spell is BEST to cast when you hit ice“, and all that jazz that I suppose I’ll introduce to you slowly as you level up.

L6 Skill Unlocked Thunder – Your basic DoT (Damage over Time) spell. Use this as an opening spell, and typically speaking ONLY MANUALLY CAST IT DURING YOUR ICE PHASE. And just in case that isn’t clear enough, DO NOT MANUALLY THUNDER DURING FIRE. Also, do not Thunder if your enemy will die shortly after – try to maximize the DoT.

L8 Role Action Unlocked Addle – Reduces targets INT (reduces enemy magic damage). Has almost no use in non-boss encounters and basic leveling activities.

L10 Skill Unlocked Sleep – An AoE sleep (damage wakes the targets, careful), that’s hardly useful in any serious content. In solo and leveling, however it’s great. In the outside world you can sleep enemies when you need to escape, interact with objects or talk to NPCs without interruption. In dungeons, you can single handedly save your group from a wipe by just chain sleeping if your tank dies, for example. Not a bad skill for clutch moments. 

L12 Skill Unlocked Blizzard II – An AoE version of blizzard, of which the same rules of single target blizzard apply.

L15 Skill Unlocked Scathe – This is a desperation spell that you simply cast if you cannot cast anything else while moving. It’s also great for killing low level trash. Basically, in any serious content Scathe is almost a “fail case”. 

L18 Skill Unlocked Fire II – An AoE version of Fire, of which the same logic from Fire applies. Take note that this has an absolute titanic MP cost.

L18 Role Action Unlocked Swiftcast – For THM (a caster without resurrection), this is basically used to cast while moving, that’s it. While this may not seem like much this early on, this is a HUGE BOON as you learn more and more about THM / BLM, and appreciate every inch of mobility you can afford. 

L20 Trait Unlocked Magick and Mend – Just a passive 

L24 Role Action Unlocked Lucid Dreaming – Weirdly useless for THM. This skill will only work if you ABSOLUTELY BREAK and MESS UP your rotation. Only use it if you got stuck on “no buff” phase with no mana. Why is this useless? Ice generates gigantic MP regen on demand (making this unneeded), and FIre disables all forms of external MP regen (making this useless). 

L26 Skill Unlocked Thunder II – An AoE version of thunder, which is godlike. The same rules apply, avoid reapplication on Fire phase (do it on Ice). Start the fight and refresh it as long as the enemy survives a long time… yada yada.

L28 Trait Unlocked Thundercloud – Your first proc! Proc basically means “chance of occurring”.  Basically, each time Thunder ticks, you get a chance to get Thundercloud, which basically allows you to INSTANTLY cast for FREE a FULL DAMAGE (FULL DOT DURATION) THUNDER SPELL. Did you catch all that?  FREE, FULL, AND FAST like when I skip the bill.

Typically using these “procs” give you a chance to move – something you shouldn’t take lightly in more difficult content

L30 Skill Unlocked Manaward – a very welcome defensive ability that isn’t game breaking in the solo or leveling department, but very useful in endgame content. Be aware you have it, and use it when appropriate to help your healers out.

Completing this quest and unlocking Windbite marks your final class quest as Thaumaturge. You now have the right to become a Black Mage!


Thaumaturge Rotation – L1 to 30 SUMMARY

Here’s what your THM rotation is in the early leveling process, that hopefully, “Works like magic”. Adjust to your currently learned skills.

THM 30 Single Target RotationTHM AoE Rotation

THM L30 Single Target Rotation

ADJUST DEPENDING ON WHICH ELEMENT YOU’RE AT or at NO ELEMENT. Instead of typing this out in a priority, I’ll go thru it in terms of a cycle…

    • Slam Thundercloud (Thunder I) procs whenever you can.
    • Gain Umbral Ice (via Transpose hopefully, or Blizzard)
    • Thunder I is usually best to reapply here.
    • Cast Blizzard (or whatever, or wait) until MP is full
    • Gain Astral Fire (via Transpose hopefully, feelsbad to double fire)
    • Spam Fire until no more MP
    • Gain Umbral Ice (via Transpose)
    • Repeat

THM L30 AoE Rotation

ADJUST DEPENDING ON WHICH ELEMENT YOU’RE AT or at NO ELEMENT. Instead of typing this out in a priority, I’ll go thru it in terms of a cycle…

    • Slam Thundercloud (Thunder II) procs whenever you can.
    • Gain Umbral Ice (via Transpose hopefully, or Blizzard)
    • Thunder II is usually best to reapply here.
    • Cast Blizzard (I or II, whatever, or wait) until MP is full
    • Gain Astral Fire (via Transpose hopefully, feelsbad to double fire)
    • Spam Fire until no more MP
    • Gain Umbral Ice (via Transpose)
    • Repeat

There’s only two differences from single target and AoE The Thunder you use is obviously affected, and the Blizzard too. Don’t sweat not using the AoE blizzard if it affects your movement too much.

