All you need to know about crafting rotations relevant to the FFXIV crafting current end-game (Three Star / Master), and a step behind (Two Star)! If you’re wondering how to gear up to reach this point, check out our Crafting End-game Gear & Materia. Let me preface this little guide with one thing: Everyone might be at different gear points and you can “upgrade” or “downgrade” these rotations to your liking. Please use http://www.ffxivcrafter.com/ to see if it’s up to scratch. That site is great for testing out these crafting rotations! As you get better gear, you can “upgrade” these rotations to increase your chances.
Navigation:
Four-star (4*) Master Crafting Rotation | Tier 2 Token Item Rotation | Tier 2 Token Item NQ Rotation
Three-star Master Rotation | Token Item Rotation | 2 Star 40 D | 2 Star 80 D | Crafting Food?
Four star Master crafting Rotation (Equipment)
This is for the 4* equipment such as Arachne Bolero, Wootz Sallet, etc… Again, there are a chunkton of rotations possible, the below outlines is a rather generic rotation with the following upsides:
- All crafters can easily fit the crossclass required INCLUDING the Rumination + Reclaim escape pod.
- Easily Reclaimable after all touches and Great Strides
- REQUIRES only 1 ToT, or sacrificing one touch for Comfort Zone in the middle phase.
You need the following NINE crossclass skills:
Comfort Zone, Tricks of the Trade, Byregot’s Blessing, Hasty Touch, Steady Hand II, Piece by Piece, Rapid Synthesis, Ingenuity II and Waste Not II
This means ALL CRAFTERS can use this rotation. Your tenth skill SHOULD be reclaim. Eleventh should be Rumination (all classes should be able to support this)
Stats: 479 MINIMUM CRAFTSMANSHIP, any control above minimum, 395 CP+ToT.
/ac “Tricks of the Trade” <wait.2>
/ac “Inner Quiet” <wait.2>
/ac “Tricks of the Trade” <wait.2>
/ac “Ingenuity II” <wait.2>
/ac “Steady Hand II” <wait.2>
/ac “Piece by Piece” <wait.3>
/ac “Rapid Synthesis” <wait.3>
/ac “Rapid Synthesis” <wait.3>
/ac “Tricks of the Trade” <wait.2>
/ac “Hasty Touch” <wait.3>
/ac “Tricks of the Trade” <wait.2>
/ac “Master’s Mend” <wait.3> (Changing to Manipulation is OKAY to save CP)
/ac “Tricks of the Trade” <wait.2>
/ac “Steady Hand II” <wait.2>
– The above fits into one macro: If you fail any Rapid Synthesis, reclaim at this point –
/ac “Waste Not II” <wait.2>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Steady Hand II” <wait.2>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Tricks of the Trade” <wait.2>
/ac “Steady Hand” <wait.2>
/ac “Tricks of the Trade” <wait.2>
– The above fits into one macro: You NEED to have hit one ToT at this point. Check if you have 71CP at least
Manual Crafting Begins
Great Strides (SH~4)
Bait 1? (SH~3) (39 CP needed to complete) (Bait with Observe if CP>=50)(Innov if CP>=57)
Byregot’s Blessing (SH~2) (Last chance to Rumination/+Reclaim)
Standard Synthesis (SH~1)
For now, this is a good “general” rotation to follow. But, as always, core knowledge of crafting will always beat rotations in crafts as difficult as these (and much worse, the token items). Again, it all depends on melds… preference of safety versus risk…
“Four star token” HQ Rotation
Some feedback on this rotation says it’s too complex – will “fix” somehow.
It also works with all crafters, but not “rumination+reclaim” safe.
Will be redesigning this to find a middle ground.
OKAY, before anything else – there are MANY MANY MANY rotations and MANY variants, with many possible outcomes. ONE THING FOR SURE is that there is NO WAY to 100% HQ these 100% of the time. There is no BEST rotation, only rotations that are better at one thing or another (Maximum security, maximum chances (but high risk) etc etc).
TO PREVENT CONFUSION, these are the items in question:
Intricate Silver Brocade (WVR), Rich Tomato Relish (CUL), Concentrated Spirits of Salt (ALC), Water-Hardened Hippogryph Strap (LTW), Balanced Darksteel Hook (ARM), Reinforced Darksteel Wire (BSM), Calibrated Rose Gold Cog (GSM), Reinforced Sprice Plywood (CRP). We also assume you bothered with HQ base materials for 1494 starting quality. First, a gear check:
If you’re at this point, you probably have stats similar to one of these sets:
“Didn’t bother with some of the new stuff” “But I have to pick up the offhand” (link)
437 Craftsmanship 393 Control, 388 CP with food.
389 CP is actually useful: more on this later. Actually, I recommend it. If you’re looking for a right-side upgrade, I suggest the Mosshorn Earrings (replacing old-timers Red Coral Earring)
Anything lower than this is SUICIDE. These crafts are not for the feint of heart.
