FFXIV Reaper Starting Skill Setup & Rotation (L70)

If you’re here, well, welcome to what’s essentially a Reaper starter guide. You probably need help with at least one of these two things – Making sense and setting up the Reaper initial skills, or figuring out your starter Reaper rotation. Well, if that’s the case, lemme slice it up for ya. BTW RPR unlocks in Ul’dah.

In a nutshell your Reaper initial rotation revolves around building up Soul Gauge with your basic moves, then (this may sound confusing) “spend soul gauge to gain soul reaver stacks”, which is the more powerful half of your rotation.

I PLACED THE LEVEL OF THE SKILL BESIDE THE SKILLNAME SO YOU CAN EASILY FIND THEM!

While I could list the initial Reaper skills by level, I think discussing them by logical “grouping” is better.

RPR Initial Skills: Soul Gauge Builders

In the case of both single target and AoE, you will want to maintain your debuff on enemies at all times, while building Soul Gauge through pretty much any action you take here.

Basic Single Target (Soul Gauge Builders)

Slice L1 – Waxing Slice L5 – Infernal Slice L30: Basic 1-2-3 combo that generates Soul Gauge.

Shadow of Death L10: applies Death’s Design, which debuffs target to take more damage from you.

Soul Slice L60: OGCD that vies a significant amount of Soul Gauge.

The above is your bread and butter single target skills, your AoE skills, listed below, are like exact mirrors of them!

Basic AoE (Soul Gauge builders)

Spinning Scythe L25: Nightmare Scythe L45: Basic 1-2 AoE combo that generates Soul Gauge

Whorl of Death L35: applied Death’s Design in AoE, which debuffs target tot take more damage from you.

Soul Scythe L65: OGCD that gives a significant amount of Soul Gauge.

As you can see, they were kind enough to make the single and AoE versions very similar to each other.


RPR Initial Skills: Soul Gauge Spenders / Soul Reaver

The short of it is using up Soul Gauge for skills that give Soul Reaver. Then, use up Soul Reaver for more powerful attacks.

Soul Gauge Spenders: Single Target

Blood Stalk L50: Uses Soul Gauge. Single target strike and gives you 1 Soul Reaver.

Gallows L70 & Gibbet L70: Uses Soul Reaver. Rear and Flank bonus respectively. Using one will transform Blood Stalk into an enhanced version of the “other one”. Gains Soul Gauge as well.

Ok so for Soul Gauge and Soul Reaver, this minigame is pretty cool. Basically you go Blood Stalk (uses Soul Gauge – gains Soul Reaver) into Gallows or Gibbet (Uses Soul Reaver). Then the next time you get here, you will use “Blood Stalk” to Gibbet or Gallows (the reverse of whatever you used the first time).

Blood Stalk changes name into either “Unveiled Gibbet”, or “Unveiled Gallows” inversely to which one you chose. This is pretty much irrelevant in the grand scheme of things, and I think only serves as “reminder” for which of the two you should be using next.

Soul Gauge Spenders: AoE

Thankfully the AoE version of the spenders is also very very similar.

Grim Swathe L55: Uses Soul Gauge. Cone AoE that gives you 1 Soul Reaver.

Guillotine L70: Uses Soul Reaver for a cone AoE attack.

The AoE version of doesn’t have that fancy little positional swapping minigame, but it’s very similar. Enter the phase with Grim Swathe, and use up Soul Reaver with Guillotine.


Reaper Misc. Skills (CD’s, Utility, etc)

DPS Cooldowns

RPR has no DPS centric cooldowns at L70.

Mobility

Hell’s Ingress L20: forward dash (L74: that leaves a Hellsgate, and gives you Treshold).

Hell’s Egress L20: backward dash (L74: that leave’s a Hellsgate, and gives you Treshold).

At L74 these skills “evolve”. They allow you to teleport back to your initial position. The forward and backwards dash share a recast, and even better yet, the “opposite” one you didn’t use becomes Regress (the backtrack teleport skill). Talk about hotbar saving! I just thought it was worth mentioning, as it affects your initial binds.

Each of the dashes gives you an instant Harpe, which is your run of the mill ranged attack.

Ranged Attack

Harpe L15: Ranged attack with a cast time. Almost never used unless desperate.

Defensive

Arcane Crest L40: Give your self a shield for a short duration.


Reaper L70 Initial Rotation

To sum it all up and give you a look at the RPR starter rotation as a whole. Here’s a short summary of the single target and AoE rotations of your Reaper at L70 after your whole starting skills setup.

Weirdly, it’s a lot more simple than you imagine, when stated as a whole…

Reaper L70 Rotation – Single Target

Keep your debuff on the enemies via Shadow of Death

Build Soul Gauge via 1-2-3 combo or Soul Slice when it’s up.

Have 50 Soul Gauge?

Blood Stalk (Gain +1 Soul Reaver) – Gallows or Gibbet.

Next time you’re here, use Gibbet or Gallows (opposite of previous use)

Reaper L70 Rotation – AoE

Keep your deuff on the enemis via Whorl of Death.

Build Soul Gauge via Spinning Scythe – Nightmare Scythe combo. Soul Scythe if up.

Have 50 Gauge?

Grim Swathe (Gain +1 Soul Reaver) into Guillotine.

Enemies that die with your debuff give you Soul Gauge which is very good in AoE and dungeon run scenarios. You’ll have a lot more gauge than usual.


Summary & Outro

Reaper might seem a little complex at first glance, simply becuase you’re at such a high starting level and have a lot of skills to consider… but take a look at the rotation segment. If you take a little time to understand all the skills with the initial setup – the final rotation can be summarized pretty damn easily!