Scathe should only very rarely serve as a Filler, typically in the Ice phase if your mana regen wont be affected. It’s very niche.

Thaumaturge Leveling: L1 to 30

As per the general leveling guide, this tier is divided into two sub-chunks. So I’ll be sub-chunking the following segments into two “tabs” as well. These two tabs represent A) L1 to 16, and B) L16 to 30.


Thaumaturge Leveling L1 to 30 Activity Flowchart

A rundown of things you can do to gain EXP – again split “to 16”, and “to 30”.

THM 1 to 16THM 16 to 30

THM Leveling Activities to L16

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • FATES (Great when you're in queue)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Deep Dungeon -Palace of the Dead (Repetitive, terrible for LOW levels)

Burst EXP sources

    • Challenge Log* (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (Great source of EXP this early on)
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

*Challenge Log won't be unlocked in this tier if it's your first time around. While you need to be L16 to initially unlock it, it can be used by any level character thereafter. 

Well, there’s not much to point your bow at this early on, but here’s where the arrow falls nonetheless. It’s slim, but you gotta start somewhere.

Of course, adjust this to your own personal preference.

THM Leveling Activities to L30

Remember the universal truths: Main Scenario Quest is king, and always have your passive EXP buffs (FC, Food, Chocobo, etc)

Renewable EXP sources

    • Dungeons (Stable, "fun", massive EXP easpecially with rested bonus)
    • FATES (Great when you're in queue)
    • Deep Dungeon -Palace of the Dead (Repetitive, but fast)
    • Levequests (Actually good EXP but better saved for DoH or DoL)
    • Beast Tribe (EXP is meh, but great for getting cosmetic items)

Burst EXP sources

    • Duty Roulette: Leveling (The ultimate EXP source until L50)
    • Challenge Log (Complete passively until nearing reset, then force it)
    • Guildhests (First completions per class is mega bonus EXP)
    • Hunting Log (More for completionism or first timers, it's "alright")
    • Sidequests (Personal preference. Better if in tandem with MSQ!)
    • Duty Roulette: Guildhest (Pretty irrelevant...)

A few adjustments to your leveling mentality here, mainly the addition of  Duty Roulette: Leveling, as a daily burst, and straight queuing Dungeons as an option as well.

Of course, adjust this to your own personal preference.

Important Notes (THM L1 to 30)

Important things to keep in mind during the process, so you don’t miss out on any potential value.

THM L1 to 30 Gear Updates:  Needed?

TLDR: Not really significant. This applies to both sub-tiers. Just make sure to pick up whatever along the way, or find dirt cheap upgrades in the MB or wherever (quests etc).

More detailed answer?

In all honesty you DO NOT NEED to put much thought into your gear from Level 1 to Level 30. Simply “get what you can”, with Weapons being the highest priority. You can get gear from Quests, buy from NPCs, Marketboard, Crafting, GC – it’s purely up to you and your budget as to what you wanna get.

Of course getting gear will increase your efficiency (being a little stronger helps kill speed), but this tier is pretty “newb friendly”, and designed as such – PLUS you “outgrow” gear by gaining levels so rapidly that tryharding on gear up to Level 30 is pretty irrelevant.

Just try not to run around naked, and get “what you can” without being outright negligent.


Important notes to keep in mind

THM 1 to 16THM 16 to 30

As always, Main Scenario Quest takes the highest priority.

There are too many skills that get unlocked here for me to talk about individually, which is why the skill unlock / rotation segment above should be your guiding light in that regard.

Limited Burst EXP sources take priority: Newly unlocked Guildhests, Challenge Log entries, Hunting Log.

Renewable EXP sources if you need to grind: FATE’s are great, followed by Levequests and if so you choose, Sidequests. (Deep Dungeon: POTD – can you zone it from Level 1? Even if you could, I don’t think I would…)

At level 15 you get access to your first Dungeon, Sastasha, but I don’t see much reason to grind there, unless you wanna burn rested EXP and want to hit 16 ASAP.