Mahiko “Semi-YOLO” Rotation
PHASE 1 (30%~ success rate)
/ac “Comfort Zone” <wait.2>
/ac “Tricks of the Trade” <wait.2>
/ac “Inner Quiet” <wait.2>
/ac “Tricks of the Trade” <wait.2>
/ac “Piece by Piece” <wait.3>
/ac “Tricks of the Trade” <wait.2>
/ac “Ingenuity” <wait.2>
/ac “Tricks of the Trade” <wait.2>
/ac “Steady Hand II” <wait.2>
/ac “Rapid Synthesis” <wait.3>
/ac “Rapid Synthesis” <wait.3>
/ac “Rapid Synthesis” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Tricks of the Trade” <wait.2>
Looks shitty? Yeahp, I won’t even lie. If ANY RAPID SYNTH fails, you must reclaim. I start all of my synths in this tier with this macro. Watch it carefully. YOU NEED AT LEAST 1 ToT to be “safe”. So what you’re looking for here is 684+ Progress, and 340 CP. Progress failure is a MUST RECLAIM, Failure to ToT (5 chances!) is okay, but preferable.
Phase 2 A
/ac “Comfort Zone” <wait.2>
/ac “Tricks of the Trade” <wait.2>
/ac “Master’s Mend II” <wait.3>
/ac “Tricks of the Trade” <wait.2>
/ac “Steady Hand II” <wait.2>
/ac “Waste Not II” <wait.2>
Phase 3 (MANUAL CRAFTING COMMENCES)
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Steady Hand II” <wait.2>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Hasty Touch” <wait.3>
/ac “Tricks of the Trade” <wait.2>
Yeahp, that’s 9 Hasty touches. The tricks on the end is “free” NOTE THAT the rotation is designed to REPLACE ONE OF THE HASTYS WITH ToT (or more specifically, gain a ToT by the end) If it happens on the end, nice. In the middle – nice. In the middle and end? NICE.
Phase 4 (Dont have 66CP? Reclaim, scrub)
Let’s take this step by step. If i haven’t mentioned already – LESS THAN 66 CP IS A RECLAIM. If you have 389 base CP you have the luxury of ensuring ONE OBSERVE during the BB Baiting phase.
(88 CP? Steady Hand is a filler option, or do it now)(ToT if its up after)
Great Strides (Baiting begins)
Not a good? Careful Synthesis II or ToT. (SH if you haven’t prior) (Observe if >=34 CP) (Innov if 46 >= CP)
Not a good? ToT or (CSII if you haven’t prior). (SH if you haven’t prior) (Observe if >=34 CP) (Innov if 46 >= CP)
Last chance for Byregots Blessing. Make your decision now. RUMINATION+RECLAIM if you chicken out.
Careful Synthesis II x 2 (If you didn’t use it to bait earilier)
There are times you wont have 88CP for the Steady Hand -> that’s fine. It’s about half as risky as a reclaim at that point. Now, seriously, theres a million deviations to this rotation and a million variables to work to and against your favor. You need to make some decisions for yourself for MAXIMUM VALUE – but there’s always a trade off. These crafts are not for the faint of heart.
“Four star token” NQ Rotation
This rotation is a basic MINIMUM STAT required method to NO QUALITY a “Four star” or “Tier 2” token.
TO PREVENT CONFUSION, these are the items in question:
Intricate Silver Brocade (WVR), Rich Tomato Relish (CUL), Concentrated Spirits of Salt (ALC), Water-Hardened Hippogryph Strap (LTW), Balanced Darksteel Hook (ARM), Reinforced Darksteel Wire (BSM), Calibrated Rose Gold Cog (GSM), Reinforced Sprice Plywood (CRP).
(also a macro)
/ac “Steady Hand” <wait.2>
/ac “Piece by Piece” <wait.3>
/ac “Piece by Piece” <wait.3>
/ac “Piece by Piece” <wait.3>
/ac “Piece by Piece” <wait.3>
/ac “Ingenuity II” <wait.2>
/ac “Careful Synthesis II” <wait.3>
/ac “Careful Synthesis II” <wait.3>
/ac “Careful Synthesis II” <wait.3>
There are of course many ways to do this. This rotation is only used to get NQ Tier 2 tokens for SUPRA WEAPON UPGRADE. It has pretty much zero use aside from this.
Three Star Master Crafting Rotation
Required Stats:
396 Craftsmanship
374 Control (minimum)
380 CP (345 + HQ Bouillabaisse)
or meld +1 CP on off-hand for NQ.
- 1) Comfort Zone (Tricks?)
- 2) Inner Quiet (Tricks?)
- 3) Steady Hand II
- 4) Waste Not II
- 5) Hasty Touch
- 6) Hasty Touch
- 7) Hasty Touch
- 8) Hasty Touch
- 9) Steady Hand II
- 10) Hasty Touch
- 11) Hasty Touch
- 12) Hasty Touch
- 13) Hasty Touch
- 14) Hasty Touch
- 15) Manipulation (Tricks?)
- 16) Steady Hand (Tricks?)***
- 17) Piece by Piece
- 18) Great Strides
- 19) Piece by Piece**
- 20) Ingenuity II
- 21) Byregot’s Blessing
- 22) Careful Synthesis II
- 23) Careful Synthesis II
- 24) Careful Synthesis II
*** This is what I call the “Byregot’s Killzone“. After pressing Steady Hand, if ever you get a Excellent just jam Byregot’s in. Failing this, after Great Strides, Ignore Innovation or Ingenuity if you land on a Good. Of course, make sure to do Ingenuity 2 before Careful Synths.