Welp, that’s it! I hope we helped you out getting your Reaper started, setting up your initial skills and getting your starter rotation down pat! Have fun on the rest of your Reaping!

FFXIV Leveling Guide for ANY CLASS & JOB – ShB Updated!

How to get EXP fast and powerlevel any DoW or DoM! Get to max level as fast as possible with the least BOREDOM :)

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Hello there and WELCOME to our General Leveling Guide for ALL CLASSES. This guide, as a whole, aims to educate on two main points. 1) Tell and remind you all of the ways, systems, tips and tricks to gain EXP – and which ones are good. 2) As you level up, some level ranges (IE “tiers”), have some specific changes or notes to be aware or – these notes are in the subsequent pages. Without further ado – LET’S POWER LEVEL QUICKLY!

Just to clarify, this guide only applies to ALL “COMBAT CLASSES”.
We have separate leveling guides for DoH and DoL classes.

FFXIV Leveling Guide for ALL CLASSES – Navigation:
P1: Methods, and tips for leveling up at any tier.
P2: A Realm Reborn Tier – 1 to 50 | P3: Heavensward Tier – 50 to 60 (Under review)

So here in Page 1 we’ll focus purely on information regarding all activities and systems regarding gaining EXP, which is relevant no matter where you are on your journey. This is VERY LOOSELY ORDERED by “importance”, but make no mistake knowledge on all of ’em is useful.

Also we have Base Class Leveling Guides to use alongside this one:
ACN | ARC | CNJGLD | LNC | MRD | PGL | ROG | THM

Main Scenario Quest

“As long as you have an MSQ, do it”.

That says it all. As long as you CAN do a Main Scenario Quest, you SHOULD be doing it. Only if you do not meet the quest level requirements do you go down this list.

EXP, Rewards, progression, and unlocks… MSQ is king. The only time you should consider going down this list and finding other sources of EXP is when you aren’t allowed to do MSQ due to not meeting the MSQ level requirements

Sidequests alongside MSQ?

Sidequests WHILE hammering our your Main Scenario Quest is great value.

Not all sidequests are equal, and not all sidequests should be done if you’re looking for “speed” or “efficiency”. I know a lot of people, and myself included that ended up completing all sidequests after a few toons. Ultimately, it’s up to you – but augmenting your MSQ with “value sidequests” is amazing.

TLDR Value rating:  High if alongside MSQ. Don’t be afraid to drop ’em if you move onto another area or something. Can’t be perfect about it, but don’t be too stubborn either.

TLDR Value rating:  EXTREME. Main Scenario Quests are without doubt the highest priority in your list of activities.

Passive EXP Buffs

I mean, seriously, “Why Not?”

This is more of a reminder than anything else. Try to get as many EXP increasing buffs as you can – you might as well right? Every small bit counts. These typically only work UP TO A CERTAIN LEVEL, and typically only work on monster EXP (Amazing for dungeons).

Here’s a few examples of the common EXP bonus buffs:

Passive EXP Buffs

Armory Bonus: Gives you a large EXP bonus (mainly on killed mobs) IF you have another class at a higher level level than your current one. This is why you should focus on reaching max level of one combat class ASAP.

+EXP Equipment: These are tied to various pre-orders and such so If you have ‘em great. Example is the Moogle Hat, or Aetheryte Earring.

Food Buff: +3% EXP for ANY food buff (even Boiled Egg from NPC). Stats might make your leveling experience faster but that’s negligible.

Heat of Battle FC Buff: Your guild can activate this Free Company action which gives a % based EXP bonus on kills.

TLDR Value rating: Extreme, seeing as these are mostly passive bonuses which require little to no effort to retain.

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This is really high up on the list as getting massive chunks of EXP for next to zero effort is… how do I put it… “We take those”.

Duty Roulettes

Your daily injection of EXP crack.

Roulettes are daily “quests” that require you to do a certain type of content, and get bonus rewards (notably EXP) for the first completion every day. Various roulettes rise and fall in value depending on which leveling tier you’re in, but generally speaking they will be one of your main sources of EXP.

I will talk about each roulette type more specifically in each leveling tiers notes, as there are roulettes you should avoid or prioritize depending on where you’re at in the leveling tiers.

But, basically speaking, if you’re leveling ALTS. Roulettes are THE HIGHEST PRIORITY IN GAINING EXP. Not all of ’em, but likely multiple of them will always be.

TLDR Value rating: Extreme, but also extremely volatile. Each roulette type has its ups and downs, and be forewarned: some dungeons or trials are terrible.

Rested EXP

Imagine being paid extra for something you’re already doing.
Like Michael Jacksons documentary, “This is it“.

This one’s quite important as it can heavily change what your next best activity down the line is. Rested EXP is present in many MMORPG’s and FFXIV is not an exception.

Rested EXP augments kill EXP. Simple as that. This of course pairs EXTREMELY WELL with Dungeons.

I don’t need to go into detail of Rested EXP mechanics here, but I must remind you that the best way to GAIN IT is by logging out in a Sanctuary – signified by the Crescent Moon icon near your EXP bar.

TLDR Value Rating: Extreme when paired with activities that use it up quickly. It’s straight up passive EXP. Be wise about how to use it.

When your Rested EXP runs out? It’s the opposite feeling…
Like the Michael Jackson documentary, “Leaving Neverland“.

Challenge Log

Another source of “Free EXP” with little effort.
Sadly I ran out of documentary puns.

If you like gaining random EXP out of nowhere for things you’re already doing – then the Challenge Log is your friend! For the most part, you don’t have to specifically CHASE these so it’s another source of, technically passive, EXP.

