FFXIV Patch Notes [2.05] 10/15/2013

More places to get Philosophy & Mythology? Check that our and more, here!

ffxiv patch notes 10152013

[Date & Time]
Oct. 14, 2013 from 8:00 p.m. to Oct. 15, 2013 2:00 a.m. (PDT)

[Affected Service]
FINAL FANTASY XIV: A Realm Reborn

[Update Details]
The following features have been implemented:

2.05 also contains a bunch of hotfixes and bug fixes, and quality of life issues, here’s what we know so far:

  • More ways to get Allagan Tomestones of Philosophy & Mythology.
    • Wow, this is great. No more grinding AK, a bit of variety is always good! Naturally our guide will be updated once we get to see what’s up.
  • Level 50 Dungeons difficulty adjusted.
    • Presumably more difficult, and some mention of rewards for killing trash.. ?
  • adding more servers and enhancements to counter the congestion to enter “Amdapor Keep.”
    • Hopefully the above fixes all contribute to this!
  • Increased experience from farming Botany Nodes and Mining Nodes. and their respective Fieldcraft Levequests.
    • Thank god. This mindless grind was in need of change. Fishing remains the same, people have mixed responses about that…
  • Diremite and Karakul spawn and drop rates adjusted up.
    • Newer weavers rejoice!
  • Anti-FATE lagging measures (population caps, rendering issues) being “addressed”
    • Dunno how effective this will be, but a welcome addition! This was implemented on Oct. 11, though.

All in all, patch 2.05 fixes alot of issues for us players, and hopefully makes Eorzea a little funner for all of us. The changes to end-game tome farming were much needed. Grinding AK for mythology became boring FAST, hopefully they come up with some creative ways to bring variety into it. I have to say, I’m quite excited for this one!

They also released a teaser for PvP today:

[New Tab] PvP Video Teaser: The Wolves Den

Check it out! The FFXIVGuild team is extremely excited for PvP and hopefully you are too!

Reference, Links, Additional Info

Official post about FFXIV patch 2.05
World Transfers
All Saint’s Wake “Halloween” event
Cactaur and Bomb Earring Vendors Added

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FFXIV ARR Updated (Sep. 11) – Patchnotes

What? Speedruns nerfed!? – See what else happened in the 09-11-13 patch.

 

Patch-notes

Taken from: http://na.finalfantasyxiv.com/lodestone/news/detail/3f6afb396b105b2e8af4f9c785cbc560871376da

Key updates this patch are:

  1. Reduced equipment repair costs
  2. No more speed runs of Ampador Keep and The Wanderer’s Palace
  3. Auto-logout feature was introduced if a player goes inactive for 30minutes

[Date & Time]
Sep. 11, 2013 around 7:15 p.m. (PDT)

[Affected Service]
FINAL FANTASY XIV: A Realm Reborn

[Update Details]
The following features have been implemented:

An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.

The following adjustments and countermeasures have been implemented:

  • Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
  • As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
  • In instance dungeon “The Wanderer’s Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
  • Reduced the amount of gil required for repair fees and materia removal as follows:
    • Equipment levels 1-10: 10 gil -> No Change
    • Equipment levels 11-20: 50 gil -> 30 gil
    • Equipment levels 21-30: 100 gil -> 60 gil
    • Equipment levels 31-40: 210 gil -> 120 gil
    • Equipment levels 41-40: 500 gil -> 200 gil
  • Reduced the price of Dark Matter as follows:
    • Dark Matter G1: 5 gil -> 4 gil
    • Dark Matter G2: 30 gil -> 12 gil
    • Dark Matter G3: 70 gil -> 24 gil
    • Dark Matter G4: 150 gil -> 48 gil
    • Dark Matter G5: 350 gil -> 80 gil

A temporary countermeasure has been implemented for the following issue:

  • For the issue wherein the “Manor Sentries” found within the Haukke Manor dungeon could become stuck and prevent players from progressing through the instanced dungeon, we have changed the original location of “Manor Sentries” to the second floor.

The following issues have been addressed:

  • The server would crash under certain conditions during instanced dungeons.
  • Characters would sometimes get stuck in the “Binding Coil of Bahamut” dungeon after the party was wiped out.
  • Bomb Boulders would sometimes fail to appear in “The Navel (Hard)” battle.
  • Certain monsters would sometimes get stuck in the “Amdapor Keep” dungeon.
  • The option to return to Home Point would not display when completing a primal battle while being KO’d.
  • The entry point for the “The Thousand Maws of Toto-Rak” dungeon was shown in the field in the “Stinging Back” guildhest.
  • The “Steel Reign” FATE would sometimes fail to appear.
  • Completing the “Behold Now Behemoth” FATE would sometimes cause the server to crash.
  • If the player was disconnected during the “Lady of the Vortex” instanced battle, the Duty List, Journal, and Journal Map may display incorrectly.
  • The “Notorious Biggs” quest could sometimes be progressed without completing the instanced battle.
  • There were occasions where it was impossible to target the snowman in the “Speak Softly to Me” quest.
  • The cutscene was canceled if the player was attacked during the “Lord of Crags” cutscene.
  • If a player logged out while being bound by duty within an instance, and logged back in after conclusion of the instance, the free company chat would not work.
  • Mog Letters were not sent properly in some instances.
  • Certain conditions would sometimes cause the server to crash while interacting with the free company “Company Chest”.
  • The “Reach” gauge was sometimes not selectable when in a new, unknown gathering point.
  • In some instances, the specified items to collect were incorrect in the “A Relic Reborn” quest.
  • In some instances, the specified enemies to defeat were incorrect in the “A Relic Reborn” quest.