** Piece by Piece is a “filler” to try and get a better than normal condition after great strides. Ingenuity II acts the same way. Again, keep in mind the “Byregot’s Killzone”.
Hasty Touch Failures? Out of nine Hasty Touches, I would say the very least I would gamble with is 6 successes. You can consider reclaiming if 3 fail. If 4 fail, you’re gonna need some luck.
1 Tricks of the Trade? Replace step 20 with Innovation.
2 Tricks of the Trade? Replace step 14 with Basic Touch.
3 Tricks of the Trade? Replace step 13 with Basic Touch
Token Item Rotation (Silver Brocade, Gryphonskin Strap etc)
THIS ROTATION DOES NOT WORK FOR TIER 2 (Intricate Silver Brocade, Water Hardened Gryphonskin Strap) For that, please refer to the above (Tier 2 tokens)
Required Stats:
357 craftsmanship
371 CP (345+HQ Pea Soup)
318 Minimum Control (you’ll want more, though)
Note on these stats: For Craftsmanship you need 105 progress on Careful Synth 2, under Ingenuity 2. I get 106 with 357, so it might be lower like 353…) How do you reach 371 CP? I designed this rotation to fit around the popular base CP of 345. as I wrote above, just eat the Pea Soup.
This Rotation is used to craft the following:
- Spirits of Salt (ALC)
- Darksteel Wire (ARM)
- Darksteel Hook (BSM)
- Spruce Plywood (CRP)
- Spicy Tomato Relish (CUL)
- Rose Gold Gear (GSM)
- Gryphonskin Strap (LTW)
- Silver Brocade (WVR)
Token Item “Mahiko Token” Rotation:
- 1) Comfort Zone (Tricks?)
- 2) Inner Quiet (Tricks?)
- 3) Steady Hand II
- 4) Waste Not II
- 5) Hasty Touch
- 6) Hasty Touch
- 7) Hasty Touch
- 8) Hasty Touch
- 9) Steady Hand II
- 10) Hasty Touch
- 11) Hasty Touch
- 12) Hasty Touch
- 13) Hasty Touch
- 14) Hasty Touch
- 15) Manipulation (Tricks?)
- 16) Steady Hand (Tricks?)
- 17) Hasty Touch***
- 18) Great Strides
- 19) Innovation
- 20) Ingenuity II
- 21) Byregot’s Blessing
- 22) Careful Synthesis II
- 23) Careful Synthesis II
- 24) Careful Synthesis II
- 25) Careful Synthesis II
***Byregot’s Killzone. If Excellent, use it. After Great Strides, if material condition good, use it.
Hasty Touch Failures? Out of eleven Hasty Touches, succeeding only 8 times is still okay. Most of the time you’re going to want to use HQ base materials, anyway.
1 Tricks of the Trade? Replace step 17 with Basic Touch
2 Tricks of the Trade? Replace step 14 with Basic Touch.
3 Tricks of the Trade? Replace step 13 with Basic Touch
2 Star 40 Durability Crafting Rotation
This is only relevant in end-game due to the items you need to submit for the Master Recipe Books.
Required Stats:
Craftmanship: 347
CP: 364 (345 Base CP + Stone Soup)
- Comfort Zone
- Inner Quiet
- Steady Hand II
- Waste Not I
- Hasty Touch
- Hasty Touch
- Hasty Touch
- Hasty Touch
- Manipulation
- Steady Hand II
- Waste Not I
- Hasty Touch
- Hasty Touch
- Hasty Touch
- Hasty Touch
- Steady Hand***
- Great Strides
- Ingenuity II
- Byregot’s Blessing
- Careful Synthesis II
- Careful Synthesis II
***Byregot’s Killzone. If Excellent, use it. After Great Strides, if material condition good, use it.
With your Master Weapon, this needs only one Careful Synth II to fill under Ingenuity II (Exact craftsmanship threshold unknown)
2 Star 80 Durability Crafting Rotation
Required Stats:
Craftsmanship: 347
Control: 318 minimum
CP: 345
- Comfort Zone
- Inner Quiet
- Waste Not I
- Steady Hand II
- Basic Touch x 5
- Great Strides
- Steady Hand
- Ingenuity I***
- Standard Touch
- Great Strides
- Byregot’s Blessing
- Careful Synthesis II
- Careful Synthesis II
- Careful Synthesis II
***Byregot’s Killzone. If Excellent, use it. After Great Strides, if material condition good, use it.
While there are opportunities for Tricks of the Trade, and subsequent modifications, it’s not really needed. This rotation nails it 100% of the time NQ to HQ.
CP food reference chart
[to be added]
Navigation:
Three-star Master Rotation | Token Item Rotation | 2 Star 40 D | 2 Star 80 D | CP Food?
Related Guides:
Crafting End-game Gear & Materia |
Well good luck with the big boy crafting recipes! Hopefully, you won’t experience your first heartbreak of NQing a Master!
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