At 15 you should catch up and do your class quests, as you do get a skill form it – Scathe. Not a bad skill, great for finishing off trash while moving. Don’t expect to integrate it too heavily into your rotation is it IS a “mistake” more often than not.

A note on Levequests: Can be an attractive source of EXP. Every tier has “good and bad” levequests so it’s up to you if you wanna go try them out. Main downside is using them up in place of DoH / DoL. Consider using them if you’re at or near the Levequest allowance cap!

As always, Main Scenario Quest takes the highest priority.

Starting L16, you open up Duty Roulette: Leveling, which is you should be doing everyday! This is an important source of EXP – it’s a huge daily burst! Also at L16 you can unlock Challenge Log if you haven’t already.

Overall, the same concept applies. Daily and Weekly bursts of EXP > Basic Renewable EXP sources of your choice > Other side activities to alleviate boredom or monotony.

 Renewable EXP sources? At this point it’s Dungeons, FATES and Deep Dungeons, and maybe some Levequests. Burst EXP sources? Roulettes, new Guildhests, Hunting and Challenge Logs.

at L18 THM becomes one of the best dungeon classes this early on due to Fire II. It’s an incredibly powerful AoE spell!

at L20 If you haven’t unlocked your Companion (combat Chocobo), do so now. You can begin the process now – it entails getting your first mount as well (at least for most new players).

L26, unlocks Thunder II – makes THM a GODLIKE AoE DPS. For such a low character level, Thunder II and Thundercloud is GODLIKE.
This makes Dungeons a juicy choice.

At level 30 get your class quests done, as it’s one of the prerequisites to transform into Black Mage!

Levequests notes, same as usual. Sad to take ’em away from crafters and gatherers, but it’s viable EXP. Definitely use them up if you’re overcapped on allowances.

Stop at Level 30! Unlock your advanced job as soon as you can!
(THM turns into Black Mage at Level 30)

Thaumaturge L30 Onward: Unlocking Black Mage

STOP WHAT YOU’RE DOING ONCE YOU HIT THAUMATURGE LEVEL 30.
Unlock Black Mage ASAP!

How to become a Black Mage? Unlocking Black Mage requires a Level 30 Thaumaturge, and completion of the L30 THM Class Quest. From there, return to your guild and it should point you to the quest! See: Unlocking all jobs.

The reason we unlock ASAP is, not only to get a new skill at L30 (In your case Manaward), but most if not all new skills and traits going forward are for BLACK MAGE and not THAUMATURGE, so you have no reason to stay as a THM any longer.

Thaumaturge Leveling – Related Reads

Some good reads and related links here:

Summary and Closing

And with that YOU’RE DONE WITH LEVELING Thaumaturge! Congrats! Hopefully our Thaumaturge Leveling Guide helped you out. May your fire light your way, and they who bar it. GL AoE’ing in deez dungeons.


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FFXIV Thaumaturge (THM) Basics Guide & FAQ – Shadowbringers Updated!

403 Issues SHOULD BE SOLVED: After a very convoluted hunt to discover why and how this was happening - I took a rather extreme approach to squash the problem. There should be no more of this issue going forward.

Trying out Thaumaturge? Thank the twelve you’ve tread into our FFXIV Thaumaturge Basics Guide & FAQ. As implied, this is for players wanting to know the absolute basics, and answer some of the most common questions regarding THM.

Likely, one of the main reasons you’re here is either unlocking Thaumaturge, or wondering about the eventual advanced job you can evolve into, Black Mage.

How to become a Thaumaturge? Unlocking THM:

Primarily, you can begin your journey into Eorzea and start the game as a Thaumaturge – simply choose it as your starting option upon character creation.

If you didn’t start as a THM, you can unlock the Thaumaturge class by going to the Thaumaturge Guild in Ul’dah – Steps of Nald (around 7,12), look out for the quests either “Way of the Thaumaturge”, or “So you want to be a Thaumaturge”.

Other unlocking prerequisites? I’m 99% sure you need to complete the Level 10 class quest of your STARTING CLASS if you want to unlock any other new ones.

Why should I play or choose Thaumaturge?

This question is semi irrelevant as, along with any of the other base classes, the only reason you’re a Thaumaturge is simply a stepping stone into Black Mage. But, I’ll give you a little description of what to expect anyway.