Each entry is not equal. While all rewards typically give a percentage of your current level – there are rewards that stop scaling after certain levels. It’s not all that straightforward or clear, but I’ll do my best on the best advice tier by tier.

Chasing after the more obscure ones (IE, 10x Guildhest) isn’t always the best idea, so I wouldn’t sweat being a completionist in this regard. Also, be careful on accidental completions like “Clear Dungeons 5 times”, or “Duty Roulette Dungeons 3 times”. Mistakenly hitting those on a max level class is a mistake i’ve done dozens of times.

TLDR Value Rating: Extreme, but don’t get too excited… not all entries are worth chasing. Get the ones you barely have to work for – or the ones you don’t even notice completing.

Dungeons

Essentially the baseline for gaining EXP. You’ll often hear,
“Is it better or worse than dungeons?”

Doing dungeons, ideally as part of a roulette, is obviously value right? But how about “raw”, like just queueing up for a dungeon straight up? It’s still intense value. 

Ideally you’re completing dungeons that are closest to your level.  These give you MASSIVE EXP, and even loot that inevitably strengthens your character for further leveling.

Even if dungeoning “raw” is value – you typically have rested EXP which skyrockets to near untouchable levels of valuetown. It’s also something you’ll inevitably run into doing roulettes. It’s just great all around.

TLDR Value Rating: Godly. Dungeons + Rested EXP (and hopefully chain bonus) is hard to beat. Even without rested and chain, they’re an engaging source of EXP which is “fun”, and allows improving your personal class mastery.

There are also a few dungeon-related subsystems


Squadron – Command Mission

Allows you to enter certain dungeons with chosen members of your Squadron.

This allows you to skip queue times, and potentially improve your AoE clearing speed depending on what DPS class(es) you bring. Double Thaumaturge / Black Mage seems to be a good idea for the most part.

Sadly, I’m well aware not many players bother to advance their squadron as it can be quite a pain to do so – so this option isn’t available to everyone. I suggest building them up slowly over time so you can one day use Command Missions if you so desire.

I’ll get into more detail about this subsystem in the tiers they are relevant.

Trust System

Allows you to enter certain dungeons without other players, instead going in with set NPC’s. Introduced at the Shadowbringers tier, this is a great inclusion if you need to get into dungeons and skip queue times.

Honestly, it’s not even slow. They’re better than noobs. It’s also a great way for you to familiarize yourself with a dungeon if you’re the type to be afraid of a new dungeon and don’t want mean players to criticize you. Can’t hurt to try out a dungeon first.

I’ll get into more detail about this subsystem in the tiers they are relevant.

Deep Dungeons

“It’s always changing”

Examples of these are the ARR “Palace of the Dead”, and Stormbloods “Heaven on High”. These Deep Dungeons really run it either hot or cold with the FFXIV community.

These are short encounters which DO NOT USE your current gear levels (that’s one reason why some people do ‘em), but instead use their own intrinsic gear level system (that’s another reason some people DON’T do ‘em). Starting from scratch surely feelsbadman. 

Mahiko Sans PERSONAL NOTE and OPINION

The above quote is from my friend Raika Tsunami. It's true! My opinion on Deep Dungeons is, too, "Always Changing".

Always changing from BAD TO WORSE. Every time I think "Hey, maybe it won't be so bad", and every time I end up saying "It's worse than I remember!". There are player types that can tolerate this. But Halone help me... I ain't one of 'em.

And while I know he's memeing. My friendship level with him will always be changing as well, as long as he "promotes" Deep Dungeons.

I know I’m not the fairest proponent of it, but I recognize they do have a place, and when it comes to gaining EXP – Deep Dungeons are certainly in the upper half of options.

TLDR Value Rating: Great, but personally, it somehow achieves being super boring but super involved… IDK maybe I’m biased… While I recognize the good EXP gains it’s a very poor experience when “grinding it out”.

FATEs

“Fate leads the willing, and drags along the reluctant”
– an actual IRL quote on Fate. Lol.

Ah good ‘old FATEs. What can I say? Love ‘em or hate ‘em, I still consider FATEs a very practical source of EXP. They have their place!

FATE’s are great EXP but they suffer from being super inconsistent in terms of many little variables. Fates getting too chunky? You’re too alone? Too many people? Not getting to and getting max rewards from fates? The map you’re in isn’t the best for you right now? Can’t fly? There’s a lot of factors here…

What’s so good about fates? You can do them while queued up. You can do them while watching other things. It’s a low commitment activity that can be done on the “side”. Hell, even ACTIVELY doing FATE’s isn’t bad if you get many variables in your favor.

FATE’s get a bad rep from many older players due to how many subsystems were tied to it back in the day, and it being the clear cut BEST source of EXP too. Times have changed, but I’m keeping the quote up there for all of our painful memories. Remember Atma? Yeah, neither do I.

TLDR Value Rating: Great, but highly variable…

Proper Rotation, Use of skills, etc

Sadly, the git gud reminder has to be mentioned.

Properly playing your job, and subsequently gaining the wisdom of when and how to adjust your playstyle and rotation to fit the content your doing is practically the baseline for “gains”. While this seems like a basic fact for many, it bears stating here. Let’s look at two examples.

Imagine you fudge your AoE rotation in dungeons. There’s definitely a loss of speed there right? With equal gear, a party with better class knowledge will be faster than one that isn’t. Simple.

Let’s say you don’t adjust your rotation to beat up random overworld mobs. Your DoT is unnecessary as you don’t need enough of the DoT to kill it, instead of just straight up attacks? You could lose a little time on each mob. Adjust accordingly!

TLDR Value Rating: Important in many ways. Gaining EXP as a player and human is important too.

