FFXIV White Mage (WHM) Cross Class skills guide

Go to our
Healer Role Actions Guide
instead!!!
It’s Stormblood updated!!!

What are the Conjurer -> White Mage Cross Class Skills? Here, we will be strictly discussing the cross-class skills White Mage can get.

How many cross-class skills can I get as a White Mage? Any job class may only equip five (5) cross-class skills.

From what other classes does White Mage get skills from? Arcanist and Thaumaturge.

What are the best White Mage cross-class skills? This is discussed below.

Full list of White Mage (WHM) Cross-class skills

NameIconLevelDescriptionFrom Class
Ruin1Generic non-elemental nuke.Arcanist (ACN)
Physick4Basic heal.Arcanist (ACN)
Surecast8Your next spell cannot be interrupted by damage.Thaumaturge (THM)
Ice II12Weak AoE bind.Thaumaturge (THM)
Virus12Reduces targets STR & DEXArcanist (ACN)
Swiftcast27Causes your next spell to have no cast time.Thaumaturge (THM)
Eye for an Eye34A defensive shield that gives a chance to reduce enemy damage dealt.Arcanist (ACN)

White Mage (WHM) Cross-class skills discussion

Ruin: Useless. Use Stone II over this anyday.
Physick: Still useless. Cure is still more synergistic with your overall kit.

Surecast: Useful in PvP! It’s use in PvE is extremely rare, but it still deserves one of the 5 slots.

Ice II: A weak potency AoE attack, with a bind effect. It’s your only choice for AoE until holy (But this is really weak…). This is really good in PvP though!

Virus: The second best WHM cross-class skill. Reduces boss physical damage, great for heavy damage phases.

Eye for an Eye: Admittedly this isn’t exactly game-breaking, but useful enough. A % chance to have the striker deal less damage is just way too inconsistent, but any increase is defense is always good.

Swiftcast: THE BEST CROSS-CLASS SKILL of all time. The sheer effectiveness of Swiftcast on White Mage is just insane. Along with Benediction, this becomes an “anti-wipe” on a 60 second cooldown. Pure insanity. Maximizing Swiftcast will cause the reversal of many otherwise failed raids. (Yes, Swiftcast + Raise works)

 

Ideal White Mage (WHM) Cross-class progression

  1. Conjurer to 15 for: Unlocking other classes.
  2. Conjurer to 30 for: WHM Requirement.
  3. Arcanist to 15 for: WHM Requirement.
  4. Conjurer to 50 for: Maximum level.
  5. Thaumaturge to 6 for: Thunder
  6. Thaumaturge to 27 for: Swiftcast
  7. Arcanist to 34 for: Eye for an Eye (All Cross-class skills obtained)

Getting THM 6 is a step you should not skip. It’s absolutely worth the trouble, as you will be using Thunder for the rest of your life as a White Mage, and makes levelling up much less painful.

Summary

  • White Mages use skills from: Arcanist and Thaumaturge.
  • Learn to use Virus early and often!
  • Swiftcast is amazing. Get it and practice using it. It will save many raids.

More Info: Conjurer | White Mage | CNJ WHM Stats

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FFXIV Arcanist / Summoner Stats & Materia Guide

NOTE: This page is for Arcanists planning to go Summoner. Not you? You were probably looking for the:
Arcanist->Scholar Stats Guide.

What’s a good arcanist stats build? What are useful summoner stats? Arcanist / Summoner materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Arcanist or Summoner need should never be far from mind!

Arcanist (ACN) & Summoner (SMN) Stats

What are the arcanist or summoner stat weights?

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ACN & SMN build.

Arcanist (ACN) Summoner (SMN) Primary Stats Allocation

What stats should I add as an arcanist going summoner?

INT > PIE > VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into your respective main stat (INT) as you can. If you cannot put any more points into those, place points into PIE (Piety). If you cannot put any more points into your primary stat or PIE, invest in VIT (Vitality).

Intelligence – Stat which increases your damage output the most.

Vitality – Increases total HP. Never a bad thing to have, considering everything else has almost no use to you.

Piety – Again, if you ever need to take another stat aside from MND or VIT.

 

Arcanist (ACN) & Summoner (SMN) Secondary Stats

What are good secondary stats for arcanist ->summoner, and why?

Critical Chance > Determination  > Spell Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The most basic choice for increasing DPS.

Determination – More Damage, and could possibly benefit second wind.

Spell Speed – Reduces GCD, resulting in more damage.

