FFXIV Dancer L60+ Rotation for leveling

So you’re a fresh Dancer and plopped into this world without a clue. Fear not! Our Dancer L60 & Leveling Rotation guide should help you get into the basic meat of things!

If you’re looking for a list of skills, check our Dancer General Guide, or preferably… your own skill list. Dancer enters the world with the following number of actions, all of which we will account for:

  • FIFTEEN Job actions
  • SIX Role actions

L60+ Dancer Leveling Rotation: Navigation
L60 Rotation Summary | L60 Skills explained | L60+ skills, and rotation effect.

Dancer L60 Rotation Summary

Here we discuss the single target rotation, AoE rotation, and cooldown usage of Dancer. If you need a skill by skill explanation and protips, it’s in the next section.


L60 Dancer Single Target Rotation

It would help to imagine Dancer’s L60 rotation as short combos that give you procs. Your skills have a “priority” system to put it SIMPLY.

 Your basic rotation loop looks something like this:

  1. Cascade > Fountain until you get any procs.
  2. Reverse Cascade and Fountainfall used ASAP, hoping for a Fourfold Feather.
  3. Have Feathers? Use Fan Dance in between GCD’s.
  4. Standard Step is up? Use it. It’s a huge nuke +Damage up buff.

But when thinking of it in a priority system it looks like this:

  1. Standard Step
  2. OGCD Fan Dances
  3. Reverse Cascade and Fountainfall procs
  4. Cascade into Fountain basic combo spam.

L60 Dancer AoE Rotation

This is essentially a mirror of the single target rotation, just using different skills.

Your basic AoE rotation loop looks something like this:

  1. Windmill > Bladeshower praying for procs.
  2. Rising Windmill and BLOODshower used ASAP hoping for Fourfold Feather.
  3. Have Feathers? Use Fan Dance II in between GCD’s.
  4. Standard Step is up? Use it. It’s a huge nuke +Damage up buff.

AoE rotation priority thought process:

  1. Standard Step
  2. OGCD Fan Dance II
  3. Rising Windmill & Blood Shower procs
  4. Windmill into Bladeshower basic AoE combo spam.

It all seems a little weird at first but it’s quite intuitive after a little while.

Dancer L60 skill by skill explanation and binding tips

Here, we bind your actions and help you understand them

Job ActionsRole Actions

If you need it, we have a skill table at Dancer General Guide.

Cascade – Your basic attack. For all intents and purposes is the “1” binding. You’ll be pressing this a lot. It combos into two possible branches so keep that into consideration. Part of your ‘dance step’ binds too.

Fountain – Your basic combo link from cascade. “2” binding. Part of your ‘dance step’ binds too.

Windmill – An AoE mirror of your basic attack. It’s the first skill in your AoE combo. This also has two possible branches. Part of your ‘dance step’ binds too. While I would usually recommend this to your defaul ‘AoE’ buttons, there are dance steps to consider (read the next skill).

Standard Step (short cooldown) – Heavy single target attack. Transforms your basic combos (Cascade, Fountain, Windmill, and Blade Shower) into “Dance Steps”. Meaning you should be very comfortable pressing any of these 4 skills in any order as your dances will use these skills as “steps” like a rhythm game. Also gives a damage up buff!

Reverse Cascade – a chance to combo from your basic combo Cascade, which has a chance to gain you a Fourfold Feather.

Blood Shower – the continuation of your AoE combo from Windmill. The final part of possible dance step binds.

Fan Dance – Use up a Fourfold Feather to deal single target damage. You can think of it as a “possible endpoint for your chance based combo”.

En Avant (short cooldown) – A dashing movement skill that does no damage. Bind it comfortably!

Curing Waltz (cooldown) – Double AoE cure centered around you and your dance partner. Very useful, and shouldn’t be hard to press.

Shield Samba (long cooldown) – Magic AoE dampening effect for your party. Very useful in raids, but it’s long cooldown suggest a further keybinding.

Closed Position (short cooldown) – designate a party member as your dance partner. You wont change this up very often mid-fight unless you’re a tryhard of the highest level (aligning dance partners to DPS cooldowns). Shouldn’t be too hard to click though, as you should redesignate a dance partner in the untimely death of your current one.

I’ll loosely discuss these Ranged DPS Role Actions in relation to Dancer.

Second Wind (Long cooldown): A heavy self-heal that can literally save your life in raids. I would bind it somewhere in the “6-7” tier. Not pressed too often, but should never be out of reach.

Peloton: A luxury skill that’s useful to walk faster out of combat in dungeons, towns, or the world map. Clicking this is fine.

Arm’s Length (Long cooldown): A very niche skill for Dancer, clicking this should be fine as you will very rarely find Raids wherein this is useful, and even then only a minimal amount of times in a fight.

Head Graze: Can be very useful in dungeons and some raids, tho very rarely still. It’s good to get used to this, and you may need to find space in your binding for it. But, almost every other class can interrupt too… It’s a tough call. Maybe click on it until your group needs it badly.

Leg Graze, Foot Graze: Are barely used outside of soloing. I wouldn’t put a specific Binding to these that you would be hassled for. Clicking would suffice.

Dancer L60+ How new skills affect rotation

I’ll add to this very soon.

WELL THATS IT FOR NOW. I’ll definitely be adding information. Good luck wrangling your Fresh L60+ Dancer Leveling Rotation!!!!