Sidequests

Great EXP when LITERALLY in the side.
But as a main focus? hmm

I spoke about this in the MSQ segment. And this one is WILDLY VARIABLE. Basically, sidequests value is highly tied to your Main Scenario Quest. If you can complete them while MSQ-ing great! Drop them if you stray too far.

But of course, you can do sidequests OUTSIDE your MSQ. And, honestly, the wild variance doesn’t disappear in this case either. They can be good or bad. Tagging FATE’s along the way helps, I suppose.

I do know quite a few people who love wiping them out eventually. I did this over the course of many many character leveling cycles.

TLDR Value Rating: Mixed.  Use your gut feel, but my advice is to focus mainly on MSQ tied Sidequests. If you wanna do ’em outside MSQ stay within a +/-2 level range.

Battle Chocobo

Soloing a little faster for a microscopic cost?
You’d have to be a bird brain to refuse.

Combat Chocobo’s help you heal and dps (let’s not talk about the tanking part) while not in an instance – this is great for FATEs, beast tribes, and even MSQ!

While not everyone has a super powerful chocobo – you have to start somewhere right? And honestly even a level 1 combat chocobo is better than nothing. The cost is so minimal as well.

You can’t tell me a couple Gyashl Greens and the occasional Thavnairian Onion is stopping you from maximizing your feathery friend?

TLDR Value Rating: It’s a passive boost to soloing speed and greatly helps with healing, especially for FATEs.

Beast Tribe Quests (Repeatable)

“Rewarding”, but not typically “beast” in terms of EXP.

Mainly good for “getting something done ALONGSIDE something else”, or for “completion”, IE getting mounts and pets. While they can be a decent source of EXP they’re limited, and designed to be a little more annoying to complete compared to other EXP sources. Also, you’re gonna be tied to the map they’re in and the level ranges of the quests you’re allowed to do.

It’s wildly varied from tribe to tribe and tier to tier as well! The sheer difference of happiness (or unhappiness) from, let’s say, Sylph to Ananta is staggering!

TLDR Value Rating: Not so hot for EXP, kinda random, but great for hitting two birds with one stone. Or two Sylphs with one keyboard.

Hunt Bills

Get your maps ready.

Every tier (Honestly, while this can be done in the ARR tier, I consider this system to be practically active at the Heavensward tier onward) you can get Hunt Bills from various cities which require you to kill enemies listed on these hunt bills to get bonus EXP. This is kind of like the Hunting Log, but repeatable everyday for the basic marks.

This is so-so for me. You get certain currencies that help you buy certain things… but the EXP is supplemental at best. If you can knock ’em out while walking around, why not?

Tryharding to complete these logs daily for EXP purposes is, IMO, purely an anti-boredom mechanic or something to do in queue.

Levequests (Battlecraft, Grand Company, Temple)

Better saved for DoH or DOL – but can be a filler

Either Battlecraft or GC Levequests are a, uhh, “viable” source of EXP but is fraught with some limitations. Levequest TYPE and even more on a micro level, SPECIFIC LEVEQUESTS can either be terrible or godly and change in between every tier.

Example… There are some amazing GC Leves which require killing one “elite” boss-type enemy… these are amazing! There are terrible “beckon leves” with NPC’s which are, for a lack of better words, “SLOW AF” – these are terrible! See what I mean?

Combat leves simply STOP EXISTING after a point

Battlecraft Levels stop at L58 (Level 58 levequests have no penalty to EXP until after you hit level 60). Similarly, GC levels stop at L45 (Level 40 Levequests have no penalty to EXP until after you hit level 50). While you technically can do these after their EXP penalty kicks in, I hope I don’t have to tell you NOT TO.

Basically, after Ishgard (in Stormblood and Kugane tier) battlecraft levequests simply vanish. GC leves vanish upon reaching Ishgard (Heavensward tier).

Temple Levequests? Are simple “fat” leves found ONLY in the Heavensward tier that require 10 Leve allowances for a higher reward. But not 10x the reward. They’re simply a way to dump excess levequests. Not bad if you’re leve capped.

Quite simply, only consider using leves if you’re capped on leve allowances or don’t need ’em for DOH or DOL. Otherwise, I would be wary using them.

TLDR Value Rating: Greatly variable. Can be “quite good”, or “straight up bad”. Takes allowances from better uses such as leveling DoH or DoL.

Hunting Log

An interesting and cute subsystem that sadly went away…

Personally, I do these before I “graduate” into the next tier. So I make sure I complete it every 10 levels. Is it worth it? If you’re in queue why not. Do FATE’s along the way.  Also, I typically do these when I’m a little short and need to level up to unlock a new dungeon or something.

But these are only up to L50, only for base classes and jobs which evolve from them. It’s something to note.

I know doing these unlock certain things like GC ranks or something? IDK, it’s been a while. Completing it on at least one character is recommended…

TLDR Value Rating: Meh. Great for newer curious players.

Guildhests

Better than nothing. Almost.

You unlock a new guildhest at Level 1, 5 and every 5 levels afterward. These give you bonus exp for, take note, “Your first completion for each new class you did it on”.

So for example you did “Under the Armor” with Pugilist, you gain a chunky EXP bonus, then doing “Under the Armor” again with Gladiator gives you chunky EXP bonus again.

However, past this point Guildhest usefulness and efficiency falls off a cliff. They’re only used past this to knock out Challenge Log entries (OF WHICH THESE ENTRIES ARE QUITE POOR).

TLDR Value Rating: Great for every first completion per class, and almost utterly useless afterward. (This uselessness extends to Challenge Log guildhest entries and Duty Roulettes)

Basic Grinding

It’s bad.

Absolute worst way to gain EXP. Never “grind for the sake of grinding”, killing overworld mobs. Killing random monsters without a higher goal should never be considered a viable source of EXP.