Arcanist (ACN) & Summoner (SMN) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

Materia Name
INT: Intelligence
PIE: Piety
VIT: Vitality
Critical Chance: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ACN SMN stat importance: INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT
  • ACN SMN Stat allocation: INT > PIE > VIT
  • Secondary stats for ACN SMN: Critical Chance > Determination  > Spell Speed
  • Reference links: Arcanist FAQ, Summoner FAQ
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FFXIV Arcanist / Scholar Stats & Materia Guide

NOTE: This page is for Arcanists planning to go Scholar. Not you? You were probably looking for the:
Arcanist->Summoner Stats Guide

What’s a good arcanist stats build? What are useful scholar stats? Arcanist / Scholar materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Arcanist or Scholar need should never be far from mind!

Arcanist (ACN) & Scholar (SCH) Stats

What are the arcanist or scholar stat weights?

MND > PIE  > Critical Chance > Determination > VIT > Spell Speed 

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ACN > SCH build.

Arcanist (ACN) Scholar (SCH) Primary Stats Allocation

What stats should I add as an arcanist going scholar?

MND > PIE> VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into MND (Mind) as you can. If you cannot put any more points into MND, place points into PIE (Piety). If you cannot put any more points into MND and/or PIE, invest in VIT(Vitality).

Mind – Increases healing power. As a Scholar, this is your main concern.

Piety – Increases Mana (MP) Pool. While not such a big issue for Scholars, this is always good to have.

Vitality – When you cannot take anything else, go for VIT and be less squishy.

 

Arcanist (ACN) & Scholar (SCH) Secondary Stats

What are good secondary stats for arcanist -> scholar, and why?

Critical Chance > Determination  > Spell Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The best choice for scholar, as critical heals will alleviate your problems of a small base heal, and beefing up the shields given by succor. Also triggers your pets passive.

Determination – A flat bonus to both healing and damage is always welcome.

Spell Speed – Reduces GCD and cast time, resulting in more heals. Not too hot for Scholars, though.

Arcanist (ACN) & Scholar (SCH) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

MND > Determination > PIE  > Spell Speed > Critical Chance > VIT

Materia Name
MND: Mind
PIE: Piety
VIT: Vitality
Critical Strike: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ACN SCH stat importance: MND >  PIE > Critical Chance > Determination > Spell Speed > VIT
  • ACN SCH Stat allocation: MND > PIE > VIT
  • Secondary stats for ACN SCH: Critical Chance > Determination  > Spell Speed > 
  • Reference links: Arcanist FAQ, Scholar FAQ
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FFXIV Class & Job Stats recommendations!

Wondering where to put your stat points? What stats are good for you? Again, “Look No Further”.

Don’t fuss over what stats to allocate with your stat points. Make an EDUCATED CHOICE by reading your classes guide, linked below!

FFXIV Archer / Bard Stats

FFXIV Gladiator / Paladin Stats

FFXIV Lancer / Dragoon Stats

FFXIV Marauder / Warrior Stats

 

FFXIV Pugilist / Monk Stats

FFXIV Arcanist / Scholar Stats

FFXIV Arcanist / Summoner Stats

FFXIV Conjurer / White Mage Stats

FFXIV Thaumatuge / Black Mage Stats

If there are ever any major changes to these guides, they will be updated! We will also be keeping a changelog for each class.

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FFXIV Pugilist / Monk Stats & Materia Guide

What’s a good pugilist stats build? What are useful monk stats? Pugilist / Monk materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Pugilist or Monk need should never be far from mind!

Pugilist (PGL) & Monk (MNK) Stats

What are the pugilist or monk stat weights?

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good PUG & MNK build.

Pugilist (PGL) & Monk (MNK) Primary Stats Allocation

What stats should I add as a pugilist or monk?

STR > VIT > DEX

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into STR (Strength) as you can. If you cannot put any more points into STR, place points into VIT (Vitality). If you cannot put any more points into VIT and/or STR, invest in DEX (Dexterity).

Strength – Stat which increases your damage output the most.

Vitality – Increases total HP. Never a bad thing to have, considering everything else has almost no use to you.

Dexterity – Again, if you ever need to take another stat aside from STR or VIT.

 

Pugilist (PGL) & Monk (MNK) Secondary Stats

What are good secondary stats for pugilist or monk, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – The most basic choice for increasing DPS.

Determination – More Damage, and could possibly benefit second wind.

Skill Speed – Reduces GCD, resulting in more damage.

Monk stat choices are very simple right now. You want as much damage as you can get. *Mahiko’s Note: I’m thinking skill speed may be more important than Determination, and may even benefit more than Crit for monks. However, I won’t personally make that recommendation until more numbers are crunched.