If you ever wanted to stay still, tunnel, and blame your teams’ strategy for why you died then Black Mage is for you! Seriously though, they’re the least mobile DPS class, with the tightest cast bar and timing requirements. Some say refining your Black Mage is an artform, level up your Thaumaturge as a start for!

You’ll do well to learn a little more about what you’ll eventually BECOME:
FFXIV Black Mage Basics Guide.

Thaumaturge Crafters and Gatherers?

I often get asked “What Disciple of Hand or Disciple of Land classes go well with THM?” Another related question to this is “Should I level them with my Thaumaturge simultaneously”? 

Leveling up your DoH and DoL classes should be thought of as a separate goal all on its own. I suggest leveling up DoH classes all together, and all DoL classes together (except the optional Fishing). Do not try to align your combat class levels to your non-combat levels. Trust me.

My only advice related to this is to never cap your levequests. If you’re at max leve allowances, feel free to spend them on Fieldcraft, Tradecraft, or Battlecraft leves just to uncap ‘em.

What’s the best race for Thaumaturge?

TLDR: I don’t know a single person who changes race for their main class for stats. The gain is not even .1% from worst to best. My advice? Choose for aesthetics.

If you REALLY wanna do it, check out our FFXIV Racial Stats Guide, which, FAIR WARNING – I am about to recheck and update next week. But honestly, it’s best you don’t even click on that – THE MICROSCOPIC INCREASE IN STATS IS NEAR IRRELEVANT.

Related Thaumaturge Guides – Read More!

Here’s a few useful links for you

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • A small skill list for “human readability”, as the in-game one seems like the best source for EXACT information.
  • List of relevant links for Thaumaturge, some links for Black Mage.

Feel free to suggest anything else via comment or socials!

Summary & In Closing

Well that’s it for our Thaumaturge Basics Guide & FAQ. There’s not much to say but these are really basic little guides to help out the budding or confused THM, and hopefully future BLM! Hopefully we answered a few of your questions.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

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FFXIV Black Mage (BLM) Guide & FAQ – Shadowbringers Updated!

403 Issues SHOULD BE SOLVED: After a very convoluted hunt to discover why and how this was happening - I took a rather extreme approach to squash the problem. There should be no more of this issue going forward.

Bent on being a Black Mage? Bolster your knowledge on the BLM job, basic information and FAQs in our Black Mage Basics Guide. Read on if you’re expecting to learn about unlocking BLM, Black Mage Job Identity, trait and skill list, crafters and gatherers related to BLM, and link to other important Black Mage info!

Black Mage is a Ranged Magical DPS job (“caster”), and is one of the very first nine jobs released in 2.0 A Realm Reborn. BLM’s came out along with another caster, the Summoner.

How to become a Black Mage? Unlocking BLM:

First and foremost you need to have a Level 30 Thaumaturge, and have completed the L30 THM class quest, “Facing your Demons”. After doing this you can unlock the actual quest to become a Black Mage, “Taking the Black”. You can get the quest at the usual place, Ul’dah – Steps of Nald by Yayake.

You also have to complete a Level 20 MSQ, “Sylph Management”, which realistically should be completed by the time you’re looking to unlock Black Mage. 

Note that, upon completing the quest you MUST EQUIP the “Soul of the Black Mage” to actually formally BECOME a BLM. Interestingly, in the old days, unlocking Black Mage required L15 Archer – that’s no longer the case.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Black Mage Playstyle & BLM Job Identity

If you’ve asked yourself, “Why play, try, or choose Black Mage?” – here’s my attempt at selling you the BLM class.

Have you ever wanted to be a turret? Dream of just staying in one place and pew pew? Black Mage is just for you! The BLM rotation is wholly determined by your cast bar, and few bursts of instacasts. Heck your signature cooldown, Leylines, requires you to STAND on a ground rune you generate!

Historically Black Mage DPS has been VERY good. There is a catch though. It’s easy to be a terrible Black Mage (their rotation actually punishes you HEAVILY for the myriad mistakes you can make at every step). Oh, and it’s difficult to be a GOOD one. Optimizing your BLM rotation requires serious study of the encounter, your job, execution… This high mastery aspect of Black Mage can be a draw or turn-off depending on the person.

Aesthetically and thematically, the FFXIV BLM feels real good. It pays great homage to the general Final Fantasy Black Mage. It also captures the feel of a “pure spellcaster” with devastating success. The ice / fire phase rotation is quite unique.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Black Mage level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your BLM… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for Black Mage?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related Black Mage Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Black Mage.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.