I have it on the list for one reason: to tell you how bad it is. THAT’S how bad it is. It’s not good. Don’t do it. Avoid this at all costs.

Really, I’m not kidding. It sucks. As much as I would like to express this using a more grandiose vocabulary, I can’t be bothered. It just plain sucks.

Summary & Closing

As important as Tychus Findley’s advice on gaining EXP is,
“Hell, it’s about time”
My own quote should be taken with equal measure…
“Hell, it’s about sanity too”
– Mahiko San

That’s about it for Page 1 of this guide. If you have any suggestions feel free to let us know. Again, this portion of the guide is meant to be a glossary or reminder of sorts as to what mechanics, activities and other tips and guidance for GAINING EXP FOR YOUR COMBAT CLASS. Level “range” of “tier” specific advice goes in every page going forward.

 

FFXIV Leveling Guide for ALL CLASSES – Navigation:
P1: Methods, and tips for leveling up at any tier.
P2: A Realm Reborn Tier – 1 to 50 | P3: Heavensward Tier – 50 to 60 (Under review)

Also we have Base Class Leveling Guides to use alongside this one:
ACN | ARC | CNJGLD | LNC | MRD | PGL | ROG | THM


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FFXIV Ninja (NIN) Basics Guide & FAQ – Shadowbringers Updated!

Shadowbringers Updated! A guide on the basics of Ninja! NIN unlocking & requirements, why play a Ninja, and other FAQ’s

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Need info on Ninja? You’ll notice some neat notes on the NIN job here! Find basic information and FAQs in our Ninja Basics Guide. Read on if you’re expecting to learn about unlocking NIN, Ninja Job Identity, trait and skill list, crafters and gatherers related to NIN, and link to other important Ninja info!

Ninjas are a Melee DPS job, and the very first job to be released “mid-expansion”. They came out around patch 2.4 (Final Coil of Bahamut tier). NIN’s were the very first job to be added into the game aside from the original nine. In their role of Melee DPS, they are preceded by Monks and Dragoons.

How to become a Ninja? Unlocking NIN:

First and foremost you need to have a Level 30 Rogue, and have completed the L30 ROG class quest, “Cloying Victory”. After doing this you can unlock the actual quest to become a Ninja, “Peasants by Day, Ninja’s by Night” which is issued by Jacke at the Rogues Guild in Limsa Lominsa – Upper Decks.

You also have to complete a Level 20 MSQ, “Sylph Management”, which realistically should be completed by the time you’re looking to unlock Ninja. 

Note that, upon completing Peasants by Day, Ninja’s by Night you MUST EQUIP the “Soul of the Ninja” to actually formally BECOME a NIN. Interestingly, in the old days, unlocking Ninja required L15 PGL – that’s no longer the case.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Ninja Playstyle & NIN Job Identity

If you’ve asked yourself, “Why play, try, or choose Ninja?” – here’s my attempt at selling you the NIN class.

Well it doesn’t get any more ninja than this. Handsigns? Double Daggers? Fast movement and “Teleports”? Then I got some good (or bad) news for you… Ninja is right up your alley!

While not known for their high personal DPS, they are known to increase raid DPS quite a bit via Trick Attack (historically the main reason to use a NIN). While their movespeed and Shukuchi allow them great mobility for resolving mechanics, the job itself is one of the harder (ehem, Mudras) to pull off well as it actually punishes you for mistaken inputs.

As you get better at Ninja, its complexity can be used to your advantage as the Mudra system can be done WHILE MOVING to allow a higher uptime if you plan your attacks wisely.

Aesthetically and thematically, the FFXIV Ninja’s look borrows heavily from FFVI’s Shadow. They are pretty spot on with the “anime ninja” look and feel.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Ninja level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your NIN… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for Ninja?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related Ninja Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Ninja.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Machinist (MCH) Basics Guide & FAQ – Shadowbringers Updated!

Shadowbringers Updated! A guide on the basics of Machinist! MCH unlocking & requirements, why play a Machinist, and other FAQ’s

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Motivated to try Machinist? You can muse on material on the MCH job here! Basic information and FAQs in our Machinist Basics Guide. Read on if you’re expecting to learn about unlocking MCH, Machinist Job Identity, trait and skill list, crafters and gatherers related to MCH, and link to other important Machinist info!

Machinist is a Ranged Physical DPS job, and was one of the three jobs released in 3.0 Heavensward (with Dark Knight and Astrologian). Until MCH came out, there was only one other job who shared its role – Bard.

How to become a Machinist? Unlocking MCH:

The quest to unlock and become an Machinist is called “Savior of Skysteel”, located at The Pillars 15:10 given by the NPC Jannequinard. The only OFFICIAL requirement is having ANY level 50 Disciple of War or Disciple of Magic class leveled. 

The UNOFFICIAL “unspoken” requirement is actually being able to walk into Ishgard. Do not attempt to unlock AST if you don’t even have Ishgard in your map (Heavensward content).

Note that, upon completing the quest you MUST EQUIP the “Soul of the Machinist” to actually formally BECOME a MCH.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Machinist Playstyle & MCH Job Identity

If you’ve asked yourself, “Why play, try, or choose Machinist?” – here’s my attempt at selling you the MCH class.

It’s kinda hard to explain what exactly the MCH does… But if you wanna use a Flamethrower here it is. Tracking a heat gauge and battery gauge? Cramming as many skills into a Wildfire? Lag messing up your Heat Blasts? Machinists are uhhh… a lot of things – which I guess represents the class well…

Historically and meta wise, Machinists have gone through quite a bit of changes (Remember Gauss Barrel?). Currently, they’re a “greedy” DPS with almost zero raid utility. The rotation is a little “wild”, as there’s quite a bit to track. Thankfully, being ranged really helps tone down the stress. 