Pugilist (PGL) & Monk (MNK) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

Materia Name
STR: Strength
VIT: Vitality
DEX: Dexterity
Critical Chance: Savage Aim
Determination: Savage Might
Skill Speed: Quickarm

See Also: Materia Guide | Melding Guide

Summary:

  • Overall PGL MNK stat importance: STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX
  • PGL MNK Stat allocation: STR > VIT > DEX
  • Secondary stats for PUG MNK: Critical Chance > Determination  > Skill Speed
  • Reference links: Pugilist FAQ, Monk FAQ
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FFXIV Thaumaturge / Black Mage Stats & Materia Guide

What’s a good thaumaturge stats build? What are useful black mage stats? Thaumaturge / Black Mage materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Thaumaturge or Black Mage need should never be far from mind!

Thaumaturge (THM) & Black Mage (BLM) Stats

What are the thaumaturge or black mage stat weights?

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good THM & BLM build.

Thaumaturge (THM) & Black Mage (BLM) Primary Stats Allocation

What stats should I add as a thaumaturge or black mage?

INT > PIE  > VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into INT (Intelligence) as you can. If you cannot put any more points into INT, place points into PIE (Piety). If you cannot put any more points into INT and/or PIE, invest in VIT (Vitality).

Intelligence – INT = Magic damage increase. An obvious choice to stack.

PIE – A very interesting stat for these guys. Useless when in Umbral Ice phase, but extending Astral Fire phases by even 1 spell can be huge.

VIT – HP Pool. No other stat is even close to being useful. THM’s and BLM’s have the smallest HP pools in the game, every point in this is welcome.

Mahiko’s Note – Honestly, I think PIE is more important than determination, depending if certain mana pool thresholds are met. Again this is more advanced stuff, probably meant for the eventual page 2 of these articles…

 

Thaumaturge (THM) & Black Mage (BLM) Secondary Stats

What are good secondary stats for thaumaturge or black mage, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – Hands down, THM’s and BLM’s want crit. Every spell done while on Astral Fire is too valuable. Maximizing each spell is the name of the game here.

Determination – Less desirable for THM’s, but still very good. You can even use the +healing! (Arcanist cross-class [Physick])

Spell Speed – While this stat isn’t really too good on THM’s, any DPS increase is welcome.

Thaumaturge (THM) & Black Mage (BLM) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT

Materia Name
INT: Intelligence
PIE: Piety
VIT: Vitality
Critical Chance: Savage Aim
Determination: Savage Might
Spell Speed: Quicktongue

See Also: Materia Guide | Melding Guide

Summary:

  • Overall THM  BLM stat importance: INT > Critical Chance > Determination  > PIE  > Spell Speed > VIT
  • THM BLM Stat allocation: INT > PIE > VIT
  • Secondary stats for THM  BLM: Critical Chance > Determination  > Spell Speed
  • Reference links: Thaumaturge FAQ, Black Mage FAQ.
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Have a question about THM /BLM? Chime in on the comments or in our Thaumatuge / Black Mage Forums.

FFXIV Lancer / Dragoon Stats & Materia Guide

What’s a good lancer stats build? What are useful dragoon stats? Lancer / Dragoon materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Lancer or Dragoon need should never be far from mind!

Lancer (LNC) & Dragoon (DRG) Stats

What are the lancer or dragoon stat weights?

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good LNC & DRG build.

Lancer (LNC) & Dragoon (DRG) Primary Stats Allocation

What stats should I add as a lancer or dragoon?

STR > VIT > DEX

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into STR (Strength) as you can. If you cannot put any more points into STR, place points into VIT (Vitality). If you cannot put any more points into VIT and/or STR, invest in DEX (Dexterity).

Strength – Well, you have one job as a Dragoon. Dealing tons of melee damage. No-brainer here.

Vitality – Increases total HP. Since other stats are pretty useless, you get to take VIT pretty early. Always a good thing.

Dexterity – DEX is the only other stat that has any function. Increases Parry Rate, and you should have some pretty big parries due to strength.

 

Lancer (LNC) & Dragoon (DRG) Secondary Stats

What are good secondary stats for lancer and dragoon, and why?

Critical Chance > Determination  > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – More Damage.

Determination – More Damage.

Skill Speed – More Damage. See a pattern here?

Dragoon stat choices are really linear for now. Critical Chance will give the best returns 99% of the time.

Lancer (LNC) & Dragoon (DRG) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX

Materia Name
STR: Strength
Critical Chance: Savage Aim
Determination: Savage Might
VIT: Vitality
DEX: Dexterity
Skill Speed: Quickarm

See Also: Materia Guide | Melding Guide

Summary:

  • Overall LNC DRG stat importance: STR > Critical Chance > Determination  > VIT  > Skill Speed > DEX
  • LNC DRG Stat allocation: VIT> STR > DEX
  • Secondary stats for LNC DRG: Critical Chance > Determination  > Skill Speed
  • Reference links: Lancer FAQ , Dragoon FAQ
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FFXIV Archer / Bard Stats & Materia Guide

What’s a good archer stats build? What are useful bard stats? Archer/Bard materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Archer or Bard need should never be far from mind!

Archer (ARC) & Bard (BRD) Stats

What are the archer or bard stat weights?

DEX > Critical Chance > Determination  > PIE > Skill Speed > VIT

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good ARC & BRD build.

Archer (ARC) & Bard (BRD) Primary Stats Allocation

What stats should I add as a archer or bard?

DEX > PIE > VIT

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into DEX (Dexterity) as you can. If you cannot put any more points into DEX, place points into PIE (Piety). If you cannot put any more points into DEX and/or PIE, invest in VIT (Vitality).

Dexterity – Ranged physical damage up. Move on.

Piety – More mana to keep bard songs up longer. The value of piety rises sharply depending on how organized your group is.

Vitality – Increases total HP. Again, a luxury stat to give more breathing room for yourself and healers. Welcome, but not integral.

 

Archer (ARC) & Bard (BRD) Secondary Stats

What are good secondary stats for archer and bard, and why?

Critical Chance > Determination > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Critical Chance – Nuts on Bards. Doing critical DoT damage with [Wind Bite] and [Venomous Bite] reset [Bloodletter].

Determination – Generic damage increase. Nothing special here.

Skill Speed – Even if returns are low, this stat is theoretically amazing on archers and bards. Why? 2 reasons. First, Enhanced Barrage is disgustingly strong. Second, Landing auto-attacks are essential to archers, who do not have a (dedicated) resource management mechanism. This has a soft-cap of around 1,000 where you hit the GCD cap of 1.50s.

Mahiko’s Note – I hesitate whenever recommending Skill Speed, and personally I’d value it much higher. I guess the explanation is long, and belongs on the eventual Page 2 “Theorycrafting” of these stat pages…

Archer (ARC) & Bard (BRD) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

DEX > Critical Chance > Determination  > PIE > Skill Speed > VIT

Mahiko’s Note: PIE is always good to have (We’re discussing PvE here). The importance really depends on how organized your playgroup is…

Materia Name
DEX: Dexterity
Critical Chance: Savage Aim
Determination: Savage Might
PIE: Piety
Skill Speed: Quickarm
VIT: Vitality

See Also: Materia Guide | Melding Guide

Summary:

  • Overall ARC BRD stat importance: DEX > Critical Chance > Determination  > PIE > Skill Speed > VIT
  • ARC BRD Stat allocation: DEX > PIE > VIT
  • Secondary stats for ARC BRD: Critical Chance > Determination > Skill Speed
  • Reference links: Archer FAQ, Bard FAQ
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FFXIV Marauder / Warrior Stats & Materia Guide

What’s a good marauder stats build? What are useful warrior stats? Marauder / Warrior materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia: knowing what stats your Marauder or Warrior need should never be far from mind!

Marauder (MRD) & Warrior (WAR) Stats

What are the marauder or warrior stat weights?

VIT > STR > Parry > Critical Chance > Determination > DEX

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good MRD & WAR build.

Marauder (MRD) & Warrior (WAR) Primary Stats Allocation

What stats should I add as a marauder or warrior?

Vitality – Increases total HP. Many skills of MRD/WAR scale of total HP, and this also makes you a better tank. Really, it doesn’t get any simpler than that.

STR – Hit harder, Parry for more, and generate more threat. Marauders that make the case STR>VIT have a bit of logic in it because so many of the Warrior skills scale off damage. Don’t get sucked in to thinking you’re DPS though.

Dexterity – Increases Parry Chance. While you might not ever need to allocate a third primary stat, this is the only remotely useful one.

Maruko’s Note: VIT or STR, how much should you get of each? Marauders will be throwing this argument around until the sun goes down. While you really want STR, VIT is ALWAYS IMPORTANT. As far as stat allocation goes, just focus on VIT because you can always customize your materia later on if you find you need more STR (unlikely).