Aesthetically and thematically, the FFXIV Machinist is a mashup of “steampunk”, “gunner”, and pays serious homage to FFVI’s Edgars tools (He’s a bit of a Machinist now that I think about it). Overall, there’s quite a lot going on with the MCH job, while a little “out there”, it certainly is exciting.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Machinist level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your MCH… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for Machinist?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related Machinist Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Machinist.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Warrior (WAR) BasicGuide & FAQ – Shadowbringers Updated!

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Welcome, wild Warriors! If you’re wanting to try out the WAR job, you’ll find a wealth of basic information and FAQs in our Warrior Basics Guide. Read on if you’re expecting to learn about unlocking WAR, Warrior Job Identity, trait and skill list, crafters and gatherers related to WAR, and link to other important Warrior info!

Warrior is a Tank job, and one of the OG nine jobs introduced into the game in 2.0 A Realm Reborn. WARs came out with the only other co-tank at the time, Paladins.

How to become a Warrior? Unlocking WAR:

First and foremost you need to have a Level 30 Marauder, and have completed the L30 MRD class quest, “Bringing Down the Mountain”. After doing this you can unlock the actual quest to become a Warrior, “Pride and Duty (Will Bring you Down the Mountain)” which is issued by good ‘ol Wyrnzoen in Limsa Lominsa – Upper Decks.

You also have to complete a Level 20 MSQ, “Sylph Management”, which realistically should be completed by the time you’re looking to unlock Warrior. 

Note that, upon completing Pride and Duty (Will Bring you Down the Mountain) you MUST EQUIP the “Soul of the Warrior” to actually formally BECOME a WAR. Interestingly, in the old days, unlocking Warrior required L15 Gladiator – that’s no longer the case.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Warrior Playstyle & WAR Job Identity

If you’ve asked yourself, “Why play, try, or choose Warrior?” – here’s my attempt at selling you the WAR class.

Ah, the quintessential bruiser. Warriors in FFXIV are that good ‘ol “Tanky DPS”. Resource management, cooldown timings, burst windows… Warriors play like a DPS! The infamous Fell Cleave changed tank players forever. Their tanking capability is still great – don’t be fooled! Their special “niche” to separate them from other tanks is their short defensive windows as a skill test.

Historically, while they’re known and designed for their DPS – they don’t always come out on top of all the other tanks (It really depends patch to patch). Warriors have some extremely tight timings which lurk under the seeming simplicity of the job, and can be a little hectic when optimizing.

Aesthetically and thematically, Warrior looks and feels like the wild frontliner it’s meant to be. The feeling of playing a Warrior is spot on – the FFXIV WAR changes the meaning of “Tank and Spank”.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Warrior level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your WAR… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for Warrior?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related Warrior Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Warrior.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Astrologian (AST) Basics Guide & FAQ – Shadowbringers Updated!

Shadowbringers Updated! A guide on the basics of Astrologian! AST unlocking & requirements, why play a Astrologian, and other FAQ’s

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

An aspiring Astrologian? Assuming I’m right, you’ll ascertain a lot of AST job basic information and FAQs in our Astrologian Basics Guide. Read on if you’re expecting to learn about unlocking AST, Astrologian Job Identity, trait and skill list, crafters and gatherers related to AST, and link to other important Astrologian info!

Astrologian is a Healer job, which came out in 3.0 Heavensward with Dark Knight and Machinist. AST was the first new healer class after the original pair, White Mage and Scholar.

How to become an Astrologian? Unlocking AST:

The quest to unlock and become an Astrologian is called “Stairway to the Heavens”, located at The Pillars 15:10 given by the NPC Jannequinard. The only OFFICIAL requirement is having ANY level 50 Disciple of War or Disciple of Magic class leveled. 

The UNOFFICIAL “unspoken” requirement is actually being able to walk into Ishgard. Do not attempt to unlock AST if you don’t even have Ishgard in your map (Heavensward content).

Note that, upon completing the quest you MUST EQUIP the “Soul of the Astrologian” to actually formally BECOME a AST.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Astrologian Playstyle & AST Job Identity

If you’ve asked yourself, “Why play, try, or choose Astrologian?” – here’s my attempt at selling you the AST class.

Want to shield? Want to do HoT’s? Well Astrologians can do both… but not really at the same time. The AST stance system in FFXIV lets you choose what kind of healer you want to be out of combat. While certainly not on the level of other healers in terms of raw power – they have a ton of utility and weird skills that more than cover their weaknesses. 

Historically, AST is the move active healing job. The amount of buttons you press is actually taken into account in their design by having shorter cast times on spells (allowing you to have space for your numerous “off gcd skills). The card system can be brutal for newer Astrologians, as this adds layers of decision making and mechanical friction to playing the class well.

Aesthetically and thematically, FFXIV’s Astrologian is damn sweet. They represent the card reading stargazing mystic extremely well. They have some of the best looking skills in the game. However, I’d say this job is not beginner friendly – so be prepared for a challenge while you grow with the job.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Astrologian level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your AST… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for Astrologian?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related Astrologian Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Astrologian.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Dark Knight (DRK) Basics Guide & FAQ – Shadowbringers Updated!

All you need to know about the Dark Knight job in FFXIV! How to unlock DRK, what skills, stats, and other supporting info. Also links to advanced guides!

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Daring to learn about Dark Knights? Discover all about the DRK job, basic information and FAQs in our Dark Knight Basics Guide. Read on if you’re expecting to learn about unlocking DRK, Dark Knight Job Identity, trait and skill list, crafters and gatherers related to DRK, and link to other important Dark Knight info!

Dark Knight is a Tank job released in 3.0 Heavensward, alongside Astrologian and Machinist. DRK was the first “new” tank job implemented after the original duo of Paladin and Warrior.

How to become a Dark Knight? Unlocking DRK:

The quest to unlock and become a Dark Knight is called “Our End”, located at The Pillars 13:8 given by the NPC Ishgardian Citizen. The only OFFICIAL requirement is having ANY level 50 Disciple of War or Disciple of Magic class leveled. 

The UNOFFICIAL “unspoken” requirement is actually being able to walk into Ishgard. Do not attempt to unlock DRK if you don’t even have Ishgard in your map (Heavensward content).

Note that, upon completing the quest you MUST EQUIP the “Soul of the Dark Knight” to actually formally BECOME a DRK.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Dark Knight Playstyle & DRK Job Identity

If you’ve asked yourself, “Why play, try, or choose Dark Knight?” – here’s my attempt at selling you the DRK class.

Dark Knights are edgy, in more ways than carrying a Greatsword. The jack of all trades tank that almost feels OP. Their weird job design history kind of worked out for them in the end…

Historically in the meta, DRKs are a little confused. Initially designed as magic tanks… they’ve gotten a couple reworks here and there in terms of identity. Certainly, though, they shine in defensive raid utility (like a reverse, “Dark Paladin” I suppose) – notably with their trademark targeted shield, “The Blackest Night” (I know, I know). They also have a great history of DPS.

Aesthetically and thematically, DRK does a good job representing what you’d expect from the job in look and feel, and for some players that’s enough to try ‘em out. The Dark Knight MECHANICS, however, seem a little “in the grey” – but it’s GOOD more often than not.

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Dark Knight level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your DRK… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for Dark Knight?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related Dark Knight Guides – Read More!

Here are s a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Dark Knight.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Gunbreaker (GNB) Basics Guide & FAQs – Shadowbringers Updated!

Shadowbringers Updated! A guide on the basics of Gunbreaker! GNB unlocking & requirements, why play a Gunbreaker, and other FAQ’s

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Good day… going Gunbreaker? If you’re “gunning” to go for the GNB job, you’ll find a gamut of basic information and FAQs in our Gunbreaker Basics Guide. Read on if you’re expecting to learn about unlocking GNB, Gunbreaker Job Identity, trait and skill list, crafters and gatherers related to GNB, and link to other important Gunbreaker info!

Gunbreaker is a Tank job released in 5.0 Shadowbringers, along with the Dancer. GNBs are the fourth tank job in the game, preceded by Dark Knight.

How to become a Gunbreaker? Unlocking GNB:

Unlock and become a Gunbreaker by doing the quest, “The Makings of a Gunbreaker”, which is found at New Gridania (NPC: Gods’ Quiver Bow). The only requirement is having a level 60 Disciple of War or Disciple of Magic leveled.

Unlike the Heavensward classes, I’m almost certain you can rush into using GNB once you have the level requirement – and NOT required to be “at” Shadowbringers tier content.

Note that, upon completing the quest you MUST EQUIP the “Soul of the Gunbreaker” to actually formally BECOME a GNB.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Gunbreaker Playstyle & GNB Job Identity

If you’ve asked yourself, “Why play, try, or choose Gunbreaker?” – here’s my attempt at selling you the GNB class.

Gunbreakers are “Gunblade” (I assume you’re familiar? You are playing a Final Fantasy game after all!) wielding tanks, that kinda feel like playing a DPS class. They’re on the hectic side of tanks, when it comes to button mashing. Your rotation “revolves” (kek) around loading and spending ammunition.

Known for good DPS despite being tanks, sacrificing a little on the “hardcore defenses”. They’re pretty flexible, with some utility here and there. Make no mistake, though, I feel as if the GNB trademark is their super active playstyle and DPS-like rotation.

Aesthetically and thematically, if you’re a fan of FFVIII’s Squall and Gunblades in general, FFXIV’s Gunbreaker gets pretty close!

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Gunbreaker level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your GNB… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for Gunbreaker?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related Gunbreaker Guides – Read More!

Here are s a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
Human-readable, newbie-friendly skill and trait list.
> I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
More descriptive job identity? Pics?
> I dunno… pictures of the job gauges? A gif of some flashy skills?
Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Gunbreaker.

Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.

FFXIV Dancer (DNC) Basics Guide & FAQs – Shadowbringers Updated!

Shadowbringers Updated! A guide on the basics of Dancer! DNC unlocking & requirements, why play a Dancer, and other FAQ’s

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Dreaming about being a Dancer? Don’t despair, you’ll discern much about the DNC job here! Basic information and FAQs in our FFXIV Dancer Basics Guide. Read on if you’re expecting to learn about unlocking DNC, Dancer Job Identity, trait and skill list, crafters and gatherers related to DNC, and link to other important Dancer info!

Dancer is a Ranged Physical DPS job, and one of two jobs released in 5.0 Shadowbringers (with Gunbreaker). DNC’s were preceded by Machinist and Bard respectively as Ranged Physical DPS jobs.

How to become a Dancer? Unlocking DNC:

Unlock and become a Dancer by doing the quest, “Shall we Dance”, which is found at Limsa Lominsa Lower Decks (NPC: Eager Lominsan). The only requirement is having a level 60 Disciple of War or Disciple of Magic leveled. 

Unlike the Heavensward classes, I’m almost certain you can rush into using DNC once you have the level requirement – and NOT required to be “at” Shadowbringers tier content. 