 

Marauder (MRD) & Warrior (WAR) Secondary Stats

What are good secondary stats for marauder and warrior, and why?

Parry > Critical Chance > Determination

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Parry – Marauders have an extremely thin HP pool. They have alot of HP but no mitigation. Adding Parry somehow counters this weakness.

Critical Chance – Serves to increase damage, threat and shields generated from Storms Path.

Determination – Generic stat when you have nothing else to put into that serves to increase damage and threat. *If you somehow want more damage and threat, value crit and determination over parry.

Marauder (MRD) & Warrior (WAR) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again: VIT > STR > Parry > Critical Chance > Determination > DEX

Materia Name
VIT: Vitality
STR: Strength
Parry: Battledance
Critical Strike: Savage Aim
Determination: Savage Might
DEX: Dexterity

See Also: Materia Guide | Melding Guide Summary:

  • Overall MRD WAR stat importance: VIT > STR > DEX > Parry > Determination > Skill Speed
  • MRD WAR Stat allocation: VIT> STR > DEX
  • Secondary stats for MRD WAR: Parry > Critical Strike > Determination
  • Reference links: Marauder FAQ, Warrior FAQ
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FFXIV Gladiator / Paladin Stats & Materia Guide

What’s a good gladiator stats build? What are useful paladin stats? Gladiator/Paladin materia? If any of these questions brought you here, you came to the right place. Whether its by stat allocation, gear or materia, knowing what stats your Gladiator or Paladin need should never be far from mind!

Gladiator (GLD) & Paladin (PLD) Stats

What are the gladiator or paladin stat weights?

VIT > STR > DEX > Parry > Determination > Skill Speed

*These may vary slightly from patch to patch, or by personal preference. Following the recommendation above will always give you a good GLD & PLD build.

Maruko’s Note: It’s still a toss up versus DEX and Parry. Either way, VIT STR is CEMENTED as the top two stats, while It is currently unknown whether DEX or Parry is better (Gut feeling leads me to think DEX). Just like all secondary stats though, these will always be wildly debated. Of course, any build similar to the above will always yield a good result.

Gladiator (GLD) & Paladin (PLD) Primary Stats Allocation

What stats should I add as a gladiator or paladin?

VIT> STR > DEX

Since this is where people may mess up the most, I’ll explain it in word for word. When you allocate stats, put as much points into VIT (Vitality) as you can. If you cannot put any more points into VIT, place points into STR (Strength). If you cannot put any more points into VIT and/or STR, invest in DEX (Dexterity).

Vitality – Increases total HP. This helps counter the Paladins glaring weakness of having a small HP pool, and low sustainability. This makes healing you less risky, and gives your healers breathing room to manage overall group healing.

Strength – More damage. More threat. Larger Parries. Larger blocks. What’s not to like?

Dexterity – While you may never find the need to allocate DEX, it is great to have. Increases Parry and Block % chances.

 

Gladiator (GLD) & Paladin (PLD) Secondary Stats

What are good secondary stats for gladiator and paladin, and why?

Parry > Determination > Skill Speed

While you can’t allocate this directly, these will be heavily considered when picking gear upgrades and slotting materia.

Parry – Increases rate of a successful parry. Really, this one needs no explanation. More damage reduction = happier & more successful raids.

Determination – Increases damage and healing. If you want more threat, you can have this over parry. Increases damage and threat a little bit, nothing too special here.

Skill Speed – Decrease Cast and Recast for weaponskills. Better than crit for paladins if you want to increasing threat. This also doubles as a pseudo “defensive stat”, by freeing up more GCD’s. Paladins superior resource management makes it safer to “do skills faster”.

Again, you cannot go wrong with this list. If you want more threat, take Determination > Skill Speed > Parry.

Gladiator (GLD) & Paladin (PLD) Materia

This is directly related to the first section. As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out (or get close to maxing out) the left most, and work your way right. Again:

VIT > STR > DEX > Parry > Determination > Skill Speed

Materia Name
VIT: Vitality
STR: Strength
DEX: Dexterity
Parry: Battledance
Determination: Savage Might
Skill Speed: Quickarm

See Also: Materia Guide | Melding Guide

Summary:

  • Overall GLD PLD stat importance: VIT > STR > DEX > Parry > Determination > Skill Speed
  • GLD PLDStat allocation: VIT> STR > DEX
  • Secondary stats for GLD PLD: Parry > Determination > Skill Speed
  • Reference links: Gladiator FAQ, Paladin FAQ
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