Note that, upon completing the quest you MUST EQUIP the “Soul of the Dancer” to actually formally BECOME a DNC.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

Dancer Playstyle & DNC Job Identity

If you’ve asked yourself, “Why play, try, or choose Dancer?” – here’s my attempt at selling you the DNC class.

Dancers are probably the least busy DPS class IMO. Being ranged and mobile takes a lot of strain out of resolving mechanics.  Their rotation is mainly based on procs, and isn’t too complex. They also have a cool dance mini game baked into the kit. If you’re a newer player, DNC is definitely a job to consider.

In a meta aspect,They do have quite a bit of supportive skills (both offensive and defensive), and even a small AoE heal. Dancer DPS will likely never be stellar though…

Aesthetically and thematically, FFXIV’s Dancer is pretty sweet – they pay good homage to Final Fantasy’s Dancers of the past. The whole Chakrams, Fans, and flowy dresses are undoubtedly a little on the feminine side, so that means you’re going male Roe aren’t ya?

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should Dancer level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your DNC… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

Related Dancer Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding Dancer.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

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FFXIV White Mage (WHM) Basics Guide & FAQ – Shadowbringers Updated!

DAWNTRAIL Guides! Dawntrail L90-100 Miner Leveling, Botanist Leveling
Dawntrail Normal Raid Guide (Quick, Spoiler Free)
See:
Viper STARTER Guide / Rotation | Pictomancer Starter Guide / Rotation


 

Willing to give White Mage a shot? Well, we have a whole wellspring of WHM job basic information and FAQs in our White Mage Basics Guide. Read on if you’re expecting to learn about unlocking WHM, White Mage Job Identity, trait and skill list, crafters and gatherers related to WHM, and link to other important White Mage info!

White Mage is a Healer job and one of the initial nine jobs to come out in 2.0 A Realm Reborn. WHM came out alongside Scholars as the only two healers at the time.

How to become a White Mage? Unlocking WHM:

First and foremost you need to have a Level 30 Conjurer, and have completed the L30 CNJ class quest, “In Natures Embrace”. After doing this you can unlock the actual quest to become a White Mage, “Seer Folly” which can be found at the same place (E-Sumi-Yan in Gridania – Old Gridania)

You also have to complete a Level 20 MSQ, “Sylph Management”, which realistically should be completed by the time you’re looking to unlock White Mage. 

Note that, upon completing Seer Folly you MUST EQUIP the “Soul of the White Mage” to actually formally BECOME a WHM. Interestingly, in the old days, unlocking White Mage required L15 ACN – that’s no longer the case.

Rushing to or want to know how to unlock a certain class? Learn more:
FFXIV Job Unlock & Requirements Guide.

White Mage Playstyle & WHM Job Identity

If you’ve asked yourself, “Why play, try, or choose White Mage?” – here’s my attempt at selling you the WHM class.

White Mages excel at high output healing – simple as that. The “God of Miracles”, WHMs possess unrivaled base healing power, alongside supporting heal over time spells. While not flashy or super “active”, you have extreme cooldowns that can swing almost any situation back into your favor.

While seen as rather simple compared to the other healing classes, the skill ceiling is as high as any other healing class simply due to the nature of group healing optimization. It does, however, have an excellent skill floor – it’s difficult to be a terrible White Mage.

Aesthetically and thematically, the White Mage is your typical “healer” character, tied to both “natural” and “holy” facets of the FFXIV worlds magic. The old school Final Fantasy White Mage charm (and attire) is definitely present here – Staff, Robe with red triangles, and all!

DISCLAIMER

DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. That changes from patch to patch. Our goal here is to provide you with an idea of what the job is trying to be, getting cues from both the Developers’ concrete decisions on job design, as well as our own feedback.

What Crafters & Gatherers should White Mage level?

While it’s common in MMORPG’s to think you want to craft your own gear as you level up your WHM… I DO NOT RECOMMEND IT.

Leveling up your DoH and DoL jobs should be thought of as a different activity completely. To be honest, if you’re a newer player, simply ensure that you DO NOT OVERCAP Levequests (always have less than 100).

The only relation a combat job has to a crafter or gatherer class is “which classes do you need to repair your gear”? My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. As a separate project, level up all DoL classes in tandem (with the optional Fisher).

What’s the best race for White Mage?

Racial stats are (was?) a thing. However, I highly recommend not caring about it. The difference in performance between the “best” and “worst” race for you is not even 0.1%.

My advice? Pick for aesthetics. Will you stay the same job forever? If you change mains, will you race change? Ultimately, the difference is so microscopic that I cannot in good faith tell you that racial stats are an integral part of your character.

I won’t even link the Racial Stats Guide, as I haven’t checked up on this in a while – and I don’t want to cement the idea that the “best race” really matters.

Related White Mage Guides – Read More!

Here are a few useful links for you:

Upcoming Odds and Ends

Here’s a few things we’ll be adding on here in the near future:

  • Adding a “links to further resources”, we’re doing a site restructure so once those links are set, they’ll go in here.
  • Human-readable, newbie-friendly skill and trait list.
    > I used to have the in-game skill list here, but I found it useless as the in-game one is better… I’d rather have a new player friendly rundown.
  • More descriptive job identity? Pics?
    > I dunno… pictures of the job gauges? A gif of some flashy skills?
  • Feel free to suggest anything else via comment or socials!

Summary & Outro

Well that’s about it for a really, really basic guide that hopefully points some lost souls in the right direction, or answers some of your questions regarding White Mage.


Join our IRL Cross-World Linkshells (socials lol): 

Contact us about anything and everything. Don't be shy! Love our guides and want to let us know? Got questions or corrections? Suggestions for improvement? TALK TO US! How, you say?

Comment below if it's about this guide. Message us on any of our socials above about anything.  We're organizing our email situation if you're into that.